Ok, since I've laced this thread with much negativity shutting down most of the idiotic ideas that flow through here before Zeus/Alfonso can even waste their time reading them... I've got an idea to throw out.
This is based on events. Mostly PK events, but all events would technically fall under this system.
This is similar to an idea/system I recall Sales creating/working on. So it shouldn't be too hard for Alfonso to revive, and finish. (Since that's what his management record is currently based on)
< Sorry for that burn, have to keep this real-talk. <3
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Okay so I stopped at this point for about an hour not knowing exactly how to present this in words. Haha

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Basically instead of winning a EC just for being the last person alive in an event, you'll instead get X event points for achieving a positive goal in that event. (Or possibly lose them for doing something negative)
An example:
CTF - You will receive X event points for killing a player, Y event points for capturing the flag and winning the game(raiders), Y event points for returning the flag to the base(defenders), and Z event points for winning the event. (Killing a team member or getting kicked from the event (not through lag kicker) could even cause you to lose a small amount of points)
Every event will use this Points system, giving every active participant a small reward for achieving the goal. Even Lucky Grab - X points for being lucky (small amount obviously), and Z points for winning the event. Or Chance - X points for surviving a round (small amount), and Z points for winning the event.
**This will ensure you people out there soloing the team in TTS then getting lamed cause your own teammate tags you in don't go out empty handed.**
So now you have these Event Points, these will be able to be exchanged for EC at the event house at a set rate (could be set by the ETA possibly, or just be a 100% fixed rate permanently). Ex; 100ep = 1ec
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Since events are 'over hosted' according to some players.. this could potentially help control the flow of EC better and make events more rewarding for people who actually PLAY them.
As opposed to the current system, where it just rewards the last person alive (somewhat flawed system).
Being that last player could be some person who didn't help his team toward the goal, or didn't actively participate in the event. (Happening a lot lately tbh, kids just tag out in TTS, hide in laser tag, or join by :Event 1 1 late in the match... and then win?)
That isn't very fair, fun, or even promotes playing events.
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Combine this system with some new/updated event arenas and we got ourselves some full proofed happy-go-fun-times.
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Thoughts?
Opinions?
Yes?
No?
Go wild-
