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  #1  
Old 08-03-2010, 08:01 PM
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Cyril Rain
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Originally Posted by DutchGuy View Post
You need a LARGE group of people willing to spend time on it in every area needed.
As long as you are not dependant on just one person, everything is fine. I'd say bring a little bit of everything back to 2K1 . Meaning a little bit of everything that made 2K1 and other servers popular back in the day. Something all players recognize.
Actually a small group of 2-3 people dedicated to doing it, as long as those 3 can at least do gfx, script, and gani, is all you need.
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  #2  
Old 08-03-2010, 08:02 PM
Loriel Loriel is offline
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yeah but **** waiting on one guy to do all the graphics
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  #3  
Old 08-03-2010, 10:22 PM
Kristi Kristi is offline
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yeah but **** waiting on one guy to do all the graphics
This has always been my bottleneck on *any* graal project.
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  #4  
Old 08-03-2010, 06:43 PM
Loriel Loriel is offline
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The problem with this plan is obviously that making people work on something created by cool people does not transfer the coolness from the second group of people to the first group of people and consequently what they are working on
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  #5  
Old 08-04-2010, 02:55 AM
Inverness Inverness is offline
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I think the direction of G2k1 should be decided by a group of people rather than by one person. Ideas need to be brainstormed, organized, and evaluated.

I'll throw out some things I considered recently:
  • I despise the custom bodies and want the normal ones. They have a great deal more content available for them and are more familiar to just about every graphics artist.
  • It's ridiculous that bomys could only move in one of four directions at a time.
  • I believe it is important to focus on kingdoms, but I don't think it is a good idea to have all five available to players at the beginning as to not dilute players among the kingdoms if there isn't a decent server population. I believe it would be best to start out with 3 kingdoms, then increase to 5 depending on kingdom/server population and demand. I don't know how old G2k1 players would feel about this, so I'm interested in hearing opinions.
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  #6  
Old 08-04-2010, 03:19 AM
xXziroXx xXziroXx is offline
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  #7  
Old 08-04-2010, 03:33 AM
Loriel Loriel is offline
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Originally Posted by Inverness View Post
  • I despise the custom bodies and want the normal ones. They have a great deal more content available for them and are more familiar to just about every graphics artist.
Meh. The old bodies are kind of crappy and do not really lend themselves to player customisation beyond hats. Not sure how great the custom bodies actually looked, but I could see some room for gimmicky kingdom-specific accessoires. I guess I would make this contingent on what you can do for graphics artists.

Quote:
  • It's ridiculous that bomys could only move in one of four directions at a time.
Is having playable bomies even worth it? The whole "no hands" thing makes most things really stretching it, and I am not sure if dividing content beween humans and bomies as well as possibly between the kingdoms is really worth it. To what extent did players choose to be a bomy, anyway, and how many of them were involved in kingdoms? Is playable bomies really a thing or can we just make the interesting parts work through pets/npcs/story?

Quote:
  • I believe it is important to focus on kingdoms, but I don't think it is a good idea to have all five available to players at the beginning as to not dilute players among the kingdoms if there isn't a decent server population. I believe it would be best to start out with 3 kingdoms, then increase to 5 depending on kingdom/server population and demand. I don't know how old G2k1 players would feel about this, so I'm interested in hearing opinions.
I figure just starting with dustari and santerrain would be sufficient. Even then I would hold off the whole "there is actually a player in charge of the entire kingdom" thing, mostly to avoid competing with GK for retarded power struggles and each new king tearing down all the stuff that happened before him, and also so there is more room for actual staff to flesh out the kingdoms with interesting content. Ideally you get some clever people on board to script out interesting politics and whatnot if people want a proper backdrop for their roleplaying, but just doing the GK thing and handing out ranks and hoping that some cool kingdom dynamics spontaneously evolve is probably not the way to go.
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  #8  
Old 08-04-2010, 04:11 AM
Inverness Inverness is offline
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Originally Posted by Loriel View Post
I figure just starting with dustari and santerrain would be sufficient. Even then I would hold off the whole "there is actually a player in charge of the entire kingdom" thing, mostly to avoid competing with GK for retarded power struggles and each new king tearing down all the stuff that happened before him, and also so there is more room for actual staff to flesh out the kingdoms with interesting content. Ideally you get some clever people on board to script out interesting politics and whatnot if people want a proper backdrop for their roleplaying, but just doing the GK thing and handing out ranks and hoping that some cool kingdom dynamics spontaneously evolve is probably not the way to go.
I'm all for that. A few months ago I started working on a plan for Santerrain to revamp the town and improve it. I wanted to make more use of the space for future player housing or for other needs, and give it a more Japanese look.

I also think that one of the important things for kingdoms is to establish a color scheme for kingdom's flag, uniforms, and anything else related. I want to be able to tell what kingdom a person is a member of just by seeing their outfit, if they choose to wear their kingdom's uniform of course.

I've attached the first image I made to highlight how I wanted to divide the town. I actually added outlines to the levels I still have to show where buildings could go and where the main road and walls divide the town, don't have shots of that stuff.

Edit: I think we should keep playable bomy's but improve them and possibly make it possible to transform into one at will. Despite some of the previous disadvantages of playing as a bomy, I liked that you could do something not possible on other servers.

Edit 2: If not having hands is a significant disadvantage then we either need to come up with another advantage to balance it out or just go with the psychic powers thing.
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  #9  
Old 08-04-2010, 06:33 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Loriel View Post
Meh. The old bodies are kind of crappy and do not really lend themselves to player customisation beyond hats. Not sure how great the custom bodies actually looked, but I could see some room for gimmicky kingdom-specific accessoires. I guess I would make this contingent on what you can do for graphics artists.
The normal bodies aren't too limited, if Valikorlia is used as an example. It just takes somebody with a little bit of pixel talent. Custom bodies, as I've experienced, are leagues more difficult to customize. You almost have to provide all customizations yourself, since most players aren't going to want to edit relatively complex graphics. I can see the benefit in have custom bodies, when it comes to providing accessories or other 'addons'. But I don't personally think it's worth it.
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  #10  
Old 08-06-2010, 10:33 PM
Inverness Inverness is offline
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Originally Posted by LoneAngelIbesu View Post
The normal bodies aren't too limited, if Valikorlia is used as an example. It just takes somebody with a little bit of pixel talent. Custom bodies, as I've experienced, are leagues more difficult to customize. You almost have to provide all customizations yourself, since most players aren't going to want to edit relatively complex graphics. I can see the benefit in have custom bodies, when it comes to providing accessories or other 'addons'. But I don't personally think it's worth it.
I agree with this. Also it is simple enough to edit the default ganis to add a simple extra customization thing like a weapon or something strapped to the back of the player, which is something I'd like.

I think the diversity of the normal bodies outweighs the customization benefits of custom bodies.
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  #11  
Old 08-04-2010, 03:41 AM
benpoke103 benpoke103 is offline
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Loriel, have you been hiding on IRC buddy?
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  #12  
Old 08-04-2010, 03:52 AM
Loriel Loriel is offline
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Loriel, have you been hiding on IRC buddy?
I am still using the same nick, but not hanging out in the channel anymore since half of it has seen fit to be ****s to us.
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  #13  
Old 08-04-2010, 03:42 AM
Brad Brad is offline
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please have playable bomys. Loved racing so much. <3 Only had a human to mine with. :/ Old playable bomy generations allowed us to not get lamed by humans. However, when the new HP system was generated it made bomys terrible. Before then, I could hold my own pking any human.
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  #14  
Old 08-04-2010, 03:54 AM
Loriel Loriel is offline
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please have playable bomys. Loved racing so much. <3 Only had a human to mine with. :/ Old playable bomy generations allowed us to not get lamed by humans. However, when the new HP system was generated it made bomys terrible. Before then, I could hold my own pking any human.
Yeah okay but you could probably race if someone just makes ridable bomy pets.

Would it be interesting to have something like humans getting all the cool fighty things, sword, bamboo stick and whatnot, and bomies get some creepy psychic powers that do not require hands? I really have a problem with bomies carrying things.
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  #15  
Old 08-06-2010, 10:38 PM
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Plus, GK's bodies have stupid ganis. If you're going to do extra work, it might as well be on the guaranteed to look nice classic bodies than on the experimental GK ones.
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