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  #1  
Old 03-24-2010, 10:04 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
Tested on Valikorlia for fun and it happens there too. Gonna do Zone/GK and keep going until it's fixed I guess. Gives me an excuse to log onto servers I never touch anymore. Full screen both, etc etc.

v5:
http://www.youtube.com/watch?v=iDSEWzuDi6A&hd=1

v6:
http://www.youtube.com/watch?v=SjM1fhA7ofE&hd=1
Does Valikorlia have a scripted movement system? I haven't noticed this on Era so I'm guessing it's a problem with default movement.
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Old 03-25-2010, 01:47 AM
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no vimes, it happens on era as well.

v5
http://www.youtube.com/watch?v=HY4nUxLsdIg&hd=1

v6
http://www.youtube.com/watch?v=om2-GQNl7w8&hd=1

full screen etc etc
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Old 05-01-2010, 02:49 PM
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Quote:
Originally Posted by Crono View Post
It becomes most obvious when you're moving with a frame of a gani.
This might be a problem with the gani download somehow (stuck on first frame when downloaded and used for the first time), does it again happen when you relogin to the server?
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Old 05-01-2010, 03:12 PM
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Quote:
Originally Posted by Stefan View Post
This might be a problem with the gani download somehow (stuck on first frame when downloaded and used for the first time), does it again happen when you relogin to the server?
Yes. It also happens on every server and only on v6. I'm running v6 from my old Graal folder so there is nothing to download.

In general all ganis are wobbly but it only seems to happen when you move (visually it's most obvious when you move and are only on a single frame of a gani like sit). For example the sit frame is only 1 frame. If you go into the Unholy Nation spar and move left and right on the row of chairs, the same effect will happen.
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Old 03-24-2010, 06:38 AM
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Someone send me the client setup I wanna try out V6...
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Old 03-24-2010, 10:06 PM
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I haven't logged on Era, but it happens on Classic and that is using a scripted movement system.
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Old 03-25-2010, 01:39 AM
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I'd like to confirm that I've also seen similar stuff happen with the different sprites in the gani being moved separately (and jittering).

Perhaps this has something to do with the crazy floating point issues v6 has where it introduces arbitrary decimals out of nowhere?
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Old 03-26-2010, 04:11 AM
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happening on GK:

v5:
http://www.youtube.com/watch?v=Jcw6V0R2iHE&hd=1

v6:
http://www.youtube.com/watch?v=g4HYVQGtuR4&hd=1

fullscreen both etc etc
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Old 04-04-2010, 06:13 PM
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did i scare stefan away ?
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Old 04-05-2010, 02:50 PM
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He's prob gonna kill you for this.
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  #11  
Old 04-20-2010, 07:57 PM
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Is there anyway to participate in the beta still? I pmed Skyld ~week ago, and received no response. I'm actively developing on a server, so it'd be nice to be able to test out the new version.
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Old 04-21-2010, 01:00 AM
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V6 should be open beta by now... : ]
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Old 04-21-2010, 01:27 AM
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There's still two very big flaws with V6, that I feel need to be dealt with before an open beta:

- Timeouts/Schedule Events that loop every 0.05 slowing down to 0.01~ over time
- The 2pt (estimating) increase in font size, if this isn't changed to match the Windows V5 client, then quite a few GUIs will need to be redone to look proper.
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Old 04-21-2010, 01:42 AM
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Quote:
Originally Posted by fowlplay4 View Post
There's still two very big flaws with V6, that I feel need to be dealt with before an open beta:

- Timeouts/Schedule Events that loop every 0.05 slowing down to 0.01~ over time
- The 2pt (estimating) increase in font size, if this isn't changed to match the Windows V5 client, then quite a few GUIs will need to be redone to look proper.
Also fixing what crashes the client in the Classic bomb gani.

I have narrowed it down to it being a setcharani which is an ani & ani script, and the ani script uses a showimg in it.
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Old 04-21-2010, 02:26 AM
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The font size will not be decreased.
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Old 04-21-2010, 02:48 AM
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Quote:
Originally Posted by Stefan View Post
The font size will not be decreased.
>: (

Why?

edit: to add a little substance... I've done a few calculations using the default font size as a basis to convert sizes between the two methods: zoom(which is a multiplier) and fontsize. I fear changing the default size would mess this up, and potentially mess up a few scripts for others who do the same thing.
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Old 04-21-2010, 02:56 AM
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I really hope we don't have to do things like..

PHP Code:
if (graalversion >= 6) {
  
zoom 0.5;
} else {
  
zoom 0.7;

That would be annoying..
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Old 04-21-2010, 05:40 AM
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Quote:
Originally Posted by fowlplay4 View Post
I really hope we don't have to do things like..

PHP Code:
if (graalversion >= 6) {
  
zoom 0.5;
} else {
  
zoom 0.7;

That would be annoying..
I don't think there'd be a fear of that in the future. When V6 is released, I'm sure V5 will be subjected to the same treatment previous versions received where if you try to log in using it you will be faced with the "Please update your version of the Graal Client" error. The only reason you'd need to include such a script would be at a time where they're both usable, such as this beta testing. But it's beta testing and the font topic has been discussed off and on already.
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  #19  
Old 04-21-2010, 07:11 AM
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If there change over is abrupt, I'm fine with it and will update scripts accordingly but it just seems silly to me that there's still the compatibility features for GS1 but the one thing that will graphically affect nearly every server that's used a zoomed font or default font size in a profile to a varying extent doesn't get the same treatment.

It currently feels like someone took your report that you wrote in a size 12 font, then made it all bold but this isn't nearly as easy to fix.

Attached some images of how it's currently affecting Zodiac from a quick glance.
Attached Thumbnails
Click image for larger version

Name:	graal_1271826003.png
Views:	983
Size:	266.4 KB
ID:	50941   Click image for larger version

Name:	graal_1271825949.png
Views:	974
Size:	270.5 KB
ID:	50942  
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Old 04-21-2010, 12:34 PM
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It's not like it's new, the fonts have already been different on Mac, Linux and Windows-opengl mode for years. GUI should be made compatible with different font sizes so that you can also easily switch between different font types. Imagine there would be an option to change the default GUI font?
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Old 04-21-2010, 12:59 PM
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no1 addressed the problem i showed?
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Old 04-21-2010, 06:57 PM
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no1 addressed the problem i showed?
I guess your pitch wasn't good enough.
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Old 04-21-2010, 07:08 PM
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no1 addressed the problem i showed?
If he addressed the problem you showed, then whats the point of a Graal v7?!
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  #24  
Old 05-02-2010, 10:01 PM
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So how's progress? Is there a ETA on release yet?
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Old 05-02-2010, 11:45 PM
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Recorded another example. I left out the v5 version because I think we all get the pattern.

This is how it looks like when you swim on v6:

http://www.youtube.com/watch?v=HNYtgeh4Y3I

Make sure you select 720p as the video quality and fullscreen it. . Note that it was recorded at 20fps, no dips in framerate.

edit- i should really stop tagging v6 because i keep getting car links afterwards.
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Old 05-02-2010, 11:47 PM
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Quote:
Originally Posted by Crono View Post
Recorded another example. I left out the v5 version because I think we all get the pattern.

This is how it looks like when you swim on v6:

http://www.youtube.com/watch?v=HNYtgeh4Y3I

Make sure you select 720p as the video quality and fullscreen it.

edit- i should really stop tagging v6 because i keep getting car links afterwards.
As far as it has been explained to me, any scripted movement system will suffer the result of this glitch. Although, I don't think the evoking command/function has been identified yet.
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Old 05-03-2010, 12:10 AM
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As far as it has been explained to me, any scripted movement system will suffer the result of this glitch. Although, I don't think the evoking command/function has been identified yet.
That's from Unholy Nation. I have tried it on multiple servers too. I don't think UN uses a scripted movement system.
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Old 05-03-2010, 12:04 AM
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I do appreciate examples and explanations from testers, and im not being sarcastic. But I would, as I'm sure many non-beta testers as well as beta testers, like a ETA from Stefan or someone who knows how far the progression is completely.
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Old 05-03-2010, 12:13 AM
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But I would, as I'm sure many non-beta testers as well as beta testers, like a ETA from Stefan or someone who knows how far the progression is completely.
They're creating a series of products tuned specifically for the iPhone and mobile platforms around their client - the client program is peripheral... it's not the product.
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Old 05-03-2010, 12:15 AM
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the client program is peripheral... it's not the product.
wat. Graal is not the product?
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Old 05-03-2010, 12:24 AM
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wat. Graal is not the product?
Nope, QuattroPlay is.
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Old 05-03-2010, 12:25 AM
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Nope, QuattroPlay is.
Graal Online, the game we pay to play and have for almost a decade, is not a product? Oh dear.

also what WD said
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Old 05-03-2010, 12:16 AM
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They're creating a series of products tuned specifically for the iPhone and mobile platforms around their client - the client program is peripheral... it's not the product.
Right, but if you ratify the natural tendencies of any product you get the correlation between the product and the client... peripheral indications have a overwhelming attribute in the category of empirical business strategies.




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Old 05-03-2010, 12:44 AM
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so .......... graal v6 is not a product anyone is making? How did it get beta testers?
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Old 05-03-2010, 12:47 AM
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so .......... graal v6 is not a product anyone is making? How did it get beta testers?
QuattroPlay is the game engine, being designed specifically for iPhone and mobile platform applications. Graal Online is what QuattroPlay spawned from. Graal Online is no longer the emphasis of Eurocenter, the producers of QuattroPlay.

Eurocenter wants to cash in on their game engine, QuattroPlay, via the popular success of iPhone applications.

I cannot explain this anymore simply. Graal Online is now Stefan Knorr's personal project - and he doesn't have the time to support it effectively.
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Old 05-03-2010, 02:09 AM
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So why bother with beta testers at all and posting in here, apparently its useless....
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Old 05-03-2010, 02:13 AM
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So why bother with beta testers at all and posting in here, apparently its useless....
QuattroPlay is not just for mobile platforms.
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Old 05-03-2010, 02:16 AM
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Soooooo ... all this is relevant for our pc servers? V6 I mean...

soooooo ...
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We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.
They ARE developing this game, v6 at that I mean, with the recent posts and all from stefan and beta testers. Unless this is all a hoax I dont see what you are saying.
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Old 05-03-2010, 02:22 AM
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Originally Posted by sssssssssss View Post
Soooooo ... all this is relevant for our pc servers? V6 I mean...

soooooo ...

They ARE developing this game, v6 at that I mean, with the recent posts and all from stefan and beta testers. Unless this is all a hoax I dont see what you are saying.
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Old 05-03-2010, 02:34 AM
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