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View Poll Results: Why do you like gangs?
Raiding 33 58.93%
Role-play 16 28.57%
Working my way up the ranks 20 35.71%
Gang Events 13 23.21%
Other (please share) 2 3.57%
I do not like gangs 12 21.43%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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  #1  
Old 11-28-2009, 10:47 PM
Frankie Frankie is offline
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gang loyalty is strictly on the player. there's really not much you can do to try and make people be loyal to gangs ;o
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  #2  
Old 12-07-2009, 06:57 AM
salesman salesman is offline
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Quote:
Originally Posted by Frankie View Post
gang loyalty is strictly on the player. there's really not much you can do to try and make people be loyal to gangs ;o
You can't make someone stay, but you can definitely give them incentive to pick a gang and actually stick with it. It's not that hard. Grant special privileges to those who are loyal, and deny them to those who are not. One off of the top of my head:

Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.
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  #3  
Old 12-07-2009, 04:54 PM
Dnegel Dnegel is offline
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Originally Posted by salesman View Post
Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.
Sounds great, it's so annoying when people change gang each day.
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  #4  
Old 12-07-2009, 07:04 PM
cheesemanfred cheesemanfred is offline
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Loyalty is what typically allows people to get power now, but with gang guns or other improvements, it's just more important. This creates tight knit groups of friends on the game, which makes the game more fun. Without friends to talk to on the game, it's much more difficult to have fun with it.
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  #5  
Old 01-15-2010, 12:42 AM
Eclipse Eclipse is offline
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Quote:
Originally Posted by salesman View Post
You can't make someone stay, but you can definitely give them incentive to pick a gang and actually stick with it. It's not that hard. Grant special privileges to those who are loyal, and deny them to those who are not. One off of the top of my head:

Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.

yes
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  #6  
Old 11-28-2009, 11:55 PM
Dnegel Dnegel is offline
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Im tired of people massing like : "Ahh, BH your base sucks." (From a guy in BB for example.)

Then 4 hours later he's in BH and says "BB I took a dump in your base."

Makes me just angry, I mostly just say to myself :"Kids..."
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  #7  
Old 11-29-2009, 12:26 AM
Luda Luda is offline
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I think gangs are very bad and ruin modern day society. There is too much graffiti on our beautiful concrete buildings, children are dying and mothers are crying.
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  #8  
Old 11-29-2009, 12:39 AM
Dnegel Dnegel is offline
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I think gangs are very bad and ruin modern day society. There is too much graffiti on our beautiful concrete buildings, children are dying and mothers are crying.
That is correct.
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  #9  
Old 11-29-2009, 05:20 AM
LoStSuRfEr1 LoStSuRfEr1 is offline
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MORE ROLEPLAYING MIXED WITH PLAYER KILLING ! It used to be so much fun role playing with (Ninja) or when PPA and Core Electronics used to rp and stuff I dont know.....
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  #10  
Old 11-30-2009, 08:37 PM
Lucsian Lucsian is offline
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Yea it relys strictly on the player as far as loyalty goes but what I meant was make gangs more official instead of being able to just hop into as many gangs as you want in a matter of one day. I hate it when there is a gang event coming up and people just leave and join other gangs JUST for that event and JUST for that day.
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  #11  
Old 12-06-2009, 06:36 PM
Venom_Fish Venom_Fish is offline
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Ganghopping is noot entirely reliant on the player, if anything the leader(s) play the largest role in this. If Gang Leaders took a stand on ganghopping, players lose that luxury partially, if not completely.

Like I've stated repeatedly, a gang is what you (Leaders) make it. If gangs want to be official, who's stopping them? Raven and I made Tachi "Official", at will. A gang system can't fix a lot of problems we have with gangs now.

According to the description of the new system, the chances are heightened due to gang leadership being available to all. Rather than 4 people at a time, alleviates a waiting list, I assume.

(Ignore alot of errors, typing on mobile phone)
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  #12  
Old 12-07-2009, 06:34 AM
MontyPython MontyPython is offline
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(Ignore alot of errors, typing on mobile phone)
Don't worry, you did well.

If you hadn't have said anything, I wouldn't have known.
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  #13  
Old 12-13-2009, 08:12 AM
Old_Days Old_Days is offline
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Rofl, I noticed that gangs pass around members more than football teams, it would be cool to have some sort of like "gang code" for each gang in which basically you pledge your loyalty.
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  #14  
Old 12-13-2009, 10:47 PM
Venom_Fish Venom_Fish is offline
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Yeah, might as well start doing contracts with members. Drafting and trading and stuff.
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  #15  
Old 12-14-2009, 02:54 AM
Old_Days Old_Days is offline
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Quote:
Originally Posted by Venom_Fish View Post
Yeah, might as well start doing contracts with members. Drafting and trading and stuff.
exactly
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