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  #76  
Old 05-22-2013, 01:45 PM
Cubical Cubical is offline
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I also had this problem when I initially tried it.
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  #77  
Old 05-22-2013, 01:54 PM
Twinny Twinny is offline
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Quote:
Originally Posted by Cubical View Post
I also had this problem when I initially tried it.
And you resolved it....how?
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  #78  
Old 05-22-2013, 03:57 PM
Cubical Cubical is offline
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I never tried again because I stopped developing and playing for the most part due to the lag not only on the classic servers but on my UC playerworld.
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  #79  
Old 05-22-2013, 08:54 PM
BlueMelon BlueMelon is offline
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Twinny it will probably take a while for it to be enabled...
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  #80  
Old 05-22-2013, 09:01 PM
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Quote:
Originally Posted by Stefan View Post
The progress

We are already working on a converter which helps to convert scripts from GS2 to GS3. So a lot of work will be lifted from the programmer, and you can also use this tool for testing how the new scripting will look like.
Additional following things can be important to know:
- existing scripts will still run, we don't force the new syntax and semantic, but it can be interesting for server-side logic and also new client-side code
- just add a //#GS3 line to your script to use the new syntax and semantic
- some syntax of the new Graal script is already supported but currently ignored (like var statements)
That is implying that it is already enabled
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  #81  
Old 05-22-2013, 11:38 PM
MysticalDragon MysticalDragon is offline
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Its currently enabled on Zone Iphone but not Delteria Iphone. The reason probably is because its half done? It works in NPC Weapons but not classes.
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  #82  
Old 05-23-2013, 12:51 AM
callimuc callimuc is offline
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it is also disabled on Era iPhone
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  #83  
Old 05-23-2013, 01:47 AM
BlueMelon BlueMelon is offline
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PHP Code:
//#GS3

function onCreated() {
  echo(
getAddition(1,2));
}

function 
getAddition(a:numberb:number):number 
  var 
result:number b
  return 
result

Works on era, but the class example does not.
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  #84  
Old 05-23-2013, 01:52 AM
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We have not enabled it yet on Graal servers. Part of the syntax has already been accepted (but ignored) for a few years.
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  #85  
Old 05-23-2013, 04:22 AM
Twinny Twinny is offline
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Quote:
Originally Posted by BlueMelon View Post
PHP Code:
//#GS3

function onCreated() {
  echo(
getAddition(1,2));
}

function 
getAddition(a:numberb:number):number 
  var 
result:number b
  return 
result

Works on era, but the class example does not.
Guess it's very lenient..i figured it would have kicked up a shitstorm considering you didn't specify a return type for onCreated() (i.e. void)

So how do we go about getting it enabled?
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  #86  
Old 06-03-2013, 06:23 PM
Skyld Skyld is offline
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For what it's worth the V8 NPC-Server prototype that we tested was a much better idea than this.
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  #87  
Old 06-05-2013, 11:39 AM
Twinny Twinny is offline
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Quote:
Originally Posted by Skyld View Post
For what it's worth the V8 NPC-Server prototype that we tested was a much better idea than this.
You should have made it work then >: (
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  #88  
Old 06-16-2013, 07:16 AM
Gunderak Gunderak is offline
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Just tested this on Zone, why... It didn't give any error at all.
PHP Code:
  var list:int[];
  list = {
12"Test"}; 
Also curious, why this didn't work.
PHP Code:
//#GS3
class Person extends TStaticVar{
  var 
nickname:string;
}
function 
onCreated():void{
  
//Create an array of type Person
  
var list:Person[];
  
//Create some Person objects.
  
var me:Person = new Person();
  
me.nickname "Nick";
  var 
them:Person = new Person();
  
them.nickname "Someone";
  
//Add them to the list
  
list.add(me);
  list.
add(them);
  
//Echo each Person element in the list
  
for(var someone:Person in list){
    echo(
"Name: "@someone.nickname);
  }

It does nothing, no errors either.

Also will there be constructors?

Sorry for the spam, but will we be able to extend a TSocket ?
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Last edited by Gunderak; 06-16-2013 at 10:57 AM..
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  #89  
Old 06-16-2013, 01:54 PM
Admins Admins is offline
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Yes arrays seem to be bugged, we will work on it.
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  #90  
Old 06-16-2013, 04:58 PM
Twinny Twinny is offline
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My desires:

Constructors (being able to overload would also be awesome but perhaps taking it too far)
PHP Code:
class Test {
  var 
myname string;
  var 
myage int;

  function 
Test(mynamestring) {
    
this.myname myname;
  }
  
//Because overloading is fun
  
function Test(myname stringmyage number) {
    
this.myname myname;
    
this.myage myage;
  }

  function 
echoValues() : void {
    
printf("My name is %s and my age is %i"this.myname, (this.myagethis.myage "Unknown"));
  }
}

function 
onCreated() : void {
  var 
TestObj Test = new Test("Twinny"25);
  
TestObj.echoValues(); 
I know getters/setters will be on the way but this just seems more natural.

I added that printf as it will fail since it's not being referenced in that class(see: extern). For this, perhaps being able to simply prepend global. to global functions would be better. On a similar note, i've not tried but i hope we could use something like super.whatever to access base class items we inherited from :o
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