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  #61  
Old 10-31-2007, 10:23 PM
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Quote:
Originally Posted by DustyPorViva View Post
I don't play Zone, but I think a good idea would be instead of shooting out rays or whatever, you should smash it into the ground and cause directed shock waves. These would fly out in front of the player, and gradually get larger(and the damage they do would diminish, like a shotgun). Damage directly from a smash of the hammer would be... well ouch.
That was our idea, WHY THE HELL'D YOU STEAL IT FOOL!?!? ;D

By the way Sayian, could you make a flip version of everything (besides ones that go <v, <, and <^)? Would be able to fix the problem we were having...
And leave out the shot, just replace everything on the file I'm using (the older one, the one without the shot or player), that way it'll still work...
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  #62  
Old 10-31-2007, 11:03 PM
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Can probably also add some camera-shaking effect
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  #63  
Old 11-01-2007, 04:18 AM
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Quote:
Originally Posted by Stefan View Post
Can probably also add some camera-shaking effect
That would make it too powerful and hard to fight against...
I disagree with this...
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  #64  
Old 11-01-2007, 05:46 AM
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I don't think so, a camera shake effect would be a unique effect, sounds great!
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  #65  
Old 11-01-2007, 12:19 PM
anubis_wing anubis_wing is offline
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OH THE LAG.
If you're gonna make hammer add shake effect, make it worth SOOO much money.
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  #66  
Old 11-01-2007, 09:51 PM
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Quote:
Originally Posted by Knight View Post
I don't think so, a camera shake effect would be a unique effect, sounds great!
It disrupts the game play of others. Don't you think I high damage rate with something similar to reapers is already good enough?
You people cease to amaze me with some of the most wierd ... ideas ... xD
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  #67  
Old 11-01-2007, 10:00 PM
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Quote:
Originally Posted by Switch View Post
It disrupts the game play of others. Don't you think I high damage rate with something similar to reapers is already good enough?
You people cease to amaze me with some of the most wierd ... ideas ... xD
Reapers do like 28 damage that's not high at all....
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  #68  
Old 11-01-2007, 10:09 PM
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Quote:
Originally Posted by hilary1612 View Post
Reapers do like 28 damage that's not high at all....
Then these are much better :o
SO QUIT WITH YOUR SILLY IDEAS!! Sorry anubis, Knight, and Stefan
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  #69  
Old 11-02-2007, 01:08 AM
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Quote:
Originally Posted by Knight View Post
Implement it

I've though about GFXing it and submitting it but then I thought I'd get slapped since it is from Halo 3. Make sure it has a knockback effect to enemies, maybe it would bring down people in jet packs near you?
It's not that high (when it's tall) to really be able to do that. from about a player's is it less than 2.5 [player.z <= 2.5] when they do a hammer-smash (where it shoots the wave), because I'm gonna make it go high and come down, bringing the player with jetpck down for the hit and the wave (WOAH THAT'D BE FRIGGEN AWESOME!!!)...
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  #70  
Old 11-02-2007, 01:21 AM
DustyPorViva DustyPorViva is offline
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heh... nearly every shooter/FPS has explosions that shake the screen, yet the good ol' members of Graal know that they're all wrong and that makes things unbalanced!
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  #71  
Old 11-02-2007, 01:23 AM
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Quote:
Originally Posted by DustyPorViva View Post
heh... nearly every shooter/FPS has explosions that shake the screen, yet the good ol' members of Graal know that they're all wrong and that makes things unbalanced!
and unfair.
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #72  
Old 11-02-2007, 01:31 AM
DustyPorViva DustyPorViva is offline
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How? A little bit of the screen shaking somehow screws everything up? Sure, it might be a little disorienting, but nothing that isn't seen in ANY game with explosions(games with guns like Zone). If you play any FPS you become quite accustomed to it, and hardly notice it.
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  #73  
Old 11-02-2007, 02:05 AM
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Lightbulb

Quote:
Originally Posted by Switch View Post
It's not that high (when it's tall) to really be able to do that. from about a player's is it less than 2.5 [player.z <= 2.5] when they do a hammer-smash (where it shoots the wave), because I'm gonna make it go high and come down, bringing the player with jetpck down for the hit and the wave (WOAH THAT'D BE FRIGGEN AWESOME!!!)...
The gravity hammer manipulates gravity... that is why... buy yeah maybe if you are hit with it it could disable your jetpack for like 10 seconds or just drain the energy.
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  #74  
Old 11-02-2007, 02:19 AM
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When the gravity hammer hits the ground you just be pushed back if you're in a certain range within it. Making the screen shake would be cool too but I can see how it would be very annoying if there's 3+ people using it at the sametime.
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  #75  
Old 11-02-2007, 02:39 AM
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Talking There it is

Here is the sound I made if you want to use it ; ) sounds close to the one in the game but I made this one by combining a few other sounds and altering there pitches then amplify some stuff

knight-gravhammer.wav
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