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  #61  
Old 03-31-2001, 08:00 AM
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Wow, that's cool stefan. It would be better if they walked in jerks, not smoothly. Like, arm out, drag forward, arm out, drag forward. Makes it more realistic and fun. Zulites and bomys could team up with the Zulite throwing move, there could be quests and areas only accessed by a bomy being thrown over something. Zulites could also use NPC bomys as weapons to throw.
!
They could also have the ability of hitting a cliff and making a rock fall down, allowing them to throw it. They could also help humans mine for some sort of profit, because they'd be much stronger.
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  #62  
Old 03-31-2001, 10:29 AM
Fai Fai is offline
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I don't think that idea would work so well. If someone made a smaller zulite, it would look odd seeing their smaller feet take smaller steps but move further.
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  #63  
Old 03-31-2001, 06:27 PM
grim_squeaker_x grim_squeaker_x is offline
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Blah.

The current walking Gani's already have a WAIT 2 in between each of them.
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  #64  
Old 03-31-2001, 11:33 PM
Aidoggy Aidoggy is offline
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Yeah Good point fai...
It Would seem a bit weird wouldnt it ;D
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  #65  
Old 04-05-2001, 04:45 AM
crbgraal crbgraal is offline
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Sounded walking!

A walk gani (it has the sound frome the sound pack also)that has PLAYSOUND in each frame so it makes walking sound! COOL!
Attached Files
File Type: zip zulite_walk.zip (6.3 KB, 222 views)
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  #66  
Old 04-05-2001, 04:50 AM
freddyfox freddyfox is offline
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See my post plz
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  #67  
Old 04-06-2001, 05:20 AM
crbgraal crbgraal is offline
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Quote:
Originally posted by freddyfox
BOING!!!!
Freddy, i used YOUR zulute_walk.wav.
I just aded the comand to play it to the gani(Made by ?? i got it from steven thogh.
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  #68  
Old 04-06-2001, 06:35 AM
FatherDante FatherDante is offline
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Zulites should be weak to lightning because electricity flows straight through the ground... and water is a pretty poor conductor. I discovered that flying things being weak to lightning is really just a pokémon inspired myth... :.

So, Zulites should be weak to lightning and water and resistant to fire. Bomys should be resistant to water and weak against nothing. Saeli should be weak to fire and resistant to lightning.
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  #69  
Old 04-06-2001, 03:05 PM
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Re: Blah.

Quote:
Originally posted by grim_squeaker_x
The current walking Gani's already have a WAIT 2 in between each of them.
But their movement in the game is still just straight with no pauses.
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  #70  
Old 04-06-2001, 05:56 PM
grim_squeaker_x grim_squeaker_x is offline
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Re: Re: Blah.

Quote:
Originally posted by TrueHeaT

But their movement in the game is still just straight with no pauses.
hmm, true... Well that would just mean slightly changing the script they currently use to put in those pauses I guess.
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  #71  
Old 04-07-2001, 07:35 AM
Zulithe Zulithe is offline
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Look at sidewalks, if water freezes on them it cracks. Ice damages rocks and other solid ground this way, thats my inspiration behind the zulites weak against ice thing. I feel bomy would be more weak against electrical attacks than would a Zulite. And why should a Zulite have two weaknesses and a Bomy have NONE? That isn't fair at all, nor is it balanced. If we were striving for realism we could just say humans are weak vs. ice, fire AND lightning because it would be true. But that wouldn't be fair in game terms.

Does anyone else have comments about race weaknesses and what they feel each race may be weak against?
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  #72  
Old 04-08-2001, 06:07 AM
crbgraal crbgraal is offline
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Have humans weak agenst PHISICAL(HE HE I CAN"T SPELL). One disadvandege to not haveng a shel or hard exo-sceleton.
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  #73  
Old 04-08-2001, 06:16 AM
Tyhm Tyhm is offline
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Humans should be the complete average unit of measure everything else is based off of.
Bomys are stronger against physical damage than Humans, but have weaker attacks. They're faster than a human in water and slower than a human on land.
Zulites are stronger against darts than humans, but weak against explosions. They're faster than a human on land and slower in water.

For example. It isn't necessarily accurate, but you get the idea. Humans are every bit as strong and weak as a Human. Everything else is stronger in some categories and weaker in others.
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  #74  
Old 04-09-2001, 12:36 AM
GexGecko GexGecko is offline
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I know!

What if a human tries to use
A. mine you for minerals
B. mine you to attack.

It would be bad!
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  #75  
Old 04-09-2001, 04:31 AM
FxChiP FxChiP is offline
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About the flying/lightning thing

Quote:
Zulites should be weak to lightning because electricity flows straight through the ground... and water is a pretty poor conductor. I discovered that flying things being weak to lightning is really just a pokémon inspired myth... :.
First off, you have your things mixed up. Water is a really good conductor of lightning and all electricity. Ground is the poor conductor.

As for flying things being weak to lightning just being a pokémon-inspired myth, think about it for a second. Lightning strikes the highest point, as you may well know. The best way to get to a high point (as far as animals) is to, well, fly. If a really stupid bird is flying above a tall tree in a thunderstorm, the bird is a bit more likely to get hit.

Most strengths and weaknesses on pokémon are at least partly based on truth, you just gotta think about it.
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