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  #61  
Old 02-04-2006, 07:35 AM
Draenin Draenin is offline
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Quote:
Originally Posted by ReBorn_Spirit
I would say that using a key to enable or disable it would be more effective, or a command to turn it on or off for your own character.
Precisely.
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  #62  
Old 02-04-2006, 08:09 AM
cutelilmurderer cutelilmurderer is offline
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Why has it changed back to the old system?

The new magic system was brilliant, aim with the mouse and hit the target from miiiiles away. Certain spells like Large Bullet would peirce a few enemies in a row. Brillant. Why has it been reset to the old way? The old way is frustrating, so at least tell me why Stefan!!
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  #63  
Old 02-04-2006, 08:26 AM
cutelilmurderer cutelilmurderer is offline
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The thing is that if you have a set of hotkeys for spells (like i do!) you can do quicker alchemy and casting without the frustration of dragging the spells. I think people are getting frustrated because they don't fully understand the concept of the mouse acting as a reticle. A lot of posts here are all about accidental casting, which fully tells me that people are not actually experimenting with what the new spellcaster is capable of. I press "R" to fire a quick blast of LBullet at annoying small targets while offing a larger enemy (lord) without casting on him. There are many times where I went into the underground for leveling on rexes with the new system and never missed with the new system in place.

Frankly, the old magic system has to go. The magic system developed now makes the game seem more real-time which is what I imagine was intended. The new magic script is brilliant Stefan, especially for new players. In fact I have found that I saw more players actually using bullet while this system was in place with no complaints of misdirection. Most players will just cast lightning to spam damage in a radical amount of space just to hit one target in the general area. With the new system players are not worried about freezing or burning items.

About particle effects:
Excellent idea, spells like "slow" and "create bomb" wouldn't lag up a machine as trucked out as many machines are these days. Even with minimal graphic settings the game shouldn't be so latent the way it is on my machine. I like the way the direction the magic system is going so long as the system developed is kept in place.
(aiming with the mouse and utilizing hotkeys is the best thing to happen to GK)
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Last edited by cutelilmurderer; 02-04-2006 at 08:31 AM.. Reason: (mistyped!)
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  #64  
Old 02-04-2006, 09:11 AM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by cutelilmurderer
A lot of posts here are all about accidental casting, which fully tells me that people are not actually experimenting with what the new spellcaster is capable of. I press "R" to fire a quick blast of LBullet at annoying small targets while offing a larger enemy (lord) without casting on him. There are many times where I went into the underground for leveling on rexes with the new system and never missed with the new system in place.
Yes the new system works well with spells like Large Bullet or Cause Wounds. However it fails with spells such as Restoration (or anything you'd cast on yourself) or Icestorm. I don't think you'd fully understand the faults with it unless you spar a lot or are B-Mode.
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  #65  
Old 02-04-2006, 10:11 AM
cutelilmurderer cutelilmurderer is offline
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Not true, move the mouse to yourself to cast on you. I do it often to go shopping with friends (charisma) or cure a whole group of people consecutively. The whole thing is especially accurate if you use hotkeys (as apposed to typing "/cast restoration" and then pressing attack) for faster casting and quick use of commonly used spells.

I have the first five keys bound as follows:
Keep in mind this is a shopping bind!
1.Armor (with cha -5) removal
2./cast charisma
3.Dagger of Fortune Equip
4.Cha +2 equip
5.Cha +2 equip

Since you can't cast indoors this is an instant way to boost up your CHA in order to get that special item. It allows for versatility without error margin. Like I said earlier mistakes are due to lack of exploration or practice. Sometimes with the old system I would "/cast charisma" and nothing would happen, meaning I probably just charmed someone or something else. I could drag it out of the menu but it's drastically slower and everyone around you can see the spell you are using that way. I know that the hotkeys have been greatly used these last few days because of it.

When the system came out, I took two friends and helped them with the trouble ("casting in weird directions" as they put it) they were having with the magic system. They praised it and told me how great it was in places like West Haunted House and beaches.
I took a small group of new players aside and asked them to cast using the old system and they complained about missing and even slow moving targets being frustrating. The system needs to stick, It's very useful to primary casters and would make a positive use of the underused "Brigid" altar.

A little "off key" here, I noticed that with a hotkey like LBullet assigned I could do quick melee turns in association with the mouses position when a weapon was equipped and a spell was not used. Made melee fights a little more interesting with multiple enemies.
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  #66  
Old 02-04-2006, 12:02 PM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Stefan
Still someone will need to help me for this...
You wouldn't need to put in modes if you just made A the "spell targeting" button instead of the "cancel spell targeting" button.


And my argument about accidental casting has more to do with casting while in action, and not casting on slow sluggish monsters that aren't even aggroing you anyway. Try manuvering around, casting, and aiming with the mouse all at the same time. It doesn't work so well. Thus, putting us back at square one with spell control in the heat of battle.

Also, you will find that you won't have enough reasonable hotkeys for every spell you use eventually.

I will agree that the system is GREAT for long distance Player vs Low-aggro range monster... but in close quarters, it leaves you a sitting duck and it becomes exponentially easier to fowl up and take a smack to the face.

The system is flawed. Got it?
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  #67  
Old 02-04-2006, 01:09 PM
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Quote:
Originally Posted by MasterNuke
You wouldn't need to put in modes if you just made A the "spell targeting" button instead of the "cancel spell targeting" button.
You still need a way to cancel spell targetting if your spells are locked on players or monsters.

Quote:
Originally Posted by MasterNuke
I will agree that the system is GREAT for long distance Player vs Low-aggro range monster... but in close quarters, it leaves you a sitting duck and it becomes exponentially easier to fowl up and take a smack to the face.
The old spell effects are not really good for fast action anyway
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  #68  
Old 02-04-2006, 01:29 PM
Valder Valder is offline
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Quote:
Originally Posted by Stefan
You still need a way to cancel spell targetting if your spells are locked on players or monsters.


The old spell effects are not really good for fast action anyway
You have an entire keyboard full of keys to use. Maybe add spell targeting as a skill and let people set it to whatever hotkey they want.
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  #69  
Old 02-04-2006, 03:20 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Stefan
You still need a way to cancel spell targetting if your spells are locked on players or monsters.
Set a button for toggling it on and off.
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  #70  
Old 02-04-2006, 05:24 PM
Stevsen Stevsen is offline
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This new system might not be perfect, but the stupidest thing to do is to turn it off. It was in the testing phase. Everything has faults, nothing is perfect. Just let Stefan and his team (if he has one) work. LIVE WITH NOT BEING ABLE TO F**CKING OWN EVERYONE WITH YOUR OH MIGHTY SPELLS FOR A COUPLE OF DAYS/WEEKS, TILL IT WORKS!

Its a god damn game.

(Sorry for the rudeness in the post, im just tired of hearing the same old song).
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  #71  
Old 02-04-2006, 06:08 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by Stevsen
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Yes let's not try to improve on things and get player opinions.
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  #72  
Old 02-04-2006, 06:42 PM
cutelilmurderer cutelilmurderer is offline
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Someone mentioned the new spell locking/cancelling as a skill? That seems like a very good idea, so that the players who don't like it have the option not to use it. This way everyone gets their way and can target the old way and new way without that force to use the unfamiliar. I would definitely use it though. Similar to the Shopping skill and it's negative and positive effects. Good input Valder!
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  #73  
Old 02-04-2006, 07:25 PM
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No a skill would be too complicated, and hart to use for switching something on / off, and it wouldn't be really logical
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  #74  
Old 02-05-2006, 05:28 AM
cutelilmurderer cutelilmurderer is offline
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True enough, I still like the new system much much better. I really liked curving shots around objects on the ground and smashing it into an enemy from the side. Made for some really cool tactics in the arena. Of course after trying in the arena I noticed that a player who sees himself/herself losing will automatically spam some kind of "cover-the-whole-area-with-fire" tactic and hope I'm running around on fire. Not that this isn't the way everyone on Kingdoms spars anyway. It was cool to finally have a magical advantage without the other player SEEING what spell i'm dragging out to cast on him.

It doesn't keep you guessing, and that is what I loved about it. Manually placing the runes in the ground and inspiring fear into your opponent when he steps on an antimagic rune, not a bad thing. I remember thinking, "Oh ok I see he is using cause typhoid so I'd better prepare my _____."

The new way it's like, "Hey this guy just poisoned me with something, let's see if I am fast enough to get him back with something he won't expect like _____."

One match I decided to cast Holy Orb rather than cast Holy wrath to trick my opponent into fearfully run over a Rune of Death, which if you see me physically drag it out, you will watch your step in that area. The system made it feel more like a real-time targeting reticle as I mentioned before, and was great for newer players who hadn't adapted the old system yet anyways.

I guess my point is it was a very cool and creative addition to what was a much needed change in the dragging system. I hope all of the improvements are that astounding.
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  #75  
Old 02-05-2006, 05:38 AM
Draenin Draenin is offline
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Quote:
Originally Posted by cutelilmurderer
True enough, I still like the new system much much better. I really liked curving shots around objects on the ground and smashing it into an enemy from the side.
You could do that to begin with.
Quote:
Originally Posted by cutelilmurderer
I guess my point is it was a very cool and creative addition to what was a much needed change in the dragging system. I hope all of the improvements are that astounding.
True, it makes combat harder for people fighting melee, but the system is also endlessly annoying when trying to fire in the direction you're facing, which sometimes has to happen quickly. Sometimes there isn't enough time to stop, grab your mouse, and aim at someone with it just to ensure that the shot goes in the right direction. By default, projectiles should go in the direction one is facing.
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