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  #61  
Old 08-01-2005, 10:58 PM
StrykerTFFD StrykerTFFD is offline
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Well considering you judge RP based on mechanics, I don't see how you would know if I was in OOC or IC

But now you know, I was not IC, so carry on.
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  #62  
Old 08-01-2005, 11:00 PM
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Quote:
Originally Posted by StrykerTFFD
Well considering you judge RP based on mechanics, I don't see how you would know if I was in OOC or IC

But now you know, I was not IC, so carry on.
This isn't going to end, I can't prove you were in characer, you can't prove you were out.

Tell me, if GK was made for 'RPers' why in hell add the level system, overpowered items etc?
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  #63  
Old 08-01-2005, 11:00 PM
Butz Butz is offline
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Quote:
Originally Posted by xAndrewx
We can't change the way GK has changed. We can try, but I don't think they will like it.

Stryker, you didn't show any sign of not being OOC.
It changed once, it can change again. Nothing is permanent.
I'm not saying you should force people to roleplay all the time, but if there's an interkingdom event that needs to be roleplayed out, the outcome should be decided by roleplaying, not by who has the best items and stats. That is what GK was meant to be, and that's what we should be striving to make it.

Quote:
Tell me, if GK was made for 'RPers' why in hell add the level system, overpowered items etc?
Design Flaw.
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  #64  
Old 08-01-2005, 11:03 PM
StrykerTFFD StrykerTFFD is offline
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Quote:
Originally Posted by xAndrewx
Tell me, if GK was made for 'RPers' why in hell add the level system, overpowered items etc?
Because GK was never thought out. It's another Graal server, with thrown together ideas, where nothing gets finished. Thought you knew that?
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  #65  
Old 08-01-2005, 11:05 PM
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Originally Posted by Butz
It changed once, it can change again. Nothing is permanent.
I'm not saying you should force people to roleplay all the time, but if there's an interkingdom event that needs to be roleplayed out, the outcome should be decided by roleplaying, not by who has the best items and stats. That is what GK was meant to be, and that's what we should be striving to make it.
Players would rather 'duel' and have a few 'wars' to show off their level and their items. Not many of the players would prefer this way, I wouldn't mind it. But players play to obtain a high level, and a rare item.
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  #66  
Old 08-01-2005, 11:05 PM
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Ok, let's say that Zurkiba practiced the art of swordplay ever since he was 5 years old, and Raziel has been making shoes since who cares when, and without any physically demanding activity to keep him in shape. One day, Zurkiba and Raziel get in a fight, and they pull out their swords. Obviously, Zurkiba, who has spent most of his life perfecting his sword skills, is going to beat the crap out of Raziel, who has never touched a real sword in his life. Obviously, on GK now, Raziel who has been leveling heavily, will beat the crap out of Zurkiba who is stuck back in the day with level 8.


Edit: Har har looking back at the posts, I see it's my fault this post has gone astray xD
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  #67  
Old 08-01-2005, 11:07 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by StrykerTFFD
Because GK was never thought out. It's another Graal server, with thrown together ideas, where nothing gets finished. Thought you knew that?
Who actually said G2k2 was for roleplayers?
How many people play GK, play for the RP, not the items and levels?
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  #68  
Old 08-01-2005, 11:08 PM
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Quote:
Originally Posted by Raziel
Ok, let's say that Zurkiba practiced the art of swordplay ever since he was 5 years old, and Raziel has been making shoes since who cares when, and without any physically demanding activity to keep him in shape. One day, Zurkiba and Raziel get in a fight, and they pull out their swords. Obviously, Zurkiba, who has spent most of his life perfecting his sword skills, is going to beat the crap out of Raziel, who has never touched a real sword in his life. Obviously, on GK now, Raziel who has been leveling heavily, will beat the crap out of Zurkiba who is stuck back in the day with level 8.
I guess, but I don't see the point in that post. What're you trying to address?
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  #69  
Old 08-01-2005, 11:10 PM
Raziel Raziel is offline
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Quote:
Originally Posted by xAndrewx
I guess, but I don't see the point in that post. What're you trying to address?
I'm trying to say that leveling can be part of roleplaying. It is your character practicing hard to become a better swordsman, magician, alchemist, etc.
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  #70  
Old 08-01-2005, 11:10 PM
StrykerTFFD StrykerTFFD is offline
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Quote:
Originally Posted by xAndrewx
Who actually said G2k2 was for roleplayers?
How many people play GK, play for the RP, not the items and levels?
Before the server went up, Stefan said it plenty of times.
He also promised us jobs(We got those, but not even close to what he blew it up to be), he even talked of having NPC Knights on the islands, jails, all sort of stuff.

But here we are, 3 years now? And Gods aren't even really finished.
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  #71  
Old 08-01-2005, 11:11 PM
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Quote:
Originally Posted by Raziel
I'm trying to say that leveling can be part of roleplaying. It is your character practicing hard to become a better swordsman, magician, alchemist, etc.
Yes, I agree with that.
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  #72  
Old 08-01-2005, 11:11 PM
Butz Butz is offline
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Quote:
Originally Posted by xAndrewx
Players would rather 'duel' and have a few 'wars' to show off their level and their items. Not many of the players would prefer this way, I wouldn't mind it. But players play to obtain a high level, and a rare item.
Players can duel just fine. There's arenas for that, and they can fight as much as they want normally.
But, let me bold this so it gets through, events concerning kingdoms should be roleplayed out, and should not be determined by items and stats.

Please note that the information for GK on the serverlist says "Medieval Kingdoms" and not "Get the best items and be a showoffy jerk!"
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  #73  
Old 08-01-2005, 11:12 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by StrykerTFFD
Before the server went up, Stefan said it plenty of times.
He also promised us jobs(We got those, but not even close to what he blew it up to be), he even talked of having NPC Knights on the islands, jails, all sort of stuff.

But here we are, 3 years now? And Gods aren't even really finished.
I'd like to see some evidence for this if possible. I don't think GK was mainly for the RPers..
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  #74  
Old 08-01-2005, 11:12 PM
StrykerTFFD StrykerTFFD is offline
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Quote:
Originally Posted by xAndrewx
I'd like to see some evidence for this if possible. I don't think GK was mainly for the RPers..
If only pulling up old old old omg that's old posts were possible.
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  #75  
Old 08-01-2005, 11:14 PM
Butz Butz is offline
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Quote:
Originally Posted by Raziel
I'm trying to say that leveling can be part of roleplaying. It is your character practicing hard to become a better swordsman, magician, alchemist, etc.
Except that doesn't work with the current mechanics of Graal.
An adept wizard should be able to smoke any mediocre swordsman from a distance, but the way things are now, all they have to do is keep stabbing you, and your spells are useless. The way GK is, game mechanics and RP don't mix.
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