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  #61  
Old 09-09-2003, 04:22 AM
Tseng Tseng is offline
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Quote:
Originally posted by HoudiniMan


Because then to save them you'd need a new npc or a rediculously large one. But im sure you'd think of some inane DB NPC to store it all in right?...
A DB-NPC could work. So could some client.strings. So could internal this.strings within the newspaper weapon. There are, as usual, several ways to go about this.

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Graphics are easy to make templates for and much easier to fiddle with than scripts... "Precious HD space" has any world run out yet?... I haven't heard of any...
Why waste space when you don't have to? Of course, with your same argument, pollution is not a problem because the world has not run out of air yet.
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  #62  
Old 09-11-2003, 05:39 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally posted by Tseng
Why waste space when you don't have to? Of course, with your same argument, pollution is not a problem because the world has not run out of air yet.
Another flawed analogy du Tseng.
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  #63  
Old 09-11-2003, 06:17 AM
Kaimetsu Kaimetsu is offline
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Flawed how?
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  #64  
Old 09-11-2003, 06:22 AM
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Quote:
Originally posted by Kaimetsu
Flawed how?
Damn, you beat me to it.
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  #65  
Old 09-11-2003, 07:26 AM
Tseng Tseng is offline
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Quote:
Originally posted by superb

Damn, you beat me to it.
And you both beat me.

I look forward to seeing someone explain it to him !
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  #66  
Old 09-11-2003, 08:21 AM
HoudiniMan HoudiniMan is offline
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Pollution can't be deleted and reorganized... If you can do it by all means go ahead, you'd probably be able to make some money.
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  #67  
Old 09-11-2003, 08:46 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by HoudiniMan
Pollution can't be deleted
It can be ejected from the planet or - in some cases - chemically altered into a harmless state.

Quote:
and reorganized...
It can be dumped in insignificant locations (deep underground etc).



Sure, all of these take time and effort, but that applies equally to drive cleanups.
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  #68  
Old 09-11-2003, 10:48 AM
HoudiniMan HoudiniMan is offline
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It is comparitively much more of a hastle to do that to pollution that a file on a hard drive. It's just as easy to make a graphic as it is to store 1400 variables

Do NPC servers have space limitations? I assume they're stored somewhere as txt files but never have looked in to it besides classes
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  #69  
Old 09-11-2003, 11:37 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by HoudiniMan
It is comparitively much more of a hastle to do that to pollution that a file on a hard drive. It's just as easy to make a graphic as it is to store 1400 variables
With all due respect (very little), you don't know what you're talking about. Very few variables would be needed, and they wouldn't consume much space. And if you want to talk about ease of use then how about the hassle that would be necessary to fix a typo, if the newspapers were stored in image format. We're scripters, dude. This is what we do. Stick to... whatever it is that you do.

As for the pollution analogy, I think it's been demonstrated that the analogy fits. You might argue about scales, but in doing so you're missing the point of metaphors, and clearly just evading the real issues.

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Do NPC servers have space limitations? I assume they're stored somewhere as txt files but never have looked in to it besides classes
NPC Servers are not text files. The scripts they use are stored as text files somewhere, but they're usually comparatively small (even 10KB is nothing) and there's no real limit.
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  #70  
Old 09-12-2003, 02:38 AM
Tseng Tseng is offline
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Quote:
Originally posted by Kaimetsu


With all due respect (very little), you don't know what you're talking about. Very few variables would be needed, and they wouldn't consume much space. And if you want to talk about ease of use then how about the hassle that would be necessary to fix a typo, if the newspapers were stored in image format. We're scripters, dude. This is what we do. Stick to... whatever it is that you do.
He thinks he's a scripter.

Quote:
NPC Servers are not text files. The scripts they use are stored as text files somewhere, but they're usually comparatively small (even 10KB is nothing) and there's no real limit.
Any bets that he doesn't comprehend "stored in memory" either?
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  #71  
Old 09-12-2003, 05:20 AM
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I vote this thread be closed
-_-
it hasn't been on topic in a long while, and you guys can continue your conversation in another place if it is needed.
Anyone second this?
  #72  
Old 09-12-2003, 06:06 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by ETD
I vote this thread be closed
-_-
it hasn't been on topic in a long while, and you guys can continue your conversation in another place if it is needed.
Anyone second this?
There's no rule against off-topic posting.
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  #73  
Old 09-12-2003, 07:25 AM
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Quote:
Originally posted by Kaimetsu

There's no rule against off-topic posting.
you guys are just arguing about scripting.... can't you make a thread in the scripting section about it or something?
and what are the rules regarding requesting a thread to be closed?
  #74  
Old 09-12-2003, 07:56 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally posted by Kaimetsu
NPC Servers are not text files. The scripts they use are stored as text files somewhere, but they're usually comparatively small (even 10KB is nothing) and there's no real limit.
That's what i was asking, i knew it'd be a small file anyway, just wondering for personal curiosity. I didn't think it was one text file.
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Last edited by Spark910; 09-12-2003 at 10:39 AM..
  #75  
Old 09-12-2003, 10:11 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by ETD
and what are the rules regarding requesting a thread to be closed?
Despite what some people seem to have decided, the 'two requests guarantees an unconditional close' thing is a fallacy. If the moderators feel it should be closed, it will be closed. Requests are irrelevant.
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