This post might be long, and if you have nothing intelligent to say that is pertenent to the topic (State of graal2001/2) then don't bother posting.
I feel that konidias is right in a way, although I dislike him and his work; he was on the right track. Graal2001 was turned into a roleplaying server, which was good (at the time). It was different from classic, and somewhat better. It wasn't all roleplaying, which served as a good and bad aspect. PKers (non-roleplayers) usually interrupted events, and roleplayers usually got in the way of PKers, or didn't roleplay at all.
Graal2002 seems to be a place for complete roleplaying. PKing seems to be eliminated by stats not going up (deaths, kills, etc) but will that stop the people from trying to PK? If you don't bother with a sytstem that will completely mess up and take alot of time away from you, then you're going to have to have alot of alert and active staff.
Anyways,
Birdbird said it took him like three hours to make that one level that looked a little messed up...
If it takes six hours to make one good looking level, how long will it take to finish the whole six or seven maps? This project is too time consuming, although nice and somewhat worthwhile. Graal2001 could die with Loriel and Birdbird working on 399,999 projects for Graal2002. We didn't see that many updates from them, anyway.
To summarize it all up in a few sentances:
Graal2002 is going to take most of the Graal2001 admins, and most of the employed, perfectly capable/skilled people to update Graal2001, which means (most likely) no updates.
Give Graal2002 a few months to get itself together, and work on graal2001 at the same time. Or hire new admins to fix it up. Not everyone wants to roleplay on Graal2002.
[*Note: I am not against the project, people working on it, or anything like that. I just simply believe that Graal2002 is taking up too much of the Graal2001 admins' time, meaning no updates, and eventually it will die out.] |