Quote:
Originally Posted by Chorchizcool
1) The playercount is low, but Era is about choice, and in my opinion, this current gang system is doing its job.
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I think the loyalty point system is great, but how many average graal players (age 12-18) have the free time to actually rack up 350 gang points in a week? My idea would be altering this system slightly by adding tiers.
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I believe that we should have more than one series of gang events per week.
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3) Level design. Everyone raids BH because by far it is the most comfortable, lameable, and nearest option to unstick me. Our GMAP is massive and players do not want to waste the time to walk anywhere but BH base.
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The system is doing it's job, for a time.
Switching systems always boosts activity for a short time frame as everyone likes to 'try it out' or what have you. But the inherent flaw in every gang system we've tried is in fact the
player choice you talked about.
Every time, based on free choice, we end up with one utterly dominant gang that everyone wants to join for free rewards.. and because that gang is usually ours -- it is very limited and all the rejects try (and fail) to form their own groups.
This leads to absurdly high amounts of anti-fun game play such as laming, nukes, bombs, and the like just so these rejects can close the gap on the elite guild. But when it comes down to it, they don't stand a chance when prizes are on the line in events, and they fall apart every few weeks.
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I like this loyalty idea, to keep players interested with interval rewards rather than a due or die for the full 350 points.
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Gang events have taken obscene amounts of time to host as of late, there tends to always be a group of people in charge of it rather than one single knowledgeable person. There usually ends up being a ton of tension and issues, such as uncooperative players. 5-6 events shouldn't take 4 hours to host, and some events even take 45 minutes
just to start.
When I was in charge of it, we tried having 2 sets of events a week I believe for a little while. Koho was ETA and would run a set during the week, and I would run a set on the weekend. None of these sets of events ever took more than 2-2.5 hours, and I would host many more events (teamspar, tts, full ctf/spar tournaments) that aren't even considered nowadays.
I don't know why some people are just totally incompetent when it comes to these things, but the team surely has known how to find them in recent administrations.
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Lastly, players choice strikes again.
I don't understand the fetish with BH base, being 'more lameable' doesn't seem like a good thing, but to maintain
that much attention for
that long is really odd.
The base was moved, and still kept the love it has. The new LC base is in the old spot, and no one seems to care.
BB, TF, and EP are all in generally the same proximity of either unstick or the hospital as BH and LC.. surely distance isn't that much of an issue. The only one out of this loop is MF base, and I created a custom respawn right on the docks for that base -- thus making it actually have the shortest respawn to entrance distance of any base on Era. Talk about fast paced?
We had all the bases as single level; and people complained.
We had all the bases as gmaps; and still people complained.
Now there is a solid array of selection for players to choose from, one of the times I would encourage your
choice mechanic... and the player base completely ignores it.
sorry about tl;dr