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  #1  
Old 03-19-2011, 11:55 PM
MattKan MattKan is offline
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I love it!
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #2  
Old 03-20-2011, 12:00 AM
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You know my opinion on this. That you do.

Also, foot steps are very loud and invasive. The "normal" step and wood step sounds like a hammer banging. They should be very soft and never louder than what else is going on.
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Old 03-20-2011, 12:04 AM
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Originally Posted by DustyPorViva View Post
You know my opinion on this. That you do.
And I still don't get the overreaction..


Quote:
Originally Posted by DustyPorViva View Post
Also, foot steps are very loud and invasive. The "normal" step and wood step sounds like a hammer banging. They should be very soft and never louder than what else is going on.
Compared to the default ones, I'd say they are quite silent. Don't you think?
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  #4  
Old 03-20-2011, 12:09 AM
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Quote:
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And I still don't get the overreaction..
WRRRRRRRRRONG.




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Compared to the default ones, I'd say they are quite silent. Don't you think?
Nay, they're quite loud, and like I said they don't sound right. Unless you go stomping around on a wooden floor with your tippy-toes it should be much more softer.
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Old 03-20-2011, 12:05 AM
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  #6  
Old 03-20-2011, 12:09 AM
LordSquirt LordSquirt is offline
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The swords look really good!
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  #7  
Old 03-20-2011, 12:28 AM
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about the footstep sounds: i'm going to change them, don't worry!!
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  #8  
Old 03-20-2011, 12:48 AM
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Requests fulfilled, default sword behavior restored. Now, let's actually discuss the other changes to the swords. Like/don't like?
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  #9  
Old 03-20-2011, 01:34 AM
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Was the stepping noise lowered already? I just logged on to test it out and it seems quite loud and starts to get a bit annoying.

Sword seems fine to me but I think you should lower the opacity a bit when the blade swings, also I have some sprite bug with my sword when I slash facing right.
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  #10  
Old 03-20-2011, 01:35 AM
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Originally Posted by Luda View Post
also I have some sprite bug with my sword when I slash facing right.
Using v6? It doesn't work with that right now for some reason.

Also, nope, stepping noise wasn't lowered yet.
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  #11  
Old 03-20-2011, 01:38 AM
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Quote:
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Using v6? It doesn't work with that right now for some reason.

Also, nope, stepping noise wasn't lowered yet.
Yeah, V6
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  #12  
Old 03-20-2011, 02:41 AM
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i'll edit the walk noises tomorrow, don't worry!
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  #13  
Old 03-22-2011, 07:51 PM
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i'll edit the walk noises tomorrow, don't worry!
Yup, those have been changed. Now, guys, what do you say about the new sword ganis? Tell us!
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  #14  
Old 03-22-2011, 07:57 PM
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Sword is much better You might want to look into adding a wave effect(kind of like in Crono's sig). Probably only need a single one on the middle frame for the right effect.

The sounds are still meh. They are REALLY invasive on the ears... like, really. It's a constant banging when I wear headphones and for footsteps this is very bad. Footsteps should sound so natural and soft that I can almost forget I'm hearing them.

For slashed bushes, it might be interesting to see the leaves fly up and then slowly fall(like a leaf falling from a tree). Right now they look like they're exploding.

You should apply for hosted. It's definitely worthy of it.
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  #15  
Old 03-22-2011, 07:59 PM
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Originally Posted by DustyPorViva View Post
You should apply for hosted. It's definitely worthy of it.
Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
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  #16  
Old 03-22-2011, 08:00 PM
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Quote:
Originally Posted by Crow View Post
Planning to do that soon. I, personally, never even considered that somebody might be playing Graal with his headphones on. We'll look into the sounds again I guess.
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
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  #17  
Old 03-22-2011, 08:03 PM
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Quote:
Originally Posted by DustyPorViva View Post
Well headphones really don't have much to do with it, I imagine the effect would still be the same with speakers. Try playing Ocarina of Time or some other Zelda game to see how footsteps compare.
I don't see the sounds as a problem with my speakers, but I tried it with my headphones on and they really seem somewhat "heavy" on the ears using them.
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Old 03-22-2011, 08:04 PM
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to be honest, i cant make the soundeffects sound decent on BOTH headphones AND speakers. ive been doing them on headphones at first, then speakers. and the sounds are very silent compared to the graal standard walksound, and compared to all other sounds. but if you have a suggestion of a soundeffect, feel free to show us, because honestly, i dont think i can do better - i've been sitting on those damn sounds for like 1-2 days, its really hard. :S
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Old 03-22-2011, 08:10 PM
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Quote:
Originally Posted by DustyPorViva View Post
You might want to look into adding a wave effect(kind of like in Crono's sig).
By the way, those are added on some swords, but not on others. We did add some translucent "copies" of the sword sprites to the gani to create an effect similar to it.
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  #20  
Old 03-23-2011, 01:05 AM
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
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  #21  
Old 03-23-2011, 01:34 AM
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I think LTTP has sounds for footsteps in the water and dashing (that might be Link's Awakening)
you're right. but not for regular walking
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  #22  
Old 03-23-2011, 01:47 AM
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the walking sounds don't feel natural. I was exploring the map and I came across this one area with several different types of tiles where it sounded more like a drum beat than walking (was a pretty cool beat, too!).
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Old 03-23-2011, 02:48 AM
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small update: the lava in the forge is now animated. also, i'm almost done designing swords, and i have begun designing shields
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  #24  
Old 03-24-2011, 02:04 PM
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pretty

if this was ~2005 i'd def join up as a LAT
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Old 03-24-2011, 02:30 PM
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pretty

if this was ~2005 i'd def join up as a LAT
whats wrong with 2011? .. I think alot of ppl will play as the facebook version comes out, and i really really hope that we can somehow make atlantis free to play
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Old 03-24-2011, 02:42 PM
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whats wrong with 2011? .. I think alot of ppl will play as the facebook version comes out, and i really really hope that we can somehow make atlantis free to play
i dont have the motivation to lat anymore =[
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Old 03-24-2011, 02:53 PM
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i dont have the motivation to lat anymore =[
Change profession.

Edit:
Personally I find the walking sounds cool, but I also find them far too distracting.
I think it needs to be more subtle.
I love the bush hiding and the character dialogue though.
Let me know if you want any help, I would be glad to offer it.
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  #28  
Old 03-28-2011, 02:09 AM
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Atlantis is a fantastic server, but its not going to replace any servers, All of the similar styled servers have already died out

Its great to see we have something to replace classic.
[ And no I don't play that iphone **** :/ ]
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  #29  
Old 03-28-2011, 02:25 AM
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Looked through the pictures here-- Atlantis looks pretty cool.
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Old 03-28-2011, 06:28 AM
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this server wins
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  #31  
Old 03-28-2011, 06:34 AM
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I know I'm a bit late but I love that inventory. I hope it's key-navigable.
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Old 03-28-2011, 10:47 AM
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I know I'm a bit late but I love that inventory. I hope it's key-navigable.
it IS key-naviagble (only)
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  #33  
Old 05-06-2011, 06:22 PM
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it IS key-naviagble (only)
i like this.
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  #34  
Old 03-28-2011, 03:11 PM
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When you highlight a weapon in the Q Menu, does its name pop up so you can tell what it is?
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Old 03-28-2011, 03:17 PM
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When you highlight a weapon in the Q Menu, does its name pop up so you can tell what it is?
the name/description is written at the bottom of the menu window
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Old 04-13-2011, 10:26 PM
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Update: We have a new staff member: Flean, our Music guy welcome!

(btw. there are - as always - some new things, but players cant see some of them yet)
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Old 05-06-2011, 04:04 PM
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Haven't heard anything for a while, how's things getting along?
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  #38  
Old 05-06-2011, 04:35 PM
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Haven't heard anything for a while, how's things getting along?
The mining system is almost done. There were a couple of slowdowns due to some personal real life things for me, but those have been resolved (or rather, they've resolved themselves). The PWA know about our plans to go hosted, but they didn't tell us their decision yet.
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Old 05-06-2011, 06:35 PM
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It looks awesome, keep up the good work.
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Old 05-28-2011, 09:18 PM
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Been a while, sorry guys.

Weather has been released, check it out.
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ID:	52944

This comes with rain, some nice sound effects (for inside levels, too!) and some cool clouds! Thunder will be there as well (soonish). It's raining right now, so hop on Atlantis and check it out.
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