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  #1  
Old 03-22-2010, 02:07 AM
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Quote:
Originally Posted by Fry View Post
Pretty much done with displaying editable GMaps, just need to integrate it back into the UI now.

Dude, hell yes. Fry, you are the man!

By the way, could you make the scrollbars remain as an option? Graaleditor doesn't have scrollbars when you edit a gmap, and you have to find the little cursor to drag the map around. Personally, I find it a little easier to just use scrollbars or arrow keys to move around.
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Old 03-15-2010, 02:13 AM
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  #3  
Old 03-15-2010, 04:28 PM
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Old 03-18-2010, 01:26 AM
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It kind of works right now, if someone wants, please give this a try:
  • GMap editing is done by opening the .gmap file directly. Level files are first searched for in the directory of the GMap and only if they can't be found will the Graal directory be searched.
  • When opening a level that is part of an already loaded GMap it should scroll to the level in the GMap instead of opening a new window for it.
  • Editing layers is working inside Gonstruct right now, and hopefully also in Graal. The way it works right now is that a layer is empty in the beginning and only tiles you add to it are actually saved to the file. Hopefully that is how Stefan intended for layers to work in the end, since it seems to display fine in Graal (thanks Dusty), but I don't really know, since he doesn't seem to talk much about layers and probably has different concerns at the moment.
  • Flood filling might be a bit dangerous on really big GMaps
  • Navigation with scrollbars is probably a bit annoying, so might add a minimap/cursor movement
  • Each level of the GMap needs to be saved individually at the moment, Dusty says it's better to save the entire GMap, so that's probably going to change
  • Loading of some PNG images seems to be broken at times
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Old 03-22-2010, 01:49 AM
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Quote:
glibmm-ERROR **:
unhandled exception (type unknown) in signal handler

aborting...
Running windows vista, didn't run it in admin mode or anything. Not sure exactly how the error happened, seemed to be when I was working with copy/pasting tiles. I'll try to narrow it down if I can. Crashed the client. It was while editing a 3x3 gmap.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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Old 03-22-2010, 04:16 AM
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Quote:
Originally Posted by adam View Post
Running windows vista, didn't run it in admin mode or anything. Not sure exactly how the error happened, seemed to be when I was working with copy/pasting tiles. I'll try to narrow it down if I can. Crashed the client. It was while editing a 3x3 gmap.
I get this error, but I dont even get as far as even opening a level OR a "New" level for that matter. These are the errors I get upon clicking the "New" button, or upon navigating to and trying to open a .nw file:

Click image for larger version

Name:	glibmm error.png
Views:	4729
Size:	20.4 KB
ID:	50687
Click image for larger version

Name:	MS Vis C runtime lib error.png
Views:	4747
Size:	23.0 KB
ID:	50688
Click image for larger version

Name:	Gonstruct has stopped working.png
Views:	4650
Size:	38.3 KB
ID:	50689
I have also attached the full error report in the 3rd screenshot here:
Gonstruct Error.txt
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Old 03-22-2010, 12:29 PM
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Quote:
Originally Posted by TSAdmin View Post
I get this error, but I dont even get as far as even opening a level OR a "New" level for that matter. These are the errors I get upon clicking the "New" button, or upon navigating to and trying to open a .nw file:

Attachment 50687
Attachment 50688
Attachment 50689
I have also attached the full error report in the 3rd screenshot here:
Attachment 50690
Hm, that should only happen if you have, like, a very very old graphics card (<2001 or something) or are running the thing in a VM. Does any of that fit, or do you have some kind of uncommon graphics card?

Uploaded a version with a bit more error handling (and cursor key movement on the gmap) here.
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Old 03-22-2010, 05:43 PM
TSAdmin TSAdmin is offline
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Quote:
Originally Posted by Fry View Post
Hm, that should only happen if you have, like, a very very old graphics card (<2001 or something) or are running the thing in a VM. Does any of that fit, or do you have some kind of uncommon graphics card?

Uploaded a version with a bit more error handling (and cursor key movement on the gmap) here.
I am already running 0.2.1. I had the same error with 0.2.0, but with less detailed errors (as you mentioned, 0.2.1 has more error handling).

My graphics card is neither uncommon (Name: Intel G33/G31 Express Chipset Family; Chip Type: GMA 3100; DAC Type: Internal) nor old (2009). My processor is incapable of running a Virtual Machine either, so it's definitely not running in one.
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  #9  
Old 03-25-2010, 02:11 AM
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Made a bunch of fixes regarding editing and loading of gmaps and layers in general. Link's still the same, here.

Quote:
Originally Posted by TSAdmin View Post
I am already running 0.2.1. I had the same error with 0.2.0, but with less detailed errors (as you mentioned, 0.2.1 has more error handling).

My graphics card is neither uncommon (Name: Intel G33/G31 Express Chipset Family; Chip Type: GMA 3100; DAC Type: Internal) nor old (2009). My processor is incapable of running a Virtual Machine either, so it's definitely not running in one.
It's really odd, but I don't think even a newer Intel graphics card lacks the feature it is complaining about, so maybe I'm just doing something wrong when checking for it, so I removed the check for it. Could you try whether it runs now and whether textures display?
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Old 03-22-2010, 12:27 PM
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Quote:
Originally Posted by adam View Post
Running windows vista, didn't run it in admin mode or anything. Not sure exactly how the error happened, seemed to be when I was working with copy/pasting tiles. I'll try to narrow it down if I can. Crashed the client. It was while editing a 3x3 gmap.
That is odd, could you paste/link or PM me the contents of the gmap file if you ever get time? Also I'm uploading a version with (hopefully) better error messages and handling, maybe that's going to make errors less useless
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  #11  
Old 03-22-2010, 02:27 AM
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This is how gonstruct handles gmaps currently. I don't think Fry intends to implement the stupid char thing(thank god). Instead I believe he plans to add a minimap tab that will let you move around(think preview window from Photoshop) and arrow keys. I also suggested mouse click scrolling(like how a browser handles it), but never got a response about that.
Click image for larger version

Name:	xfvsao.png
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ID:	50683
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  #12  
Old 03-22-2010, 04:25 AM
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Quote:
Originally Posted by DustyPorViva View Post
This is how gonstruct handles gmaps currently. I don't think Fry intends to implement the stupid char thing(thank god). Instead I believe he plans to add a minimap tab that will let you move around(think preview window from Photoshop) and arrow keys. I also suggested mouse click scrolling(like how a browser handles it), but never got a response about that.
Attachment 50683
I'd rather see push/pull scrollbars, similar to in Picasa and other programs.



The scrollbar is used to move up or down, but doesn't actually take you to a certain spot. For large (15x15, etc) GMAPs, it'd be really hard to navigate with regular scrollbars.

But the minimap thing sounds awesome too.
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Old 03-22-2010, 10:07 AM
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very cool, once it's finished I'll be using this editor, thank you
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Old 03-22-2010, 04:51 PM
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Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: gonstruct.exe
Application Version: 0.0.0.0
Application Timestamp: 4ba74737
Fault Module Name: libglib-2.0-0.dll
Fault Module Version: 2.20.0.0
Fault Module Timestamp: 4ab67a48
Exception Code: 40000015
Exception Offset: 000483b6
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 6be1
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Additional Information 3: 46df
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Now it crashes when I open any gmap, and also is really slow when I open or even make a new .nw level. Unusable slow.

didn't get any error messages.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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Old 03-22-2010, 08:48 PM
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Oh, I was running a virtual machine, but I wasn't running it in a Virtual machine.
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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