Quote:
Originally Posted by Stefan
The idea of the gelat shop was to have less things restricted to gold, and add some stuff which can be purchased regardless if you have gold subscription or not.
The iPhone version is close to completion, will be interesting to make it possible to let PC play there sometime.
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zones niche, aside from the "village" feel to the community, was that the game was one of the few games that ran on individual skill.
No amount of time and money could give you an advantage over other players, only skill and luck. Teamwork was a taboo in most cases because zone players worked towards being brilliant at 1v1 encounters, getting killstreaks and bounty and statistics to show off to others.
then the trial changes came, where trials where put at a disadvantage by 20 hp, dosent sound like much but zone relied on these trials to run.
Then gelat shop came, where wallets could give you an advantage in battle. this ruined the uniqueness of zone. The only way to aquire weapons unavailable to other players previously had been to get to 4000 exp (a doddle) and those weapons didnt give much of an advantage anyway aside from maybe jetpack, and events, which just showed that you had partaken in and won a deathmatch that could have had 50-60 people in at some times
then it because that you could just send a text and get stronger weapons in any class. which sucked for zone.
the best idea to remedy this was to remove weapons from gelat shop and have perioud buffs such as exp and bounty gain, but you ignored that.
there are now better games out there that are free to play or at least way more value for money than anything graal has to offer.