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Originally Posted by Correction
Actually, "one look systems" and "no secondary characters" are kind of... more valid in a roleplay perspective. By definition, roleplaying means that you play your role as if it were real life or a story, right? I don't know many people with multiple characters in real life. In fact, I'm told they usually put those kinds of people in straitjackets...
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I know, but you're not going to get anything through to Zurkiba. He's chosen to dislike any idea I have without thinking about it.
I think about it like this... every player is going to be roleplaying whatever character they create. They will play the role of that character and immerse themselves into the world through normal gameplay, and most won't even be aware that they are roleplaying. Then when situations come up where they have to sort of get creative, the influential roleplaying environment will make it easy for them. That is what I'm trying to achieve. You can't just divide the hardcore RPers and the normal players and then say "okay non-RPers, if you'd like to RP, you have to come over to our side and we will either spit on you and kick you out, or we will treat you like you're ignorant and try to teach you if you're willing to learn". With the old system, there was no inbetween. You either "roleplayed" or you didn't.
I mean how easy is it to play the role of a guy heading off to a town to buy some clothing, who will then go off and do a job for some money, so that he can go to market and pick up some tools and things from other people there? That's a whole roleplaying scenario there and people will be doing that regardless. I know that it doesn't seem that exciting, but that's what the kingdoms will be for. They will provide players with a chance to immerse themselves into something even more, if they choose to do so.
All I'm trying to achieve with my server as far as roleplaying goes, is to make an environment that encourages roleplay and attempts to immerse the player into the world. That's all. I believe an npc king can do that more effectively than a real person because the npc king does not sway from his duty and isn't going to be like "well guys, my girlfriend just dumped me today so I don't really feel like doing anything". Talk about killing the experience.