Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Bug Report
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 13 votes, 4.69 average. Display Modes
  #1  
Old 12-25-2010, 05:36 AM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
The newest client is freezing for me aswell. Sucks cause i'm stuck with the other one and transparency issues on it is ****ed
Reply With Quote
  #2  
Old 12-28-2010, 06:26 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
nvm also have the freezing issue
__________________
Reply With Quote
  #3  
Old 12-29-2010, 04:13 PM
Unkownsoldier Unkownsoldier is offline
Ignorance has no future
Join Date: Sep 2008
Posts: 1,287
Unkownsoldier is on a distinguished road
Freezing issue sucks please fix. Also how come we don't have fullscreen yet? Thats a necessity when I play.
__________________
Look beyond the monitor.
Reply With Quote
  #4  
Old 12-30-2010, 11:31 AM
oo_jazz_oo oo_jazz_oo is offline
Jazz teh Awesome
oo_jazz_oo's Avatar
Join Date: Jul 2006
Location: California
Posts: 596
oo_jazz_oo is a jewel in the roughoo_jazz_oo is a jewel in the rough
Send a message via MSN to oo_jazz_oo
Just discovered something.

Now, I don't know much about particle emitters and stuff, but I found a problem with the snowfall on UN.

Basically, the script has the particle image changing every .5 seconds, so it changed the image for each new snowflake.
On v5, changing the image of the particle would only change it for new particles...

On v6, it is changing the image for every particle, ones already created, and new ones.

Not sure if this is a glitch, or if it was a glitch in v5.
The script changing the image of said particle is:
PHP Code:
findimg(200).emitter.particle.image temp.newimg
__________________

Reply With Quote
  #5  
Old 01-04-2011, 01:24 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by oo_jazz_oo View Post
Just discovered something.

Now, I don't know much about particle emitters and stuff, but I found a problem with the snowfall on UN.

Basically, the script has the particle image changing every .5 seconds, so it changed the image for each new snowflake.
On v5, changing the image of the particle would only change it for new particles...

On v6, it is changing the image for every particle, ones already created, and new ones.

Not sure if this is a glitch, or if it was a glitch in v5.
The script changing the image of said particle is:
PHP Code:
findimg(200).emitter.particle.image temp.newimg
It's an optimization, if you have only one particle template and only simple modifiers then it will try to draw all particles at once instead of drawing it one by one. You could eventually use several particle templates (emitter.particletypes = 2, emitter.particles[1].image = ...).

Quote:
Originally Posted by ffcmike View Post
Perhaps not so much of a bug but I knew that within V5 while on a GMAP showimg type displays would not display while the parent NPC was not visible on your screen, this now seems to be the case with non-GMAP levels too in V6
It has been changed to only display stuff from NPCs which are visible. This was mainly for Era iPhone because some levels have hundreds of NPCs and the player only sees a small part of the level. The best is to use a clientside setshape() to make the NPC visible.

Quote:
Originally Posted by ffcmike View Post
In another weapon script I had:
PHP Code:
if(dash != NULL){
  
temp.dash dash.attemptDash();
  if(
temp.dash){
    return;
  }

Using the same variable name with temp. and without and leading should be avoided. It is optimizing the use of temp. variables depending on how often you are using it inside the function. Once declaring a temp. variable all use of the variable name without the temp. will also direct to the temp. variable so you should not rely on that using the variable without a leading. before declaring the temp. variable will access the global variable.

Quote:
Originally Posted by salesman View Post
player.dontBlock(), player.blockAgain(), and player.setShape() don't seem to work at all in v6.
Those functions don't exist
Reply With Quote
  #6  
Old 01-04-2011, 01:38 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Those functions don't exist
Duh. That's the point! Feature request
Reply With Quote
  #7  
Old 01-04-2011, 01:38 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Stefan View Post
It has been changed to only display stuff from NPCs which are visible. This was mainly for Era iPhone because some levels have hundreds of NPCs and the player only sees a small part of the level. The best is to use a clientside setshape() to make the NPC visible.
This is pretty annoying for things like a spar arena displaying information both on your screen and on a level coordinate, or an NPC that displays obtained keys on your screen for within Quests, I can imagine quite alot of things that were on Classic pre-wipe being affected by this too and presumably will cause alot of issues on other servers, not impossible to re-script it so that it communicates with a weapon to handle these types of displays but for alot of scripters this will be making something that should be simple very complicated, there really should be a way to bypass this.
Reply With Quote
  #8  
Old 01-01-2011, 12:31 AM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
Is it still freezing for anyone else? I was using the older version before this update because it ran perfectly well for me. Now I can't see to start it up at all so I downloaded the new one and can't get past the login screen without freezing.
Reply With Quote
  #9  
Old 01-01-2011, 10:36 PM
Unkownsoldier Unkownsoldier is offline
Ignorance has no future
Join Date: Sep 2008
Posts: 1,287
Unkownsoldier is on a distinguished road
Quote:
Originally Posted by Luda View Post
Is it still freezing for anyone else? I was using the older version before this update because it ran perfectly well for me. Now I can't see to start it up at all so I downloaded the new one and can't get past the login screen without freezing.
this
__________________
Look beyond the monitor.
Reply With Quote
  #10  
Old 01-01-2011, 07:35 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
freezing for me too
__________________
Reply With Quote
  #11  
Old 01-01-2011, 07:36 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Any chance default maps are going to be fixed? Automapping sucks.
Reply With Quote
  #12  
Old 01-04-2011, 06:45 AM
MrOmega MrOmega is offline
One More Time
MrOmega's Avatar
Join Date: Aug 2010
Location: TN, USA
Posts: 631
MrOmega is an unknown quantity at this point
Send a message via AIM to MrOmega Send a message via MSN to MrOmega Send a message via Yahoo to MrOmega
Not 100 % sure if this is a bug or I'm just doing something wrong, but with GuiTextEditCtrl's when I use a custom profile and use
'textoffset = { x, y};' only the y value of the text is being adjusted and the x does not move.
__________________
Time is the fire in which we burn...
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start! Now I got 99 LIVES!!!
Reply With Quote
  #13  
Old 01-04-2011, 06:54 AM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
Quote:
Originally Posted by MrOmega View Post
Not 100 % sure if this is a bug or I'm just doing something wrong, but with GuiTextEditCtrl's when I use a custom profile and use
'textoffset = { x, y};' only the y value of the text is being adjusted and the x does not move.
Please provide more script.
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”
Reply With Quote
  #14  
Old 01-04-2011, 07:40 PM
MrOmega MrOmega is offline
One More Time
MrOmega's Avatar
Join Date: Aug 2010
Location: TN, USA
Posts: 631
MrOmega is an unknown quantity at this point
Send a message via AIM to MrOmega Send a message via MSN to MrOmega Send a message via Yahoo to MrOmega
Quote:
Originally Posted by Tigairius View Post
Please provide more script.
In a Control Profile I use this

PHP Code:
  new GuiControlProfile"GuiLegendsTextEditProfile")
  {
  
    
bitmap "guilegends_textedit.png"
    
border 5;
    
cankeyfocus true
    
transparency 1
    
opaque 1;
    
fontcolor = { 000255}; 
    
fonttype "Alanden"
    
fillcolor fillcolorhl fillcolorna = { 1811840255}; 
    
textoffset = { 101};
  
  } 
and as fot the actual text box. (It's in a for loop so don't mind the temp.a)

PHP Code:
      new GuiTextEditCtrl"Start_Create_Name_TextBox" temp.a)
      {
    
        
position    = { 34025 32 temp.a};
        
extent      = { 12824};        
        
profile     "GuiLegendsTextEditProfile";
        
text        temp.== 0"Unknown"temp.== 1"head0.png""body.png";
        
tabcomplete true

      } 
__________________
Time is the fire in which we burn...
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start! Now I got 99 LIVES!!!
Reply With Quote
  #15  
Old 01-05-2011, 04:22 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
A new version (v5.314) for Windows has been uploaded to http://www.graalonline.com/downloads...al_windows.zip. It should fix the slow down problem which happens each second.
Reply With Quote
Reply

Tags
graal v6, windows


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.