
07-15-2009, 10:10 PM
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Registered User
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Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
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Day / Night Cycles
Having day and night cycles can add a whole new dimension to a server if they're done right; different quests can be made accessible for better pacing, vampire mobs can walk the streets, different shops can be opened for alternative produce or pricing, unique species of Pokemon can be caught, the list goes on. The problem is though, no server has really utilized the concept well, and the effects of "night" have always seemed annoying. Some servers use cycles where days are over in the matter of minutes, while some seem to be in constant darkness, and I've set to see a happy medium come forward.
I'm just wondering what kind of cycle you think would be appropriate on a server. I'm finding it hard to pitch one that would allow the majority of players to play during a day setting, with night being a less common occurrence, especially since most people play in different timezones. |
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Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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