Quote:
Originally Posted by WaDaFack
Zodiac needs some more base-classes, I mean all the ones now (Thief, Scout, Warrior, Priest ETC) are boring. After 5-6years of playing Zodiac, I've been every class and it gets dull and boring than encourages me to quit.. not just for me but for everyone else too.
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Ok, first off Zodiac has only been out since 2006 so nice try with the exaggerated date estimates everyone on Graal seems to be trying to pull lately.
Second, I think the class selection is fine, it's just that there's not many different things you can do with a class. I'm never a fan of heavily restricting what players can wear (I'm more into classes "restricting" items by giving incentives to use certain sets of weapons/armor), but even the way it is now I think the classes themselves need to have some flexibility. Naturally mixing up classes and such gives us the power to try new builds and whatnot but I'm talking about adding flexibility within classes, for example at the moment a paladin can go down different routes: they can have a tank build, a pve build, an int based build etc, each supplying it's own gameplay style. However with a class like Assassin, there's not as much flexibility.
Another problem with Zodiac in general is how heavily you need to rely on hp back. You can't effectively level without using a weapon that gives HP back, a skill that gives HP back, or a race that gives HP back. You just can't.