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  #46  
Old 06-08-2009, 06:08 PM
Elk Elk is offline
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Originally Posted by Unkownsoldier View Post
Pretty easily, you just need to make a new body for the overall person. Look at atrius they have a body that could work. Then you just develop the hat, body plate, leggings, shoes, and gloves. Then when you equip them they just show up such as in maple story.
Omg
stop comparing graal with maplestory
things run different
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  #47  
Old 06-10-2009, 05:26 PM
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Zodiac needs some more base-classes, I mean all the ones now (Thief, Scout, Warrior, Priest ETC) are boring. After 5-6years of playing Zodiac, I've been every class and it gets dull and boring than encourages me to quit.. not just for me but for everyone else too.
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  #48  
Old 06-11-2009, 04:37 PM
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Originally Posted by Elk View Post
Omg
stop comparing graal with maplestory
things run different
You don't know about the scripts at all, so what the **** are you talking about?
  #49  
Old 06-11-2009, 05:00 PM
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Originally Posted by Elk View Post
Omg
stop comparing graal with maplestory
things run different
He's not comparing? He's suggesting an idea that is also used on MapleStory (and quite a few other games) where you actually see your armours and what not. Things may run different but it's completely possible in GScript, as you may already know
  #50  
Old 06-12-2009, 12:50 AM
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Quote:
Originally Posted by WaDaFack View Post
Zodiac needs some more base-classes, I mean all the ones now (Thief, Scout, Warrior, Priest ETC) are boring. After 5-6years of playing Zodiac, I've been every class and it gets dull and boring than encourages me to quit.. not just for me but for everyone else too.
Ok, first off Zodiac has only been out since 2006 so nice try with the exaggerated date estimates everyone on Graal seems to be trying to pull lately.

Second, I think the class selection is fine, it's just that there's not many different things you can do with a class. I'm never a fan of heavily restricting what players can wear (I'm more into classes "restricting" items by giving incentives to use certain sets of weapons/armor), but even the way it is now I think the classes themselves need to have some flexibility. Naturally mixing up classes and such gives us the power to try new builds and whatnot but I'm talking about adding flexibility within classes, for example at the moment a paladin can go down different routes: they can have a tank build, a pve build, an int based build etc, each supplying it's own gameplay style. However with a class like Assassin, there's not as much flexibility.

Another problem with Zodiac in general is how heavily you need to rely on hp back. You can't effectively level without using a weapon that gives HP back, a skill that gives HP back, or a race that gives HP back. You just can't.
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  #51  
Old 06-12-2009, 05:02 AM
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Originally Posted by Crono View Post
Ok, first off Zodiac has only been out since 2006 so nice try with the exaggerated date estimates everyone on Graal seems to be trying to pull lately.

Second, I think the class selection is fine, it's just that there's not many different things you can do with a class. I'm never a fan of heavily restricting what players can wear (I'm more into classes "restricting" items by giving incentives to use certain sets of weapons/armor), but even the way it is now I think the classes themselves need to have some flexibility. Naturally mixing up classes and such gives us the power to try new builds and whatnot but I'm talking about adding flexibility within classes, for example at the moment a paladin can go down different routes: they can have a tank build, a pve build, an int based build etc, each supplying it's own gameplay style. However with a class like Assassin, there's not as much flexibility.

Another problem with Zodiac in general is how heavily you need to rely on hp back. You can't effectively level without using a weapon that gives HP back, a skill that gives HP back, or a race that gives HP back. You just can't.
Zodiac existed before it was in the Classic Tab, you know that right?

Anyways, giving HP back isn't a problem. Players spend an awful amount of time getting a Vampiric Essence for the ability to do so, they earned it.
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  #52  
Old 06-12-2009, 05:22 AM
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We aren't going to make custom bodies, so you guys can just leave it at that, same with the age of Zodiac it's not really relevant.

Now, I really do hate the melee massing, and the stupid hp return dependency that has been brought upon the server. So in my eyes it is definitely a problem and will be addressed.
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  #53  
Old 06-12-2009, 05:32 AM
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Quote:
Originally Posted by WaDaFack View Post
Zodiac existed before it was in the Classic Tab, you know that right?
Zodiac didn't have an option to choose classes before it went classic. Literally, Yen scripted it like 2 weeks prior to going classic. Before "Yen's Zodiac," we had it where you gained points by leveling, and with those points you could put them towards Int, Str, etc...
  #54  
Old 06-13-2009, 03:59 PM
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Originally Posted by WaDaFack View Post
Zodiac existed before it was in the Classic Tab, you know that right?
Yeah but it didn't go back that far.

Quote:
Originally Posted by fowlplay4 View Post
Now, I really do hate the melee massing, and the stupid hp return dependency that has been brought upon the server. So in my eyes it is definitely a problem and will be addressed.
Good good. I liked how RO had set it up so that classes which relied on dodge could easily dodge 80percent of the monster's attacks but in PvP this dodge rate was significantly reduced (dodge rate as a certain value rather than percentage vs hit ratings), tank classes could do just that without needing any hp back, and mage classes were very soft alone but supplied the best damage when in an assisting role.

Imo once you guys fix these gameplay issues, quality is all that's left and the server can finally be "good".
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  #55  
Old 06-13-2009, 06:06 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Crono View Post
Imo once you guys fix these gameplay issues, quality is all that's left and the server can finally be "good".
Great sounds like we're on the right track.
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  #56  
Old 06-13-2009, 08:16 PM
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Originally Posted by fowlplay4 View Post
Great sounds like we're on the right track.
Didn't need to be sarcastic, there are some servers that would still suck even if they tweaked their gameplay and revamped their quality.
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  #57  
Old 06-15-2009, 11:22 PM
WaDaFack WaDaFack is offline
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Crono, apparantly Zodiac existed in 03', but was never actually announced, not sure about that one!
Anyways, I think I recall Jerret bringing "Shields" into gameplay, how would that work? :O
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  #58  
Old 06-16-2009, 03:15 AM
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Quote:
Originally Posted by WaDaFack View Post
Anyways, I think I recall Jerret bringing "Shields" into gameplay, how would that work? :O
Equipment Slots would be changed to..

Main Hand
Off Hand

Head
Chest
Boot
Glove

Accessory
Accessory

It will be plenty fun to balance, and shields could go in the Offhand for sure, or even a main hand shield would be neat.
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  #59  
Old 06-16-2009, 03:35 PM
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Will the inventory be re-organized? If so do you have a vague idea of how it will be done? I'm interested as my inventory is currently a mess and I always wish it would not only tab between different bodyparts but sort them based on their sets. :[
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  #60  
Old 06-16-2009, 05:25 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Crono View Post
Will the inventory be re-organized? If so do you have a vague idea of how it will be done? I'm interested as my inventory is currently a mess and I always wish it would not only tab between different bodyparts but sort them based on their sets. :[
We may impose limits on the amount of items you can carry but I'll make sure you can organize them a bit.
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