Quote:
Originally Posted by ff7chocoboknight2
It's not being used and why not?
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In Graal The Adventure, Kull's Castle turned into a fort once the quest had been complete. While I would like to see all six forts that were in Graal the Adventure being brought back (MoD, Snow Town, Destiny, Babord, Floydia, and Kull's) there are various reasons why they shouldn't. At current, there is only one fort being used and that is MoD. We have four forts at the moment, but only three are functional as Swamp Town fort was never finished. The playercount can not and will not ever be able to handle all six forts being used if they're brought back, and obviously we can't even handle three anymore, so the number should really be kept low. It's a good idea to reuse quest levels and give them a purpose after the quest, but at we can't actually access it due to swimming limitations at the moment so it would be pointless.
The fort system needs a serious revision. I hope one day that the playercount can allow for taking control over all forts rather than just one, but I don't see that happening sadly.