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  #46  
Old 10-09-2006, 07:01 AM
Stephen Stephen is offline
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Ok, now that we're done our flame war let's get back to our friendly discussion
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  #47  
Old 10-09-2006, 08:52 AM
bgumeny bgumeny is offline
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The trees just don't look natural, they need to look more like they are actually growing out of the ground.
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  #48  
Old 10-09-2006, 07:04 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Zero Hour View Post
Yes, essentially. Even if you make a very nice 3D building and everything else 3D you will always meet this flat appearance... unless you use the 3D engine and that changes the game very dramatically.
This is not entirely true, there is a way to make graal's flat 2D engine look angled without an abrupt flat appearance.

It just requires new concept of level-design, and you wouldn't be able to really use gmaps in the same way..

For example..





In these images, the same flat 2D engine is being used, but the ground you can actually tread is actually limited, leaving the top portion of the level for aesthetic background space to give the area depth and the illusion of a 3rd dimension.

I've worked with this in the graal editor before, and taking into consideration that graal characters themselves are more seen from the side than from the top, with a bit of a tweak to the tileset, it looks fantastic.

Unfortunately, I am a graphic designer, and making these tilesets and styles is easy, finding someone to comprehend them and output levels for my server has been very difficult.
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  #49  
Old 10-10-2006, 02:13 AM
Em Em is offline
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Quote:
Originally Posted by warp2ukew View Post
Is this for a SoG rip?
SoG? I'm assuming you mean sands of glory?
And, no, it's not.
I don't even know what you're talking about, since I made everything from my imagination. If it happens to look like something, what do you want me to do about it?
Anyways, it's for a server that will has actual innovative ideas. Not just a graphical variation on the idea of "level like mad, collect items, kill everything that moves"
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  #50  
Old 10-10-2006, 02:17 AM
warp2ukew warp2ukew is offline
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I'm sorry if I offended you, but it looks like a desert fighting scenario level/tileset lol.
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  #51  
Old 10-10-2006, 06:38 AM
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I remixed the colours and stuff
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  #52  
Old 10-10-2006, 07:54 AM
Demisis_P2P Demisis_P2P is offline
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I like those colours a lot more
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  #53  
Old 10-10-2006, 06:09 PM
maximus_asinus maximus_asinus is offline
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The door still looks too small. Also if you look really closely at the grass/sand tiles you'll see a mistake around the edges. Hate the couch x-x.
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  #54  
Old 10-10-2006, 06:17 PM
zephirot zephirot is offline
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It looks too dark, if you ask me.
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  #55  
Old 10-10-2006, 07:32 PM
hampy hampy is offline
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Quote:
Originally Posted by zephirot View Post
It looks too dark, if you ask me.
Yeah, I liked the original one much more
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  #56  
Old 10-10-2006, 08:05 PM
Elk Elk is offline
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looks to boring...
emptyness
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  #57  
Old 10-10-2006, 09:15 PM
Stephen Stephen is offline
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looks to boring...
emptyness
It's a test level for the tileset, not a LAT competition.
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  #58  
Old 10-10-2006, 09:25 PM
xXziroXx xXziroXx is offline
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On a level making note: GraalOnline - the only place where grass grow ontop of other grass!
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  #59  
Old 10-10-2006, 09:28 PM
Tom Tom is offline
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One thing that came to my attention straight away is the repetative tiles on the house. And also the house has no character.
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  #60  
Old 10-10-2006, 09:30 PM
Stephen Stephen is offline
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One thing that came to my attention straight away is the repetative tiles on the house. And also the house has no character.
Indeed, it's a fairly plain box.
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