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  #46  
Old 03-17-2004, 08:34 PM
R0bin R0bin is offline
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Re: Brilliance

Quote:
Originally posted by Marcu5
Robin, insulting me is wonderous. Yes, I played before p2p. I am not complaining, I clearly wrote that I do pay and still pay and simply feel bad for you know, the other half of graal.

I also wrote that I understood that they have to pay for it, and that I wish they could have found a better means.

There is always advertising my brilliant friend, graal could get 10 cents for everytime someone logs onto graal and sees an add. 1000 log in a day a few times. Even 10 cents a day is good. Even if it were 5 random adds. Thats a lot of money.

In the future when you reply to posts, you should read before commenting seeing how everyone of your comments was invalid or flawed.
Well you obviously havent been around that long, because you would know that there used to be advertising on graal

I wasnt directing my whole post at you, perhaps YOU should read posts before commenting, my little ignorant friend.

Most advertising like the kind you describe, only produce revenue from clicks. I dont know about you but i never click on any banners, because most have stupid crap that change your startpage and install trojans on your computer.
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  #47  
Old 03-17-2004, 08:35 PM
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True

I was not trully complaing Loriel, just speaking my thoughts, like I said I know why they do what they do.

That is true about the agreement, I was wrong there. Yes they came up with many ideas in kingdoms but thats one place and not what I meant. Servers like classic, after you do everything, what then? Players create the community. Mind you Stefan and Stephane and all the others have created so much, but Graal would be dead I think without the players coming up with things as well, thats why it's a community.

Yea, a lot of good people left.

And yes, I was guessing with my stats. I have just observed a lot of younger people in Graal over the years.

About the paying thing, like I just posted if they could have had advertisements or something maybe not everyone would have to paid and we would not have lost so much.
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  #48  
Old 03-17-2004, 08:39 PM
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Ah yes

Oh how terribly assuming of me, surely I misread. Everyone is ignorant in one way or another Robin, using the word only shows off your intelligence further. Not all ads have to be clicked on. As for anything, shall we keep this thread clean? No need to get to insulting now =).
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  #49  
Old 03-17-2004, 08:44 PM
Loriel Loriel is offline
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Re: True

Quote:
Originally posted by Marcu5
Yes they came up with many ideas in kingdoms

This is not about ideas. Ideas are easy.
The problem is to implement all the crazy ideas that one can come up with.

Quote:
Players create the community. Mind you Stefan and Stephane and all the others have created so much, but Graal would be dead I think without the players coming up with things as well, thats why it's a community.

Stefan and Unixmad are still running the whole thing, yes? None of the playerworlds could exist if Unixmad was not figuring out how to provide hosting (costly, ye know?) and continously maintaining the technical side of things (costly as well), and having the other staff folks (*waves*) look after the playerworlds.

Quote:
And yes, I was guessing with my stats. I have just observed a lot of younger people in Graal over the years.
Well, if there are so many young people, all seems well, no? They obviously can come up with the money required to get a registered account.

Quote:
About the paying thing, like I just posted if they could have had advertisements or something maybe not everyone would have to paid and we would not have lost so much.
Mhm, I read what you said wrong, then: I assumed you wanted to make people pay in other ways.
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  #50  
Old 03-17-2004, 08:46 PM
Marcu5 Marcu5 is offline
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Yea

Yes, you're right Loriel. I am happy with this game, have been for a long time. It is too bad Cyberjoures isn't a bigger company, with more funds I am sure they could do a lot of cool things.
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  #51  
Old 03-17-2004, 08:59 PM
Loriel Loriel is offline
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They are not going to get more funds as long as people complain about the prices
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  #52  
Old 03-17-2004, 09:00 PM
WanDaMan WanDaMan is offline
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It seems like yesterday it went p2p to me. I agree with r0bin, god get over it lol
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  #53  
Old 03-17-2004, 09:02 PM
Marcu5 Marcu5 is offline
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=)

:-D
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  #54  
Old 03-17-2004, 09:08 PM
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Re: Understand

Quote:
Originally posted by Marcu5
The thing is most kids cant afford anything.
But they can afford Gameboys and all? You're talkin' nonsense mate.
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  #55  
Old 03-17-2004, 09:11 PM
Marcu5 Marcu5 is offline
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Parents

The thing is Parents seem to be shakey with using their credit cards for their kids with online stuff, at least the Parents I know which is why I have people send me money from any country they are in and I get them their account.
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  #56  
Old 03-23-2004, 01:28 AM
Polo Polo is offline
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Did this last thursday, forgot to post it up though...

Having been an avid player of Graal for almost 5 years, I thought it would only be fair if I gave you all a real insiders review of the game, as opposed to the ill informed and often incorrect ones which I so frequently see. Throughout my long playing time, I have seen many high and lows of the game, and seen many changes, some which were clearly good, and others which could be considered highly detrimental. It is this knowledge that I have acquired, that I wish to utilise in order to bring the game a fair, just and informative review. I feel it is important that the review be broken down into sections, with my views on each justified therein. Most people find differing aspects important in a game, and this allows them to focus on those aspects as necessary.

-Overview-
Graal is a Massively Multiplayer Online Role Playing Game (MMORPG), and uses a fluid control system for an active playing pace, rather than the more subdued point and click methods of other MMORPG's. Features include a level editor, featuring its own scripting language, an animation editor, and more servers than you can shake a stick at, many of which are designed by players themselves rather than those at the Graal Online offices. The game is P2P, although there are varying levels of accounts, and non-playing users can still access the game, they are just removed of any saving rights.

-Graphics-
Graals graphics haven't really changed much since the original incarnation, and we still have what would be described as a sprite driven system, and one which is essentially 2D. This is not to say that the graphics are bad, far from it. As Graal has progressed through its life, it has picked up various tools with which it can manipulate its sprites, including resizing, alpha bending, polygon drawing and lighting. What these allow for is rather fanciful effects, which add to the aura of the game. It is important to stress that the graphic are very clear and concise, and the effects such as alpha blending appear to be well implemented. Many of the player servers often feature their own custom graphics, some better than others, but most are of a satisfactory, if not better, standard. It really seems to me that the 2D aspect of the game has not restricted the game in anyway, and as a result, the graphics, although not mind blowing, fulfil their job perfectly.

-Sound-
I wont lie and say this is Graals strongest point, although the scope here is somewhat up to the players preference. The game engine supports mp3, wav, midi, and man tracker formats (mod, xm etc..), so there is clearly potential for quality here, and the afore mentioned scripting system allows for looping, one-shots, and layering of sounds, so there’s never any glitches in the sound your hearing. That said, the game only comes with a collection of midi's, and a few sound effects. Now whilst these midi's are good midi's, they are still midi's, and as a result, how decent they sound largely depends on the GM Soundset supplied by your soundcard. The sound effects are of a reasonable quality, but fit in with the graphics and feel of the game nicely. Once again, many servers use their own custom offerings for music and SFX, although sometimes they request that you download a music pack from the server in questions website.

-Playability-
Personally for me, this is where Graal Online excels the most. By ditching the point and click style approach, and going for a dynamic control system, Graal has created an environment whereby fighting comes down more to skill, rather than who has the highest stats. Tactical fighting, and fast finger work is required to be the best, and battles never degenerate into the mindless click, click, click drivel of other games. The fact that there are so many servers it another advantage. Due to the degree of editing possible with the level and script editors, many servers can be totally different, with wildly varying systems. For example, some like to lead a more experienced based, role playing example, with classes and the like, whereas others are more 'collect to upgrade', and focus on more of a questing element, with all the obligatory variations between these two extremes, and many more variations beside. You can be assured that whatever your preference, there’s always going to be a server to suit you, and its unlikely you’ll ever get bored of playing. Controls for the game are rather simple, and for most games you never need more than 8 keys, 4 of which are the cursor keys. You never need to search for a key, as you might in say, a flight simulator, and most of the keys are customizable anyway, so you can always tailor them to suit your own preferences. There’s also joystick/game pad support, which I most say works rather well, although I believe most older players find it easier to use the keys.

-Player Integration-
The systems implemented for players to communicate are second to none, allowing for mass messages, messages to select players (both through PM's), chat text above your player, guild messages, and so on. In short, there’s always a way to communicate, and the tools provided for doing this are on the large part self explanatory. There’s even the option to record history of conversations, perhaps for retrieval at a later date. The staff on most of the servers on Graal are polite, well trained and very quick to respond to any plights you may have as a player, and I know that only to well, as after all, I am staff myself. There are of course, the obligatory exceptions to this rule, although no more than you’d expect from any other game. The ability to create your own levels, and purchase your own servers adds incredibly to the longevity of Graal, allowing for players to become their own bosses, and creating yet more environments for others, further adding to the community of the game.

-Additional Features-
As mentioned previously, Graal features its own level editor. Rather than being awkward and fiddly like most of the editors for 3D games, the level editor is deeply easy to use, offering a very much, stick on some tiles and away you go, with many pre-designed blocks of tiles provided (Such as houses and trees), so its always easy to build what you require quickly. There’s also the ability to add NPC's (Non Playable Characters) in order to further add to the design of you level, and this is where the scripting system comes in. With all the functionality you could possibly need already provided, including graphics drawing, string handling, arrays, player manipulation, and so on, pretty much anything is possible if you put your mind to it, and new functions are being added all the time to accommodate players requests. We also have the animation editor, with which you can create your own animations for use with the scripting system. Each sprite on a character can be modified, so its easy to create a certain kind of movement should you wish to. Many servers use their own custom sprites and animations, which goes to show how easy it is to create them.

Overall, what were left with is a massively customisable game, and one which can be picked up and played for the odd 5 minutes here and there, or one which you can spend several hours at a time chipping away at. A game which has things to do, even when you dont like playing, and a game with such fun and community, you can easily see your life being sucked away from you, as you surely become addicted. A game that shows what online gaming should really be about; Fun, longevity and community, not fancy graphics and big budgets. In short, a game which redefines the MMORPG.
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  #57  
Old 03-23-2004, 03:50 AM
TESTRETIS TESTRETIS is offline
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That day was important to me in 2 ways when i Wrote that review, It was the day before my birthday and it was the day SL was going to possibly go Private/UC (I didnt have a gold account at the time) so I guess it was pretty strange it happend. I just wrote it because i was bored and was anxious for my birthday so yea...lol.

And I see Brad wrote a review, probably right after he saw the thread
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  #58  
Old 03-23-2004, 06:37 AM
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haha my review got on
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  #59  
Old 03-25-2004, 09:40 AM
unixmad unixmad is offline
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Very good review !

I think it can be a good idea to organize a contest for Graal review, best reviews will be put on the Graalonline site and we can also offer a few gift to the best one.


Quote:
Originally posted by Polo
Did this last thursday, forgot to post it up though...

Having been an avid player of Graal for almost 5 years, I thought it would only be fair if I gave you all a real insiders review of the game, as opposed to the ill informed and often incorrect ones which I so frequently see. Throughout my long playing time, I have seen many high and lows of the game, and seen many changes, some which were clearly good, and others which could be considered highly detrimental. It is this knowledge that I have acquired, that I wish to utilise in order to bring the game a fair, just and informative review. I feel it is important that the review be broken down into sections, with my views on each justified therein. Most people find differing aspects important in a game, and this allows them to focus on those aspects as necessary.

-Overview-
Graal is a Massively Multiplayer Online Role Playing Game (MMORPG), and uses a fluid control system for an active playing pace, rather than the more subdued point and click methods of other MMORPG's. Features include a level editor, featuring its own scripting language, an animation editor, and more servers than you can shake a stick at, many of which are designed by players themselves rather than those at the Graal Online offices. The game is P2P, although there are varying levels of accounts, and non-playing users can still access the game, they are just removed of any saving rights.

-Graphics-
Graals graphics haven't really changed much since the original incarnation, and we still have what would be described as a sprite driven system, and one which is essentially 2D. This is not to say that the graphics are bad, far from it. As Graal has progressed through its life, it has picked up various tools with which it can manipulate its sprites, including resizing, alpha bending, polygon drawing and lighting. What these allow for is rather fanciful effects, which add to the aura of the game. It is important to stress that the graphic are very clear and concise, and the effects such as alpha blending appear to be well implemented. Many of the player servers often feature their own custom graphics, some better than others, but most are of a satisfactory, if not better, standard. It really seems to me that the 2D aspect of the game has not restricted the game in anyway, and as a result, the graphics, although not mind blowing, fulfil their job perfectly.

-Sound-
I wont lie and say this is Graals strongest point, although the scope here is somewhat up to the players preference. The game engine supports mp3, wav, midi, and man tracker formats (mod, xm etc..), so there is clearly potential for quality here, and the afore mentioned scripting system allows for looping, one-shots, and layering of sounds, so there’s never any glitches in the sound your hearing. That said, the game only comes with a collection of midi's, and a few sound effects. Now whilst these midi's are good midi's, they are still midi's, and as a result, how decent they sound largely depends on the GM Soundset supplied by your soundcard. The sound effects are of a reasonable quality, but fit in with the graphics and feel of the game nicely. Once again, many servers use their own custom offerings for music and SFX, although sometimes they request that you download a music pack from the server in questions website.

-Playability-
Personally for me, this is where Graal Online excels the most. By ditching the point and click style approach, and going for a dynamic control system, Graal has created an environment whereby fighting comes down more to skill, rather than who has the highest stats. Tactical fighting, and fast finger work is required to be the best, and battles never degenerate into the mindless click, click, click drivel of other games. The fact that there are so many servers it another advantage. Due to the degree of editing possible with the level and script editors, many servers can be totally different, with wildly varying systems. For example, some like to lead a more experienced based, role playing example, with classes and the like, whereas others are more 'collect to upgrade', and focus on more of a questing element, with all the obligatory variations between these two extremes, and many more variations beside. You can be assured that whatever your preference, there’s always going to be a server to suit you, and its unlikely you’ll ever get bored of playing. Controls for the game are rather simple, and for most games you never need more than 8 keys, 4 of which are the cursor keys. You never need to search for a key, as you might in say, a flight simulator, and most of the keys are customizable anyway, so you can always tailor them to suit your own preferences. There’s also joystick/game pad support, which I most say works rather well, although I believe most older players find it easier to use the keys.

-Player Integration-
The systems implemented for players to communicate are second to none, allowing for mass messages, messages to select players (both through PM's), chat text above your player, guild messages, and so on. In short, there’s always a way to communicate, and the tools provided for doing this are on the large part self explanatory. There’s even the option to record history of conversations, perhaps for retrieval at a later date. The staff on most of the servers on Graal are polite, well trained and very quick to respond to any plights you may have as a player, and I know that only to well, as after all, I am staff myself. There are of course, the obligatory exceptions to this rule, although no more than you’d expect from any other game. The ability to create your own levels, and purchase your own servers adds incredibly to the longevity of Graal, allowing for players to become their own bosses, and creating yet more environments for others, further adding to the community of the game.

-Additional Features-
As mentioned previously, Graal features its own level editor. Rather than being awkward and fiddly like most of the editors for 3D games, the level editor is deeply easy to use, offering a very much, stick on some tiles and away you go, with many pre-designed blocks of tiles provided (Such as houses and trees), so its always easy to build what you require quickly. There’s also the ability to add NPC's (Non Playable Characters) in order to further add to the design of you level, and this is where the scripting system comes in. With all the functionality you could possibly need already provided, including graphics drawing, string handling, arrays, player manipulation, and so on, pretty much anything is possible if you put your mind to it, and new functions are being added all the time to accommodate players requests. We also have the animation editor, with which you can create your own animations for use with the scripting system. Each sprite on a character can be modified, so its easy to create a certain kind of movement should you wish to. Many servers use their own custom sprites and animations, which goes to show how easy it is to create them.

Overall, what were left with is a massively customisable game, and one which can be picked up and played for the odd 5 minutes here and there, or one which you can spend several hours at a time chipping away at. A game which has things to do, even when you dont like playing, and a game with such fun and community, you can easily see your life being sucked away from you, as you surely become addicted. A game that shows what online gaming should really be about; Fun, longevity and community, not fancy graphics and big budgets. In short, a game which redefines the MMORPG.
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  #60  
Old 03-25-2004, 01:49 PM
Polo Polo is offline
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Quote:
Originally posted by unixmad
Very good review !

I think it can be a good idea to organize a contest for Graal review, best reviews will be put on the Graalonline site and we can also offer a few gift to the best one.
Thankyou. I tried to be as unbiased as I could whilst giving as much information and justification as I could.
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*Ghost Pirate: I'm a little teacup short and stubbe here is my raygun here is my butt
DragonX: Jumping jack rabbits Batman! Our eggo waffles have been stolen! To the batmobile Robin!
X-Mann (RC): I have a head ache
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