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  #46  
Old 01-11-2004, 07:25 PM
Python523 Python523 is offline
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Quote:
Originally posted by Gerami
Hm, question. Is 3DMAX similar to Lightwave? When I used to take computer animation we learned the basics of lightwave..basiclly all the "tools" in the modeler and some in the animator.
Well, if I remember right, 3dMAX costs about 2,000 bucks, could be wrong though, but it was expensive.
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  #47  
Old 01-11-2004, 07:33 PM
Geno Geno is offline
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Quote:
Originally posted by Python523


Well, if I remember right, 3dMAX costs about 2,000 bucks, could be wrong though, but it was expensive.
using the internet it can cost zero dollarz mang ;0
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  #48  
Old 01-11-2004, 07:44 PM
Hevaricubed Hevaricubed is offline
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Quote:
Originally posted by Geno


using the internet it can cost zero dollarz mang ;0
Not that we talk about that kinda stuff here

Im sure that there is a proper copy of 3dmax on ebay for cheap.
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  #49  
Old 01-11-2004, 07:49 PM
jake13jake jake13jake is offline
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Quote:
Originally posted by marcoR
The only textures The Sims used was on their bodies, the rest were just images all aligned on the propper perspective. If one wanted to they could make The Sims looks like that painting with all those weird perspectives that don't line up. I used to edit a little too, I was waiting for "Emma" or whatever that thng was called to come out, but I got uninterested, along with my transmogrifier stopped working. The Sims textures were pretty basic, sometimes.. I made a few "Stephen" Sims in my time (by editting their face)
Really? I just lost my CD
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  #50  
Old 01-11-2004, 08:07 PM
GTXOO GTXOO is offline
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make the game more graalish? That's stupid.


We wanna try and improve the graphics, we went from classic (big head with small body) to (original human 3d 2d gfx (kingdoms)- now lets go beyond that and make it 3D.

((which theyre already doing))
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  #51  
Old 01-11-2004, 08:08 PM
VeX_RaT_Boy VeX_RaT_Boy is offline
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I'm really looking forward to the release... I'm gonna upgrade my VIP once it's released
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  #52  
Old 01-11-2004, 11:26 PM
Shaolin_monk Shaolin_monk is offline
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Quote:
Originally posted by GTXOO
make the game more graalish? That's stupid.


We wanna try and improve the graphics, we went from classic (big head with small body) to (original human 3d 2d gfx (kingdoms)- now lets go beyond that and make it 3D.

((which theyre already doing))
the graal spirit! i didn't say that we should use the classic tiles or anything.
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  #53  
Old 01-11-2004, 11:28 PM
Hevaricubed Hevaricubed is offline
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How about a graal character that can be viewed in any angle that looks exactly the same as those loveable zelda pudgey characters
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  #54  
Old 01-12-2004, 12:02 AM
zs0 zs0 is offline
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Quote:
Originally posted by unixmad
The 3d engine and new scripting engine are in pre alpha testing, it mean only the Cyberjoueurs Staff have access to the server.

Next step is to start the alpha testing and have a few other Graal staff (non Cyberjoueurs) access the server and help us correct the biggest problems.

I will not give a timeline right now but we plan to open the 3d engine to playerworld creators that are interested to work in 3D and also release a demo world as template.

For all other player we are working on a nice 3d project (nothing to do with the screenshots we have released last year), it's really based on the Graal style and also take a lot from what have made the success of graal.

it's very hard to give a timeline but we will probably be able to show screenshots in February and release something before April.

For the technology we have used part of torque but we have rewritten lot of code and we are also not using torque script but the new graal scripting language.

Saying that Graal3d is torque is like saying that most games are renderware engine, torque is a nice middleware but nothing without lot of work and rewriting.

We are mostly using torque because it saves us lot of testing for all the 3d card on the market. Compatibility is the most difficult task when you make a 3d engine.

The only reason I upgraded, is because there was an old thing on the main site saying that VIPs could test Graal3D, and I upgraded, and we can't.. Thats false advertisement and kinda pisses me off
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GREAT AND I THOUGHT IT WAS BLOODY SPECIAL, THANKS GUYS FOR REMOVING ANY INDIVIDUALITY I MIGHT OF ONCE HAD. GOD THE WORD REVOVLES AROUND YOU DOESN'T IT? SCOTT CAN'T HAVE ONE BIT OF FUN. ZEN THIS. MYKEL THAT. DEEK BLAH BLAH. OMFG. IM GOING TO SLIT MY WRISTS!!!
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  #55  
Old 01-12-2004, 12:04 AM
zs0 zs0 is offline
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Quote:
Originally posted by Hevaricubed
How about a graal character that can be viewed in any angle that looks exactly the same as those loveable zelda pudgey characters
Sorry for double post, but that would be so elite..
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Quote:
Originally Posted by Scott
GREAT AND I THOUGHT IT WAS BLOODY SPECIAL, THANKS GUYS FOR REMOVING ANY INDIVIDUALITY I MIGHT OF ONCE HAD. GOD THE WORD REVOVLES AROUND YOU DOESN'T IT? SCOTT CAN'T HAVE ONE BIT OF FUN. ZEN THIS. MYKEL THAT. DEEK BLAH BLAH. OMFG. IM GOING TO SLIT MY WRISTS!!!
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  #56  
Old 01-12-2004, 12:13 AM
thelostviking thelostviking is offline
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I would like cel shading o.o .
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  #57  
Old 01-12-2004, 12:14 AM
marcoR marcoR is offline
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Make a server like it, I want normal people walking around keeling each other.
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  #58  
Old 01-12-2004, 02:10 AM
Hevaricubed Hevaricubed is offline
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Quote:
Originally posted by unixmad
For all other player we are working on a nice 3d project (nothing to do with the screenshots we have released last year), it's really based on the Graal style and also take a lot from what have made the success of graal.
Unixmad thinks of everything
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  #59  
Old 01-12-2004, 07:23 PM
Crono Crono is offline
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Quote:
Originally posted by Python523


Well, if I remember right, 3dMAX costs about 2,000 bucks, could be wrong though, but it was expensive.
I mean the tools, interface, and such. I got used to Lightwave so I want to know if it will be easy for me to adjust to 3dMAX. If so, I'll "get' it. (dont ask how you pirating things you)
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  #60  
Old 01-12-2004, 08:20 PM
marcoR marcoR is offline
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When I first started using 3DS Max I considered suicide.. not joking - but that thing is a snot to get used to, and the rendering will eat you alive. I mostly used it to learn about 3D stuff, and make art... now I use a perfectly legal version of Bryce 5
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