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  #46  
Old 07-14-2002, 04:20 AM
Cid_Night Cid_Night is offline
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wow mmmmkay it looks frighen great, need ne development lat's lol
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  #47  
Old 07-14-2002, 04:32 AM
CyberX CyberX is offline
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I liked it but, the body does not fit with the rest...
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  #48  
Old 07-14-2002, 05:22 AM
archaonTCN archaonTCN is offline
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Yes, everything looks superduperlicious by itself, but you need to fix the contrast so they fit together.
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  #49  
Old 07-14-2002, 06:22 AM
Falcor Falcor is offline
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Quote:
Originally posted by CyberX
I liked it but, the body does not fit with the rest...
Thats not Faheria, just a made up level w/ the concept GUI pasted on it, lel.
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  #50  
Old 07-14-2002, 07:20 AM
vovavziggy vovavziggy is offline
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Wow...
But it still seems like Faheria has been in development for ages, even with those kinds of results I still think it could've taken a little less time.
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  #51  
Old 07-14-2002, 08:03 AM
Falcor Falcor is offline
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We just got a lot of staff recently, So we were working on like 2 or 3 people. So progress was slow. But with this many people working on Graphics, it should take less time
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  #52  
Old 07-14-2002, 08:11 AM
Python523 Python523 is offline
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are you planning on trying to get stefan to allow you to use a terrain? I heard some talk about that
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  #53  
Old 07-14-2002, 09:02 AM
Falcor Falcor is offline
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We gave up on terrain, I think It would probably be better to use 2d, the staff agrees. We have so many talented levels people, it would be a shame to use terrain and waste that talent. Besides, Less work for me, lel.
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  #54  
Old 07-14-2002, 09:17 AM
Python523 Python523 is offline
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Quote:
Originally posted by Falcor
We gave up on terrain, I think It would probably be better to use 2d, the staff agrees. We have so many talented levels people, it would be a shame to use terrain and waste that talent. Besides, Less work for me, lel.
hehe, 3d terrains are better for me, if the tileset is made correctly it practically auto-details :X
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  #55  
Old 07-14-2002, 09:59 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by Python523

hehe, 3d terrains are better for me, if the tileset is made correctly it practically auto-details :X
mmmmkay: And when I was talking with Stefan he also seemed iffy about the terrain, maybe because it looked neater than 2002's? hehe
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  #56  
Old 07-14-2002, 10:10 AM
WHIPENIE4 WHIPENIE4 is offline
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Heh, it does look better then g2k2's only I wouldn't put terrain or if you do don't put so many bumps its hard moving around.
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  #57  
Old 07-14-2002, 10:11 AM
Falcor Falcor is offline
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Well, You have to use images for EVERYTHING that isnt part of the ground. Its a lot of work on the graphics department, work I'd rather them do on things more constructive.
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  #58  
Old 07-14-2002, 10:15 AM
WHIPENIE4 WHIPENIE4 is offline
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Either way im sure it will turn out good.
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  #59  
Old 07-15-2002, 01:55 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by WHIPENIE4
Heh, it does look better then g2k2's only I wouldn't put terrain or if you do don't put so many bumps its hard moving around.
mmmmkay: Well we're definately not using terrain.
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  #60  
Old 07-16-2002, 02:03 AM
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I am humbled to see that screenshot.

I agree that the tree trunks need work though.

the round gui thing looks too round to me.
Top should be more like the bottom.
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