Quote:
Originally Posted by WillaWonka
I state the a $30,000 has nearly the same, if not nearly better stats of a 200k gun. GG. But shops are regulating prices. And when rogue brought up that the 200k gun should be worth the same as a 30k gun, which in retrospect should have all the expensive tier 2 guns match with the 30k guns, creating a huge gap between prices of tier 2 guns and tier 3 guns. You may have thought you have done this perfectly, but sadly there are still economical flaws that you missed. Only way to fix that is by a reset and then placing each tier gun at a set price, example tier 1 guns you can go ahead and have the ak47/handgun/etc at the 1k price mark, then the others at the 10k price mark (Mk23s, XM8, etc) afterwards make all the tier 2 guns at the 100k price mark, then all the tier 3 guns at the 250k price mark. So your working for whats really good, instead of paying 200k for a gun that is identical to, well, a 30k gun. And with a smaller goal you can focus on the real problem solver... more active pking, instead of continuously working hard for money. Reason why pking is low is because money-making is high, and rather fragile.
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Uh, I don't want money to be the determining factor for a gun's stats. Lol.
If it were left in my hands, I'd seek an almost complete balance.
In short, only two tiers, Tier 1 (Base Weapons, Uzi, Shotty, etc) and Tier 2(Everything else). <- If it were a case of reset.
Only reason I did not take that route was because players currently possessed items and MASSIVE losses would occur.
All Tier 2 weapons are balanced to a standard. So yeah, a 30,000$ tier 2 weapon is comparable to a 200,000$ tier 2 weapon (Depending on how you use it).
But uh, what Tier 2 weapon is 200,000$? o.O? (Not that it matters)
Same as Tier 3.
A 700,000$ Tier 3 weapon is comparable and can combat a 2million dollar Tier 3 weapon. <- Balanced.
That is the inner-tier level of balance. In the sense that every weapon (Arms) in a tier are set to a pre-balanced standard (Code).
Lastly, I think you're missing my point,
The point was to STOP money from being the determining factor for how effective a player is in the PK Field.
This allows the player who spends the most time in the spar arena or on the PK Field to own the player who spends all his/her time mining, digging, (usding), and etc.
Physically grab the head of each player and TURN it to focus on PKing, not money. <- That's how I can sum this up.
Any who, since your suggestion is for reset and a reset will probably never happen in your lifetime.
I'll say yeah, we'll do exactly what you say when the reset comes.
Happy?