Quote:
Originally Posted by evilchaseofdoom
more weapons = varied (implied as better) economy
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In a server where it is so easy to meet the class level cap (or one where there is no cap), new weapons/items are
always bad. The only exception is when the "new" things are released aimed toward lower level players (which won't really be noticeable to older/higher up players)
What most people think of when they say "new weapons" are stronger weapons, or weapons with unique abilities compared to what existed. And because servers (games) set up like Zodiac will never be "balanced", there's only two routes this can go through: One is where the weapons are better. The next sword is "like Blade of Genocide but better". The next bow is "like Zephyr Quiver but better". There is no horizontal change, where you can make a new sword that will actually affect the economy without making all the other released swords inferior. The only way a weapon release will make a difference is if it's so undeniably better than everything else that acquiring is a sort of achievement. This, in turn, makes the game lopsided and gives it that "bad economy" people complain about.
Alternatively, the weapon will be so similar to the currently existing ones, it just won't make any change at all aside from "one more novel collection of pixels to acquire". It won't affect gameplay or the economy in any special way.
Weapons and item releases to extend gameplay and improve the server? That just doesn't happen. That's not how an economy in this type of situation works. Nobody should ever be allowed to mention "The economy" in an MMORPG (or a server styled after a popular one) because the entire format of an MMORPG is to have a lopsided economy. To have clearly defined elites and monetary specifications for being an elite. The new player simply can't stack up to them because that is the nature of the beast.
You can have "new weapons", but you have to recognize that won't fix anything, and that if you're looking to "fixing" the economy, you have to be aware more releases just makes it "worse".
itt short-sighted good ideas are debunked by long-term pessimism
itt tl;dr