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  #1  
Old 01-29-2010, 12:20 AM
Rufus Rufus is offline
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Quote:
Originally Posted by cbk1994 View Post
This would probably mess up the fonts that are working correctly, though, including the defaults.
How?
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  #2  
Old 01-29-2010, 12:22 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Rufus View Post
How?
Bold fonts tend to look different than their normal counterparts. Changing the appearance of these fonts is "messing them up".

Unless you mean only bolding whichever font you specified as being incorrect, in which case I apologize.
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  #3  
Old 01-29-2010, 12:24 AM
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Quote:
Originally Posted by cbk1994 View Post
Bold fonts tend to look different than their normal counterparts. Changing the appearance of these fonts is "messing them up".

Unless you mean only bolding whichever font you specified as being incorrect, in which case I apologize.
No, nicks and chat have forever been bolded. NOW they are 'messed up'.
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  #4  
Old 01-29-2010, 12:22 AM
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Quote:
Originally Posted by cbk1994 View Post
This would probably mess up the fonts that are working correctly, though, including the defaults.
How would bold ever mess up fonts?
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  #5  
Old 01-29-2010, 12:55 AM
DustyPorViva DustyPorViva is offline
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In any case, if it's that big of a deal for people, have it default bold, with the option to change the style of the font in the settings.
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  #6  
Old 01-29-2010, 01:16 AM
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Launching the new version will probably take more than "a couple of weeks" but oh well, still waiting for new features and stuff, keep it up
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  #7  
Old 01-30-2010, 09:44 AM
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I found that when right clicking someone on the playerlist, it opens a pm window...which can be very annoying when you want to warp to them, or open their profile.

And I still can't find where to change the font of chat. XD
(And I don't mean via graal_config, there should be a convinient place to change it -.-)
e2: Just realized, changing the font via graal_config doesn't even work. :P
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  #8  
Old 01-30-2010, 09:57 AM
cbk1994 cbk1994 is offline
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The playerlist is very annoying now. The old one you could refocus with F7, but the updated version you have to actually select it in your taskbar. Not sure why, but it should be fixable in the script.

Also, if you have it set to open automatically, it should wait until you connect to a server, like the docking playerlist does.
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  #9  
Old 01-31-2010, 12:32 AM
Deas_Voice Deas_Voice is offline
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lol' this is fun to do, u can hold F6, or any default key(clientrc,playerlist,ect) that makes a external window, it hides and show's very fast and "follows" the mouse.
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  #10  
Old 01-31-2010, 03:07 AM
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Bug: Screen doesn't update/stops.

PHP Code:
System:
  
TimeSat Jan 30 19:06:41 2010
  Client
-version5.243
  OS
win 6.1 7600 
  CPU
x64

DirectX9 capabilities
:
  
Hardwareyes
  Non
-Power of 2 texturesyes
  Maximum texure size
8192 x 8192

Graphics card
:
  
DescriptionATI Radeon HD 4800 Series
  Driver version
8.14.10.700 
How-To:

1. Start-up Graal.
2. Ctrl-Alt-Delete
3. Start Task-Manager (or anything else really.)

How to Fix: Resize the window, and it'll return to normal.

Anyone else experience this?
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  #11  
Old 01-31-2010, 03:19 AM
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Quote:
Originally Posted by fowlplay4 View Post
Bug: Screen doesn't update/stops.

PHP Code:
System:
  
TimeSat Jan 30 19:06:41 2010
  Client
-version5.243
  OS
win 6.1 7600 
  CPU
x64

DirectX9 capabilities
:
  
Hardwareyes
  Non
-Power of 2 texturesyes
  Maximum texure size
8192 x 8192

Graphics card
:
  
DescriptionATI Radeon HD 4800 Series
  Driver version
8.14.10.700 
How-To:

1. Start-up Graal.
2. Ctrl-Alt-Delete
3. Start Task-Manager (or anything else really.)

How to Fix: Resize the window, and it'll return to normal.

Anyone else experience this?
Yeah, I get this. It also happens if you minimise to the taskbar, then bring it back up. Same effect, but black screen.


Also, someone mentioned it above, but right clicking (and single left clicking) seems to open PM windows from the Playerlist making it pretty much impossible to select an option from the right click menu, if you even manage to bring it up. What I'm noticing though is that when I'm going from Login to Login2, the Playerlist opens and closes multiple times as if it is fighting with another version of the Playerlist.

Edit: The above is because the Playerlist Tig was working on has been moved to Login (Confirmed). Going to Login2 seems to be trying to force the playerlists to replace each other, essentially creating 2 copies of them fused into 1, but that should be fixed soon.
To avoid this: Just don't go to Login2 anymore.
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Last edited by TSAdmin; 01-31-2010 at 03:32 AM..
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  #12  
Old 01-31-2010, 03:29 AM
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Quote:
Originally Posted by TSAdmin View Post
Edit: I THINK this might be because the Playerlist Tig was working on has been moved to Login (Confirmation that what I'm looking at is the same thing?). Going to Login2 seems to be trying to replace each other. So to fix this: Just don't go to Login2 anymore.
The weapon name is different on Login 2 so it is not being overwritten like it was before, will fix that tomorrow. The latest playerlist is on Login 1 though so just avoid going onto Login 2 unnecessarily.
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  #13  
Old 02-01-2010, 12:06 AM
Nataxo Nataxo is offline
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When I login with the V6 beta client, my blue GUI is gone, I tried restarting it and deleting FILENAMECACHE but it doesn't work :/ any ideas??
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  #14  
Old 02-01-2010, 01:19 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Nataxo View Post
When I login with the V6 beta client, my blue GUI is gone, I tried restarting it and deleting FILENAMECACHE but it doesn't work :/ any ideas??
Are you launching it from the Graal directory?
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  #15  
Old 02-01-2010, 01:21 AM
Nataxo Nataxo is offline
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Quote:
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Are you launching it from the Graal directory?
If you mean from the folder where all my graal things are, yes :o
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  #16  
Old 02-01-2010, 04:20 AM
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I'm not in the v6 beta but can't be bothered to make a new thread.
I keep getting the Graal3Dengine error, it freezes my game and I have to restart it every 5 minutes :/.
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  #17  
Old 02-01-2010, 05:58 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by zephirot View Post
I'm not in the v6 beta but can't be bothered to make a new thread.
I keep getting the Graal3Dengine error, it freezes my game and I have to restart it every 5 minutes :/.
This glitch is fixed with v6, but what server are you having the problem on?
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Old 02-01-2010, 01:50 PM
zephirot zephirot is offline
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Quote:
Originally Posted by cbk1994 View Post
this glitch is fixed with v6, but what server are you having the problem on?
un.
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  #19  
Old 02-01-2010, 05:50 AM
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For some reason, you can no longer open waiting PMs by double clicking the flashing SysTray icon.
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  #20  
Old 02-01-2010, 06:17 AM
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  #21  
Old 08-01-2010, 01:54 PM
Rufus Rufus is offline
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When moving my character is shaky as hell. The problem that Crono mentioned earlier was fixed, but this one is the entire character. Honestly, this is probably one of the main reasons why I never use this client; I can't play with my character jerking around all of the time.

On first glance, these problems also still exist:
Quote:
Originally Posted by Rufus View Post
  • When moving using the I, J, K, and L keys, if you hold down Ctrl or Alt and let go of your movement key, it will continue to walk in the direction that you were walking towards.

  • When moving (on all defined movement controls) if you Alt and Tab out of the window your character won't stop moving in the direction you were heading in. Much like the Ctrl/Alt bug above.

  • Maximizing to full screen messes up the screen. Ctrl, Alt and Delete and opening a program that disables visual themes also achieves this. These don't happen on my Graal 5 client, though a little error does pop up when I do Ctrl, Alt and Delete.

  • Use bold on the nicknames and chat like they usually are.
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  #22  
Old 02-01-2010, 05:34 PM
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v6 is using the old scripted playerlist again because of performance problems with the new v6.
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  #23  
Old 02-02-2010, 12:54 AM
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Ok a new version (5.244) is ready, Skyld will upload it soon:
- Fixed polygon fonts (fonts bigger than 30)
- Command line option "-listscriptfunctions" has been re-added (generates scriptfunctions_client.txt)
- Command line options "-connect servername", "graal://servername" should work again
- Improved hacker protection
- Fixed GuiScrollCtrl drawing in external windows when the scroll bar appears or disappears
- The tray icons works now on Window98/ME
- Improved window positioning behaviour: only moves to the mouse the first time you are opening the window (F7 etc.) instead of always following the mouse; this will however further improved in some later version when scripts can set the position
- Small speed improvements when drawing ganis and inside levels with many players

From my testing the setup is working fine (GraalSetup.exe). One of the next features that will be added will be the possibility for external script windows to be dockable like the old player list.
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  #24  
Old 02-02-2010, 01:42 PM
Immolate Immolate is offline
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Quote:
Originally Posted by Stefan
- The tray icons works now on Window98/ME
You're still supporting them?!
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  #25  
Old 02-02-2010, 03:24 PM
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Quote:
Originally Posted by Immolate View Post
You're still supporting them?!
Some people never change. When I fix my laptop, I'm putting Windows 98 on it for low-spec usage, but portable ability to use Graal. The same thing will be around with Windows XP by the time Windows <insert version by the year 2015> comes out.
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  #26  
Old 02-02-2010, 03:48 PM
DustyPorViva DustyPorViva is offline
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Will there be a way to disable built-in playerlist via serveroption? I was hoping to use the forced scripted playerlist to incorporate some much-needed things into the playerlist, and having most players using built-in would break that.
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  #27  
Old 02-02-2010, 04:42 PM
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Yes it should be possible to let servers make a completely new playerlist.
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  #28  
Old 02-02-2010, 07:41 PM
Tigairius Tigairius is offline
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Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
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Old 02-03-2010, 02:35 AM
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Quote:
Originally Posted by Tigairius View Post
Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
I've also improved it a little bit more (with scheduleevent for sorting), should be faster than the old version now
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Old 02-03-2010, 05:38 AM
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Tig you still need to remove/gray out the listscriptfunctions line in the first post.
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Old 02-03-2010, 10:36 PM
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I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
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  #32  
Old 02-03-2010, 10:46 PM
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Quote:
Originally Posted by Rufus View Post
I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
Maybe some folded lists labelled with the appropriate server that only display if there are buddies on there and you can double-click to expand/close each list. Not sure if it'd look as decent as I visualised it to look.
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  #33  
Old 02-05-2010, 02:39 AM
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Graal crashes entirely when a gani that is both an ani and a script is displayed.

Example:
PHP Code:
GANI0001
SPRITE    0          ATTR31    0    0    1    1 object

CONTINUOUS
SINGLEDIRECTION
SETBACKTO classic_effect_hidden_01
DEFAULTATTR1 hat0
.png
DEFAULTHEAD head19
.png
DEFAULTBODY body
.png

SCRIPT
  
function onPlayerEnters(){
    
this.showimg(200"bomb1.png"this.xthis.y);
  }
SCRIPTEND

ANI
   0   0   0
WAIT 1

   0   0   0
WAIT 1

   0   0   0
WAIT 1

   0   0   0
WAIT 1
ANIEND 
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  #34  
Old 02-05-2010, 05:55 AM
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The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.

Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though.

Name:  this.png
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  #35  
Old 02-05-2010, 04:58 PM
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Quote:
Originally Posted by WhiteDragon View Post
Graal crashes entirely when a gani that is both an ani and a script is displayed.
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.

Quote:
Originally Posted by TSAdmin View Post
The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.

Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though.
Attachment 50370
Hmmm That GUI should probably be converted to GUI controls sometime or at least use layers > 4. It was done quite a long time ago where such stuff didn't exist yet, and relies on the font height which has changed slightly.
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  #36  
Old 02-06-2010, 03:10 AM
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Quote:
Originally Posted by Stefan View Post
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.
Are you sure they are an ani script and and a normal ani?

Here is where we are encountering the problem:
  • Server: Classic
  • Level: classic_staff_thor_02.nw
  • Say "dropexplosion"

That uses the exact gani script I provided here.

You could also use *Bomb which is a more complicated script, but has the same problem.


Edit:
Looked at it more, and it seems these conditions need to be satisfied for the crash:
  • setcharani in local clientside NPC (it worked fine as a showani)
  • the gani must be a normal ani + script
  • the gani script must have a showimg in it (even an empty showimg creates the problem)

It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis.

Last edited by WhiteDragon; 02-06-2010 at 08:31 AM..
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  #37  
Old 02-06-2010, 11:43 AM
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Found a very strange bug..

Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles).

The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black.

The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue.
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  #38  
Old 02-06-2010, 09:49 PM
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Quote:
Originally Posted by Twinny View Post
it seems the timeout becomes more jagged
This happens on Classic's movement system too!

We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile.
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  #39  
Old 02-06-2010, 09:56 PM
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I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
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  #40  
Old 02-06-2010, 09:58 PM
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Quote:
Originally Posted by cbk1994 View Post
I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
I don't think the FPS changes. The ganis are smooth and other player's movement are smooth too... I think I have noticed projectiles and timeouts slowing doing only.

It's pretty odd.
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