From a gameplay standpoint it's pretty poorly designed, really.
It's advertised as a sort of chat application in the AppStore, but it's pretty dumb to make such a massive overworld, with such few players. It's ridiculous to anticipate a large playerbase, when nobody in their right mind is going to sit behind a damn iPod playing Graal for more than 15 minutes at a time.
Making such an early release with so little content, bloated across such a massive overworld, was very stupid. People will take a look, see how "meh" it is in it's current form, people will forget about it very quickly, reducing the player count when it finally DOES improve.
Also, why the Hell did you simply drop the old Classic server onto it and call it Graal Classic in the AppStore? I can see where you got your inspiration, such as Doom Classic or Wolfenstein 3D Classic, but those are games from people's pasts, and calling it Graal Classic and dropping a game from the 1990's on it is really strange. There's a reason why Graal Classic isn't on the top of the serverlist; the formula is sorely dated, and needs revision.
Overall, it's rathered flawed.
1) Make the overworld smaller and give it a purpose.
2) Get rid of the old-fashioned gameplay; there's a reason why Graal Classic isn't at the top of the serverlist.
3) You drop players in a huge city, with playerhouses that have signs and such that say things related to Graal's history, yet the overworld is a watered-down version? Inconsistent.. Weird.
4) Infinite bombs and arrows, it's a spamfest.
5) Seems to be running at higher than 20 FPS, making players move faster.
6) No QMenu.
7) Why can I grab thin air? Shotty movement system.
I was looking forward to this, as. I've had an iPod for the past few months and saw some of the other Eurocenter releases, which I was quite happy with, considering their success as far as how they were being sold on the AppStore and their gameplay factors, but with this release, I might as well be playing that old-ass Java Graal client.
Also, lack of cliff jumping. |