Quote:
Originally Posted by Twinny
Why even have account names and community names? There doesn't seem to be any advantages to this.
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It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then
later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example,
DB_Bank.("account_" @ player.account) or similar).
It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.