Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Announcements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 10 votes, 4.60 average. Display Modes
  #46  
Old 04-15-2013, 11:06 AM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by Stefan View Post
We more think of making a better tool for level editing. It should support basic attributes (drawunderplayer, dontblock) and joining of a class, but scripting should be done on server-side, possibly via web-based tools.
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~

Last edited by Loriel; 04-15-2013 at 11:46 AM..
Reply With Quote
  #47  
Old 04-15-2013, 01:04 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Loriel View Post
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~
I would take a web-based editor any day.. I do not under any circumstances like, or use the online editor. First of all that requires a $100 downpayment, or access to a friends server. Who then likely steals all your content anyways.

I was toying around with making a HTML 5 version of a level editor because quite honestly, being a mac user and after recent discussion on mac ports and gonstruct.. its obviously not gonna install for me and all hope is lost.
Reply With Quote
  #48  
Old 04-15-2013, 06:22 PM
Rave_J Rave_J is offline
Graal Developer
Join Date: Feb 2006
Location: Texas
Posts: 848
Rave_J can only hope to improve
Send a message via AIM to Rave_J Send a message via MSN to Rave_J Send a message via Yahoo to Rave_J
i would liek to c a web based level editor or keep it a separate program that connects online to script but if its a online editor i would fully stop making levels
__________________
Graal Developer
Reply With Quote
  #49  
Old 04-15-2013, 09:14 PM
xAndrewx xAndrewx is offline
Registered User
xAndrewx's Avatar
Join Date: Sep 2004
Posts: 5,260
xAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud of
A lot of people are assuming that GS3 is a HUGE change compared to GS2- however, it will be the same as GS2; you'll just need to predefine variables and learn the syntax.

The functions (i.e. drawunderplayer; dontblock; ) won't be changing as far as I understand?
__________________
Reply With Quote
  #50  
Old 04-15-2013, 10:54 PM
figured figured is offline
Registered User
Join Date: Dec 2012
Posts: 12
figured will become famous soon enough
sounds interesting but if at all possible can this work on all the platforms? windows, mac, and linux? that would greatly be appreciated.. and extend the community of developers :0 which would greatly help produce quality servers in the long run.
Reply With Quote
  #51  
Old 04-16-2013, 05:25 AM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
This sounds really exciting actually; And if this is web-browser based developing tools, then all you'd need is a compatible browser. With that being said, please use Google Chrome
__________________
Reply With Quote
  #52  
Old 04-16-2013, 02:55 PM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
Stefan, make the web dev tools open source so the community can help add features

@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #53  
Old 04-16-2013, 03:37 PM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by BlueMelon View Post
open source so the community can help add features
l o l
Reply With Quote
  #54  
Old 04-16-2013, 04:13 PM
Fidel Castro Fidel Castro is offline
Dictatin' since 2001
Fidel Castro's Avatar
Join Date: Sep 2001
Posts: 1,733
Fidel Castro is a jewel in the roughFidel Castro is a jewel in the rough
Slow down guys I'm still trying to learn Gs1
__________________
Era's Former Manager
Reply With Quote
  #55  
Old 04-16-2013, 04:55 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by BlueMelon View Post
@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
__________________
Reply With Quote
  #56  
Old 04-16-2013, 06:53 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Tim_Rocks View Post
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
There are compatibility issues on all browsers, as not a single browser has implemented every HTML5 standard yet. However, Chrome, Opera and IE should have implemented most of it by now.
__________________
Reply With Quote
  #57  
Old 04-17-2013, 03:37 AM
Tekoukiol Tekoukiol is offline
Labyrinth
Tekoukiol's Avatar
Join Date: Apr 2013
Location: France
Posts: 4
Tekoukiol can only hope to improve
Good luck on the scripting program for Graal. Nice work on the details,
Really provides help to beginner Scripters.
__________________
Developing a game with UDK and making the maps with GTKRadiant.
Reply With Quote
  #58  
Old 04-18-2013, 01:41 AM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
can u pls mak everythn ezr?

all scripts shud jus be if and then

pls
Reply With Quote
  #59  
Old 04-18-2013, 03:41 PM
brokk brokk is offline
Registered User
Join Date: May 2012
Posts: 84
brokk is on a distinguished road
Well this just made my day
__________________
No matter how much I hate graal, I'm always coming back.

smh
Reply With Quote
  #60  
Old 04-19-2013, 02:19 PM
Jiroxys7 Jiroxys7 is offline
Hazard to Graal
Jiroxys7's Avatar
Join Date: Apr 2009
Posts: 343
Jiroxys7 will become famous soon enough
Quote:
Originally Posted by fowlplay4 View Post
Personally prefer the Java-style of declaring variables/types than your current GS3 way, no need to carry over how we currently use temp to GS3 as it just adds unnecessary code.

type variable;

Being able to create global functions would be cool too, I imagine GS3 would be more flexible in some way that we can modify built-in functions?

I.e.

PHP Code:
class Options extends TGraalVar 
  
int age;
  
string gender;
  
string city;
}

function 
void saveOptions() { 
  
Options options = new Options(); 
  
options.age 24
  
options.gender "female"
  
options.city "Dallas"
  
options.savevars("options.txt"0); 
}

function 
number addNumbers(number anumber b) {
  return 
b;

This is shockingly similar to how C# works, too. I would not mind this one bit.

Also, is there any chance we would be able to have support for collapsing functions? For example, if you were to collapse FP4's example, in Visual Studio it would look something like:

PHP Code:
class Options extends TGraalVar[...]
function 
void saveOptions()[...]
function 
number addNumbers(number anumber b)[...] 
I've found this this makes it much, much easier to navigate large scripts that contain dozens of functions. I understand this isn't related to the actual language as much as it is a change to the code viewer, but it would be very nice to have nonetheless.
__________________
MY POSTS ARE PRONE TO EDITS!

Last edited by Jiroxys7; 04-19-2013 at 02:31 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.