A decade of fun~ 'w'
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Join Date: Sep 2002
Location: erectin a dispenser
Posts: 25
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Graal wouldn't make it on Steam. It's not ready for that kind of thing.
I'm shocked no one has even heard of Desura, because it'd do much better on that market than one as anal as Gabe Newell's burger machine. The community is less hardcore cawadooty gamersbrah, and is much more open to modders and indie development. I'm not sure why this wasn't already done, but it should have a long time ago. Just because Steam announces you can pay $100.00 to gamble at getting your game hosted does not mean it's a great idea.
Consider this:
It takes 1000 votes to get 1% of an upvote rating. I can only assume this amount scales even larger based on increments. So far, very few games have gone even above 10%, and even then they seem to fluctuate drastically. These are real, legit, and innovative titles that are meant as serious standalone projects, most with lots of funding and positive representation on the gaming market well before they were on Steam Greenlight. Steam Greenlight is NOT for indie titles that haven't been properly updated to meet current standards since 2006, and show it. Steam Greenlight is NOT like the iOS market, where everyone and their mother can submit an app that is literally just a button that makes a noise for $0.99 USD. Steam Greenlight is probably the most anal community of gamers and critics that only want the cream of the crop to make it, and whatever will put more money into Gaben's wallet.
I will tell you exactly what will happen the moment it gets uploaded.
First, people are immediately going to report it for being a Zelda clone. Let's forget the fact it started out this way and has changed. We're entering a new market. People are going to automatically make the connection, especially the diehard fanboys. Already that's going to potentially kick us out of the race.
The next thing that will happen is the game will most likely result in very few positive ratings, which is based off if people will buy the game or not. People already do not want to buy Graal for what it's currently selling for. I can guarantee you that over 100,000 people will not want to buy Graal on steam when it has a maximum playercount of 3,000 on a good day, most of which are on the iOS version idling anyways. Already, this is a waste of money keeping it hosted there. You've already lost the gamble.
But the list goes on.
Graal is going to have to provide videos and content of what is already available. People are going to assume it's unfinished based on what is currently public and has been for over ten years. In reality, Graal really does play like some kind of obscure beta project. It has some seriously strange glitches and lots of bugs that are unexplained, like the weird behavior of GS2 or the odd lag spikes that shouldn't be happening anymore. This is sad, but true. They're going to expect a whole new product that they will never likely receive.
What else, they're going to expect a level of quality Graal will not deliver, such as a professional PR system and hosted server management/administration. Players are going to log onto servers and realize most of them are ran by people not even out of high school. As much as the PWAs work hard, they are not at all fit to handle a massive influx of players, should it ever happen, as they are right now. If Graal were to be released on Steam, I guarantee it would be booted just as fast for potential complaints it would bolster based off the fact it's a very poorly managed game, from a professional standpoint. That's another waste of money trying to host it on there, which is not free. With the new networks of gaming hubs and forums with the 'steambook' upgrade, it's very easy to look up a game and see the community and how much is broken about it. Based on the kind of people who play on Steam, Graal would be one of those games that has thread after thread of complaints, no question. This would destroy its representation very quickly.
One other thing.
Graal has way too much Intellectual Property violations scattered randomly throughout its servers to really be introduced to a market as anal as the 'ultimate PC platforming application'. It's not going to be able to claim parody either, and the game making money would only make it worse. People are going to see heads of //.hack characters, super mario bros., Zelda, etc. etc. and probably complain about that. Not to mention, there's always that one guy who uploads a sprite ripped right out of Chrono Trigger and manages to get it uploaded. Seen this crap too much. I don't know why it happens, but it does. Probably because majority of staff have no idea what a copyright law is.
There would have to be a major purging of the servers again, just like the early 2000's, of possible illegal content to prevent any potential lawsuits or claims. The more attention Graal receives, the more likely this will happen. A lot would have to be changed to fix it, such as the submission process of personal graphics. Honestly, it may have to go back to doing it on the actual Graal website again, with a dedicated team going over them with a fine-toothed comb. It's going to be a lot of trouble, and a ton of work. Work that, as history shows us, is not going to get done because of the effort put forth by certain people in charge of those processes already.
I could go on for days, I think. You get the point, I hope. This is a bad idea, and a waste of money.
If you want Graal to be hosted in some kind of gaming network, go research Desura. It would have a much higher chance, albeit not 100%, of being hosted there than on Steam.
Look.
http://www.desura.com/development
There's a link.
Have at it. |
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Last edited by linkrulz4; 09-09-2012 at 10:03 AM..
Reason: adding
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