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  #1521  
Old 10-11-2012, 07:58 AM
Hoyt1134 Hoyt1134 is offline
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Quote:
Originally Posted by Stefan View Post
Drawing panels cannot be unlimited size, that's why it's switching back to 64x64. Try to not make it bigger than 1024x1024.
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
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  #1522  
Old 10-11-2012, 01:08 PM
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Those sounds should play fine... I've uploaded the sound files to all servers just to make sure, dynamic midi download will work with the next update of the gserver.
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  #1523  
Old 10-11-2012, 01:19 PM
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Quote:
Originally Posted by Hoyt1134 View Post
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
Yes can fix it, it's clipping to 64x64 level coordinates.
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  #1524  
Old 10-11-2012, 05:50 PM
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My F# commands are not working. Maybe it's on my side, but it's rather annoying. I've re-installed. I can't open the player list, server list, game log or options.

(Hitting F2 does the apple emote, hitting F3 does the sleeping emote)
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  #1525  
Old 10-11-2012, 08:35 PM
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Ok I've checked the sound problem with showimgs/showani, it will be fixed in the next version.
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  #1526  
Old 10-12-2012, 08:29 PM
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There seems to be an inconsistency with the GuiTabCtrl selection event.

For example, if I do:

PHP Code:
function SomeTabCtrl.onSelect(temp.i){
  echo(
temp.i SPC SomeTabCtrl.getSelectedRow());

The first tab echo's "0 0", the second tab echo's "1 1", the third tab echo's "2 2", however the fourth tab echo's "2 3".
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  #1527  
Old 10-12-2012, 08:57 PM
alskdjfhg alskdjfhg is offline
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is UDP support completely dropped? or is Stefan planning on making it work properly
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  #1528  
Old 10-12-2012, 09:00 PM
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Quote:
Originally Posted by ffcmike View Post
There seems to be an inconsistency with the GuiTabCtrl selection event.

For example, if I do:

PHP Code:
function SomeTabCtrl.onSelect(temp.i){
  echo(
temp.i SPC SomeTabCtrl.getSelectedRow());

The first tab echo's "0 0", the second tab echo's "1 1", the third tab echo's "2 2", however the fourth tab echo's "2 3".
Parameters are id, text and index, may be you have given two tabs the same id.

Quote:
Originally Posted by alskdjfhg View Post
is UDP support completely dropped? or is Stefan planning on making it work properly
Dropped for now, but might introduce it later for communication with the server but not with the other clients right now.
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  #1529  
Old 10-12-2012, 09:04 PM
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Quote:
Originally Posted by Stefan View Post

Dropped for now, but might introduce it later for communication with the server but not with the other clients right now.
We'll see if this is a mistake if you ever release version 6
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  #1530  
Old 10-12-2012, 09:26 PM
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Quote:
Originally Posted by alskdjfhg View Post
We'll see if this is a mistake if you ever release version 6
Majority of Graalians won't care to be honest. It is a shame but it would be nice if such smoothness and accuracy could be achieved without port-forwarding.
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  #1531  
Old 10-12-2012, 11:54 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
Majority of Graalians won't care to be honest. It is a shame but it would be nice if such smoothness and accuracy could be achieved without port-forwarding.
Port forwarding shouldn't be needed for server-to-client UDP (did Stefan actually remove this? ).
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  #1532  
Old 10-13-2012, 12:02 AM
alskdjfhg alskdjfhg is offline
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Quote:
Originally Posted by Crono View Post
Majority of Graalians won't care to be honest. It is a shame but it would be nice if such smoothness and accuracy could be achieved without port-forwarding.
It'll probably kill the competition in events/pking/sparring for those who like things to register properly/smoothly
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  #1533  
Old 10-13-2012, 12:28 AM
fowlplay4 fowlplay4 is offline
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Along with the switch to UDP as the main Graal data protocol. I think there should be regional servers setup to relay player location information similar to hows others connected to each other using P2P (UDP). While this wouldn't necessarily make it smoother for people in NA to spar people in Europe it would make it better for people in Europe to spar each other.
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  #1534  
Old 10-13-2012, 07:29 PM
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The new version v6.033 has been uploaded:

- Fixed problems with the volume of sounds in ganis on gmaps
- GuiMLTextEditCtrl: Shows spaces at the end of the document
- GuiMLTextCtrl, menus: stop selecting or close menus when you move the mouse out of the window
- Drawing of showimgs on drawing panels should work better now (not clipped to 64x64 pixels)
- Improved the speed of drawing ganis with multiple body sprites in the same frame (less texture updates)
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  #1535  
Old 10-13-2012, 07:54 PM
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Quote:
Originally Posted by Stefan View Post
- GuiMLTextCtrl, menus: stop selecting or close menus when you move the mouse out of the window
That's not the right solution. It shouldn't cancel highlighting if your mouse moves out of the text area/window because it still means you have to be very precise to highlight. It should maintain highlighting but also keep checking mouse input and look for if you let go of the left button.
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  #1536  
Old 10-13-2012, 08:33 PM
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Quote:
Originally Posted by Stefan View Post
- GuiMLTextCtrl, menus: stop selecting or close menus when you move the mouse out of the window
This is good and bad. Good in that it doesn't do what I said anymore but bad in that when you're highlighting if your mouse goes outside the window it stops highlighting.

In an RC text window you can highlight and your mouse can leave the boundaries of the window but it keeps track of the mouse position and buttons so when you left off the mouse button it stops highlighting.

You can see what I mean by opening a large script (1000+ lines) and trying to highlighting the entire thing using your mouse. Here's an example of what I'm asking for:

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  #1537  
Old 10-13-2012, 09:01 PM
ffcmike ffcmike is offline
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Could the fact that no sounds are played while Graal isn't the selected window possibly be an option rather than forced?
It's quite useful to be able to hear a player whistle to you while Graal is minimised, or even as you're typing a PM as that also prevents sounds.
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  #1538  
Old 10-13-2012, 09:38 PM
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Quote:
Originally Posted by DustyPorViva View Post
That's not the right solution. It shouldn't cancel highlighting if your mouse moves out of the text area/window because it still means you have to be very precise to highlight. It should maintain highlighting but also keep checking mouse input and look for if you let go of the left button.
Yes but it's a compromise, will need to somehow get the input when it's outside, can check it sometime. Any bigger problem which still needs to be fixed before official v6 release?
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  #1539  
Old 10-13-2012, 10:15 PM
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Quote:
Originally Posted by Stefan View Post
Yes but it's a compromise, will need to somehow get the input when it's outside, can check it sometime. Any bigger problem which still needs to be fixed before official v6 release?
yes, the last 2 versions of v6 have been what i've considered finally tolerable lag wise but v5 is still faster in pretty much all ways than the current beta of v6. the input lag from the keyboard on v5 is way less than it is on v6 still. v5 still handles npc and gani spams way better than v6 lag wise. for windows users you should update the version of directx graal uses, what is it directx7? would directx 9 be a big issue? everytime i log into a server with v6 i need to push my tab key twice or click inside the graal window in order to be able to walk anywhere, this is annoying. also when installing v5 and v6 freshly to compare the 2 i notice a difference with their installers. the difference is when u install v5 the files game_config and game_console are both placed on the desktop with the graal shortcut, when doing this with the v6 installer only the game_ config file is placed on the desktop with the graal shortcut. is this intended? just curious. when comparing the 2 versions i assure you that ive properly deleted anything graal related from both my c drive and regedit with ctrl+f and have freshly reinstalled both of them (not at the same time of course) by right clicking their setup files and saying run as admin. my video drivers aren't broken either :P so there is no logical reason for v6 to be all around more laggy fps and input wise than v5 is . like 8/10 people i ask say v6 is more laggy for them so thats why theyre still using v5. if you release v6 now and force v5 users to update many people will be unsatisfied and unhappy i assure you.
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  #1540  
Old 10-13-2012, 10:22 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by dragonfire08 View Post
"lag" complaint
Try changing to OpenGL mode in F3.
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  #1541  
Old 10-13-2012, 10:25 PM
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also here is a list of errors that happen on zodiac every time i open the client now with this new update.

C:/Users/jake/Graal/webfiles/http%058%047%047external%046ak%046fbcdn%046net%047 safe_image%046php%063d%061AQB%0459%0459ErpLQEJkg%0 38w%06190%038h%06190%038url%061http%0373A%0372F%03 72Fwww%046graalonline%046com%0372Fthemes%0372Fplay erworlds%0372Fimages%0372Ftrynow%046png for writing!
File download: zodiacminimap.txt not found
File download: hat.png not found
File download: tempsitcbd.ttf not found
File download: neg_discipline.png not found
File download: secret~3.gif not found
File download: elk_zodlight.gif not found
File download: shopglobal_gelat.png not found
File download: hat10008.png not found

seems the client still cant download all the needed files

script errors
Script: Function CT.destroy not found in function onPlayerEnters in script of Weapon +ClassTrainer
Script: Function CMP.destroy not found in function onCreated in script of Weapon +ClassMasteryPoints
Script: Function QuestInfo.destroy not found in function onCreated in script of Weapon +Quest
Script: Function QuestInfo.destroy not found in function onPlayerEnters in script of Weapon +Quest
Script: Function esub not found in function GetCritical of systemfunctions in script of Weapon -AntiHack
Script: Function Player dragonfire08.sendMessage not found in function onCreated in script of Weapon +ChatChannels
Script: Function getMoonPhase not found in function gmoon of systemfunctions in script of Weapon +Status


plz fix
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  #1542  
Old 10-13-2012, 10:34 PM
ffcmike ffcmike is offline
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The past 2 versions of V6 have caused a bug with a certain gani, which doesn't seem to be related to files not being found.

V5:

Name:  shackv5.png
Views: 2034
Size:  1.7 KB

V6:

Name:  shackv6.png
Views: 2070
Size:  1.5 KB

Gani is attached.
Attached Images
 
Attached Files
File Type: gani classic_player_buildshack_01.gani (23.5 KB, 1630 views)
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  #1543  
Old 10-13-2012, 10:44 PM
dragonfire08 dragonfire08 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Try changing to OpenGL mode in F3.
i did sir, opengl is less laggy indeed. i was just mentioning the directx stuff because i would just like the directx version in v6 to be superior than opengl in the windows version :P
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  #1544  
Old 10-13-2012, 10:58 PM
Hoyt1134 Hoyt1134 is offline
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Quote:
Originally Posted by Stefan View Post
The new version v6.033 has been uploaded:
- Drawing of showimgs on drawing panels should work better now (not clipped to 64x64 pixels)
Thanks for working on this! I've been looking forward to using this feature.
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  #1545  
Old 10-14-2012, 01:54 AM
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Please stay on topic, and try to keep the problem short and easy to understand and no jokes please, the goal is to finish and release v6, it's been five years since the last release and we can't keep doing so another five years.

About gani: don't use extremely huge textures, if possible no graphics larger than 1024x1024 pixels. This means no tilesets as npc graphic (@ffcmike)
About DirectX: it's using DirectX 9, this should be more compatible than v5 although some graphic drivers might actually be slower. On the other hand we have made a lot of optimizations. Please download and use the latest version before posting lag problems.
About Zodiac errors: I'm not sure what the problem with the serverlist news image is, but the other errors are Zodiac related.
About selecting text: you can hover the mouse over the scrollbar or bottom bar with the line number to get it scrolling. I can understand that it's not perfect but it should not be something which prevents the release of v6.

Seriously, what is needed before releasing v6?
Please report problems like:
- crashes
- broken functionality
- major compatibility problems on servers
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  #1546  
Old 10-14-2012, 02:42 AM
fowlplay4 fowlplay4 is offline
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I've been talking to people and getting them to use V6:

1. Changing the graphics mode to OpenGL resolves a lot of people's speed issues with the V6 client.

Suggestion: Make OpenGL the default, and come up with a benchmark that players can run to help you diagnose potential speed issues.

2. Docking the player list appears to be broken again.
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  #1547  
Old 10-14-2012, 03:05 AM
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The OpenGL version doesn't support fullscreen mode yet, that could be a deal-breaker.

Dusty and Sky please provide more exact feedback, otherwise we cannot help and we don't make any progress.
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  #1548  
Old 10-14-2012, 03:20 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
The OpenGL version doesn't support fullscreen mode yet, that could be a deal-breaker.

Dusty and Sky please provide more exact feedback, otherwise we cannot help and we don't make any progress.
I was very exact and very on-topic, and even explained in-depth how highlighting should act, and FP4 even posted a video.

I was serious when I said it was a problem enough to delay v6 as it is quite frankly a pain in the ass to do anything textbox related in v6(let alone script), but at this rate I really don't care anymore.
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  #1549  
Old 10-14-2012, 04:38 AM
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GuiScrollCtrl client area does not update when a sub-control is destroy()ed.
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  #1550  
Old 10-14-2012, 06:55 AM
alskdjfhg alskdjfhg is offline
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There really isn't anything so bad that V6 can't be released now, but according to what people have said, it might be better if you made it run on Opengl by default rather than DirectX.
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  #1551  
Old 10-14-2012, 07:22 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Stefan View Post
The OpenGL version doesn't support fullscreen mode yet, that could be a deal-breaker.
Can't you just make it switch to DirectX if they try to use Fullscreen mode or display an error saying they need to switch to DirectX? It should do this regardless.

The amount of people who play Graal in Windowed mode suffering from performances issues due to DirectX will be much higher than the amount of people who will complain about the lack of Fullscreen mode for OpenGL.

Just going to warn you again but if you release V6 players are going to complain about (if they're not addressed/fixed):

1. Scripted Playerlist (A downgrade from the Internal Playerlist they're used to).

o The scrolling when using the vertical scroll bar feels slower because it scrolls by pixel instead of row like the Internal Playerlist.

o Internal Playerlist uses a compact window border, Scripted External Windows use the full-fledged border.

o Doesn't use a OS Native GUI Style. I suggested this before you really need to find a better Native OS theme and allow people to an Internal and an External GUI Style instead of Default GUI Style. VPlusBlue also sucks, it completely lacks any kind of visual border, is there no Default Windows XP or 7 GUI Style? Attached one I was able to create, that I would prefer to use for External Windows but not in-game.

o Playerlist Docking isn't a default option/behavior (I misreported that it was broken due to that), nor is it as smooth as Internal Playerlist when it does dock.

o The highlighting problem we detailed extends to using the vertical scrollbar (one that players will experience) as well, if your mouse leaves the window it stops working.

2. Windows Font Rendering is Very Different (My Scripted RC vs External RC was a good example of this).

3. DirectX Performance compared to V5, this is avoidable if you just default everyone to OpenGL where they seem to have not nearly as many performance issues.
Attached Files
File Type: zip Windows XP style.zip (499.7 KB, 1075 views)
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  #1552  
Old 10-14-2012, 06:39 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Seriously, what is needed before releasing v6?
Please report problems like:
- crashes
- broken functionality
- major compatibility problems on servers
Quote:
Originally Posted by xXziroXx View Post
Bugs:
  • Tiles displaying in wrong level, caused by tiles[x,y] manipulation + updateboard(): Link 1 Link 2
  • A lot of the times when you logon a server, something steals control focus, forcing you to click somewhere on the window to regain focus: Link 1 Link 2 Link 3 Link 4
  • NPC sword and shield changes on the serverside is not synchronized to clientside: Link 1
  • It seems that it's possible to receive global PMs from players you have set to ignore: Link 1
These problems posted in a thread by Ziro, that were of issues previously reported in this thread, have still not been resolved.

In addition to the tile manipulation bug, exiting such a level causes some of its level NPC's to continue executing if you warp to a map:



The whole darkness flicker effect is not supposed to occur there, it is a remnant of an NPC within the original level.

Quote:
Could the playerlist option "play sound when receive PM" use a sound other than chest.wav? It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long: Link 1
Not only is it annoying that receiving a PM still plays the sound chest.wav, because of sounds being muted while the Graal window isn't selected there's a good chance you wouldn't hear it anyway. Again this can even happen while you're typing a PM to someone else.

I still have an issue with GUI controls displaying red lines:



Oddly enough it wasn't happening for me while using an Nvidia graphics card, but does happen when I use a Radeon one. It also only happens when using OpenGL rather than DirectX.

Quote:
Originally Posted by Stefan View Post
About gani: don't use extremely huge textures, if possible no graphics larger than 1024x1024 pixels. This means no tilesets as npc graphic (@ffcmike)
I just remade the gani with a separate image, it works fine within the Gani Editor, works fine when using the V5 client, yet somehow is still bugged in the same way as before within the V6 client, even when f2/files show the new file has been downloaded.

I've tried manually deleted the file + removing from filenamecache.
I've tried the same file with a different name.
Attached Images
 
Attached Files
File Type: gani classic_player_buildshack_01.gani (22.8 KB, 1066 views)

Last edited by ffcmike; 10-14-2012 at 08:05 PM..
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  #1553  
Old 10-14-2012, 08:22 PM
Admins Admins is offline
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A new version has been uploaded: v6.034, improving playerlist and window behaviour:
- the playerlist now shows as toolbar window
- it only adds one taskbar button for Graal
- external windows such as playerlist stay on top of the Graal window
- when you click on the Graal task bar button then all Graal windows will show
- minimize button and maximize buttons are correctly hidden when the GuiWindowCtrl has hidden them
- new window attributes istoolwindow (used for the playerlist) and showontaskbar, they should not be used together, and showontaskbar is currently not really perfect because you cannot specify parent windows

About other things:
ffcmike gani: currently it's limiting the sprite count to 20 per frame and direction, can possibly increase it if needed
GUI style: will try to make the VPlusBlue the default one soon
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Old 10-14-2012, 08:27 PM
kia345 kia345 is offline
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Is there any word on sound being played while Graal is an inactive window?
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Old 10-14-2012, 08:32 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
ffcmike gani: currently it's limiting the sprite count to 20 per frame and direction, can possibly increase it if needed
Knowing this I've now noticed this is breaking other ganis.
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Old 10-14-2012, 08:34 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Stefan View Post
GUI style: will try to make the VPlusBlue the default one soon
I said VPlusBlue sucks and hate using it as the Default GUI Style. I would prefer to make the WBA I linked my default for external GUI controls like Options/PMs/Playerlist, and keep GuiBlue for my default in-game GUI style.

Also the checkbox to disable/enable Lights, Weather, and Particles needs to be re-added to the F3 Options window.
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Old 10-14-2012, 08:46 PM
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VPlusBlue is pretty neutral between Windows and OSX, but can make it possible in a future version to configure internal and external window styles separately.
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Old 10-14-2012, 11:30 PM
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Please give Windows users the option to use the normal and default profiles/playerlist.
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Old 10-15-2012, 02:11 AM
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i re-installed it and it's fine now..

BTW, my nickname is Tk but i can't use it anymore since names must have atleast 3 characters now...wtf?
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Old 10-15-2012, 03:04 AM
Admins Admins is offline
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There was a problem with the packager we are using to bundle the game with basic game files, will try to fix it with the next version, haven't seen those errors before.

Last edited by Admins; 10-15-2012 at 02:06 PM..
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