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  #1  
Old 10-03-2010, 08:00 PM
xXziroXx xXziroXx is offline
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Thor, your error sound very similar to this.
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Old 10-03-2010, 08:06 PM
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Quote:
Originally Posted by xXziroXx View Post
Thor, your error sound very similar to this.
That is certainly nothing new, can be caused purely by a combination of quickly entering, exiting and re-entering a level and lag, the level links being that way makes it easier, I wasn't experiencing issues with my client level not being the same as my serverside level, just zoomed tiles from the previous level being drawn in lines above my current level, everything else is fine.
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  #3  
Old 10-03-2010, 08:28 PM
maximus_asinus maximus_asinus is offline
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I cannot close the playerlist if my window is maximized, the options to close/minimize/etc do not show up when I focus on the playerlist.

I can't duplicate the error you're getting Thor, are you doing something special other than entering/exiting a level?
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Old 10-03-2010, 08:33 PM
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Quote:
Originally Posted by maximus_asinus View Post
I cannot close the playerlist if my window is maximized, the options to close/minimize/etc do not show up when I focus on the playerlist.

I can't duplicate the error you're getting Thor, are you doing something special other than entering/exiting a level?
Nope, I was also getting a similar error with say2 messages:



Just tried Graal with OpenGL however and these problems are fixed.
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Old 10-03-2010, 09:55 PM
spydrct02 spydrct02 is offline
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I did a quick test in 997mhz again in opengl mode and the result was it's slightly faster than regular mode on v6; 17fps vs 14fps, but the skipping still happens every second. By "skipping" I mean it freezes for a short time then unfreezes. Like this:
------skip---------skip----------skip-------

And for system info, I have:
Windows XP Professional SP3
Intel Core 2 Duo T5600 1.83ghz
Mobile Intel 945 Express Chipset Family
SoundMAX Integrated HD audio
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  #6  
Old 10-04-2010, 01:37 AM
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Quote:
Originally Posted by spydrct02 View Post
------skip---------skip----------skip-------
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false (or open the old Graal and disable file name cache in the options)? We could add an option for that in the new scripted option window, currently it only shows options needed for the Linux version.

We can also add an option to change the default font.
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Old 10-04-2010, 01:41 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false (or open the old Graal and disable file name cache in the options)? We could add an option for that in the new scripted option window, currently it only shows options needed for the Linux version.

We can also add an option to change the default font.
I was getting this same skipping issue with opengl but not without it, filenamecache was however never an issue with v5.
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Old 10-04-2010, 10:20 PM
spydrct02 spydrct02 is offline
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Quote:
Originally Posted by Stefan View Post
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false
The skipping happens every 1 second... it even syncs with my clock ticking. It isn't hard drive usage causing it, it's CPU usage spikes every second it seems. Anyway, I tried the filenamecache to false and it still skips.

Pressing any key also doubles the CPU usage graal uses for me until I let go of it, including movement. This is me on v6 with only me in a level:
slowwwwww*SKIP*slowwwwww*SKIP*slowwwwww*SKIP*sloww www

I'm so tempted to make a video of it, should I?
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  #9  
Old 10-04-2010, 10:29 PM
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If you have something highlighted in the F2 menu and you try to get something to add to it, it won't unless you unhighlight whatever you had highlighted. o-o hopefully I explained this right. :P
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Old 10-05-2010, 12:50 PM
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Quote:
Originally Posted by spydrct02 View Post
The skipping happens every 1 second... it even syncs with my clock ticking. It isn't hard drive usage causing it, it's CPU usage spikes every second it seems. Anyway, I tried the filenamecache to false and it still skips.

Pressing any key also doubles the CPU usage graal uses for me until I let go of it, including movement. This is me on v6 with only me in a level:
slowwwwww*SKIP*slowwwwww*SKIP*slowwwwww*SKIP*sloww www

I'm so tempted to make a video of it, should I?
There are a few things which are done one time each second, e.g. removing unused textures from memory and similar things. May be I can make a special verison which is logging how much time those things take.
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  #11  
Old 10-03-2010, 10:12 PM
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  #12  
Old 10-03-2010, 11:14 PM
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It was mentioned that this.chat was automatically hiding after 3 seconds, it also seems that once it gets hidden like this it will not display the next time this.chat is set.

Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be.

I was testing a few things on a trial and noticed another level display issue as a result of entering Observer Mode and the screen focussing on a player several levels away:



The black square was much bigger than this and had correctly animated flower tiles within it originally but I couldn't screenshot it quick enough, it was without opengl again however.
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  #13  
Old 10-04-2010, 07:23 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by ffcmike View Post
Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be.
Confirmed. Also seems that previously barely visible smoke emitters now have turned pitch black. Same thing happening in OpenGL, but even the fire itself changed behavior there and more or less completely vanished.

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It would also be nice with an option to mute/un-mute all sound at once with just one button. Un-muting would restore the bars to the positions they were at before muting.

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Last edited by xXziroXx; 10-04-2010 at 08:15 AM..
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  #14  
Old 10-04-2010, 11:57 AM
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Quote:
Originally Posted by xXziroXx View Post
Confirmed. Also seems that previously barely visible smoke emitters now have turned pitch black. Same thing happening in OpenGL, but even the fire itself changed behavior there and more or less completely vanished.
Please give server name, level name and script.
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  #15  
Old 10-04-2010, 12:11 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Stefan View Post
Please give server name, level name and script.
Maloria, mal-h06.nw, object_torch.
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