Quote:
Originally Posted by Masa
Totally.
As I was playing this, I was saying to myself, "this is amazing!"
600+ people consistently is an awesome accomplishment!
I'm concerned with Cyberjoueurs being able to keep up such a high-volume server, considering there are no third-party ads(not that I want them), and the only source of income is the one-time fee of $1.99 for the app and the people purchasing gelats. Is that income sufficient for(in the long run) adequately supporting a server of 600+?
1)If not, will there be a higher(or even monthly) fee for playing on the iPod touch?
2)or, will it eventually 'run out of gas' and end the project altogether?
If everything's A-Okay, then I guess there are no worries :]
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Well with the upgradable features being purchasable, I'm sure they have made around $1k already on the iphone game. I would suspect over time they would put more upgradable features and possibly move onto inserting 3rd party ads if profits do decrease significantly (I have no idea if Apple allows 3rd party advertisements on free apps). As long as the demand is strong, they will charge for a lower price