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  #451  
Old 01-23-2010, 03:46 AM
12171217 12171217 is offline
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Originally Posted by Mark Sir Link View Post
I saw an excess of periods in this post and decided I probably shouldn't read it.

I should have stuck with my gut feeling.
I saw an excess of arrogance in this post and decided I probably shouldn't read it.

I should have stuck with my gut feeling.
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  #452  
Old 01-23-2010, 03:48 AM
MysticX2X MysticX2X is offline
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Originally Posted by DarkCloud_PK View Post
the day pc players are able to log onto the iPhone Classic server, is the final nail in the coffin of the actual Classic server.

i could see UN getting decimated by it too.
Unless they actually release content worth playing. I don't even see the real Classic server coming back anyways.
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  #453  
Old 01-23-2010, 03:54 AM
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Originally Posted by MysticX2X View Post
Unless they actually release content worth playing. I don't even see the real Classic server coming back anyways.
Same can be said about the iPhone server. What's there to do right now? Even less than you can do on the real Classic server.
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  #454  
Old 01-23-2010, 03:56 AM
LordSquirt LordSquirt is offline
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Quote:
Originally Posted by 12171217 View Post
Same can be said about the iPhone server. What's there to do right now? Even less than you can do on the real Classic server.
Not true. You can talk to people on the iPhone server, and you can't do that on the regular classic server!
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  #455  
Old 01-23-2010, 04:10 AM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by 12171217 View Post
Same can be said about the iPhone server. What's there to do right now? Even less than you can do on the real Classic server.
the large amount of players to interact with is some of the best content this game as a whole can offer
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  #456  
Old 01-23-2010, 04:29 AM
MysticX2X MysticX2X is offline
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Originally Posted by 12171217 View Post
Same can be said about the iPhone server. What's there to do right now? Even less than you can do on the real Classic server.
Like Squirt and DC have said, there is a much larger community that makes it more fun without the abundance of actual content.
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  #457  
Old 01-23-2010, 05:50 AM
12171217 12171217 is offline
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Originally Posted by MysticX2X View Post
Like Squirt and DC have said, there is a much larger community that makes it more fun without the abundance of actual content.
I consider that a problem, though.

It's not fun for me. I don't enjoy running around as "CrAASh MCNUGGET .-*LEADER*-. [tEh iPhOWN sQuAd]".
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  #458  
Old 01-23-2010, 06:18 AM
superzx14 superzx14 is offline
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The game doesn't run very well on my iTouch. It's a first generation iTouch anyways.
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  #459  
Old 01-23-2010, 09:56 PM
MysticX2X MysticX2X is offline
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Originally Posted by 12171217 View Post
I consider that a problem, though.

It's not fun for me. I don't enjoy running around as "CrAASh MCNUGGET .-*LEADER*-. [tEh iPhOWN sQuAd]".
I would. Anyways I'm sure progressive updates will come as they have already been doing. The point is that iphone graal would dominate any graal server
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  #460  
Old 01-23-2010, 10:03 PM
DustyPorViva DustyPorViva is offline
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While a 500 playercount is impressive and all that, and certainly cool to brag about... is it really worth the strain on the server and players? How would something like having dual servers work out? 250 players on each server, with synchronized data(your account data is shared between them, so you don't lose progress between the two servers). I mean, seriously... is 250 players REALLY that different than 500, in the grand scheme of things? It's still a crap load of players, more than enough to establish a fun community with. Such a set-up could probably help with a lot of the lag and such that the servers might be handling processing all that data.

I mean, if the servers can handle the 500 playercount find then by all means dismiss this. I have no interest to splitting a server that is having no lag problems.
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  #461  
Old 01-23-2010, 10:08 PM
Crono Crono is offline
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  #462  
Old 01-23-2010, 10:13 PM
12171217 12171217 is offline
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Originally Posted by DustyPorViva View Post
While a 500 playercount is impressive and all that, and certainly cool to brag about... is it really worth the strain on the server and players? How would something like having dual servers work out? 250 players on each server, with synchronized data(your account data is shared between them, so you don't lose progress between the two servers). I mean, seriously... is 250 players REALLY that different than 500, in the grand scheme of things? It's still a crap load of players, more than enough to establish a fun community with. Such a set-up could probably help with a lot of the lag and such that the servers might be handling processing all that data.

I mean, if the servers can handle the 500 playercount find then by all means dismiss this. I have no interest to splitting a server that is having no lag problems.
With everything so community-based, since there's no real content, players might piss themselves crying.
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  #463  
Old 01-23-2010, 10:14 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by 12171217 View Post
With everything so community-based, since there's no real content, players might piss themselves crying.
That's the thing though, 250 is still way more than enough to have an established community. This is something done in just about every other MMO out there to lessen the server loads. To ease the pain, could have the 'server list' show how many of your friends are connected to each server.
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  #464  
Old 01-23-2010, 11:59 PM
SKJF91 SKJF91 is offline
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Server 1 <--> Server 2 (Communicates with each other and syncs data)

250 Players -> Server 1 -> Synchronizes to -> Server 2
250 Players -> Server 2 -> Synchronizes to -> Server 1

And in the end, this is completely pointless. I don't think 500 players is that many players.
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  #465  
Old 01-24-2010, 12:03 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by SKJF91 View Post
Server 1 <--> Server 2 (Communicates with each other and syncs data)

250 Players -> Server 1 -> Synchronizes to -> Server 2
250 Players -> Server 2 -> Synchronizes to -> Server 1

And in the end, this is completely pointless. I don't think 500 players is that many players.
To Graal it is. Also, the only thing it'd synchronize was account data, on a much slower rate than processing all 500 players that are currently on.
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