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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #436  
Old 05-08-2009, 03:56 PM
Galdor Galdor is offline
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Quote:
Originally Posted by unknown View Post
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same.
... yes because their games are so popular that they have to make server clones to not have it crashed by the massive playercount (I assume)
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  #437  
Old 05-08-2009, 06:06 PM
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LOL
So.

I'll say it once.

WHAT NEW IDEAS CLASSIC OFFERING THEN?
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  #438  
Old 05-08-2009, 06:25 PM
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Quote:
Originally Posted by unknown View Post
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same. Graal already has enough variety. Classic has already been moving in the way of other servers, everyones just biased that the ideas are from UN.

Kind of like Laura with her comment "I want to know how many of those votes are BTK"

It doesn't matter who it is or where they play or what guild they are in, what matters is, they want to see a change in the HD on classic so they can play there again.
In game likes WoW or Guild Wars, all the servers are exactly the same because each server can only hold so many people.
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  #439  
Old 05-08-2009, 06:28 PM
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Quote:
Originally Posted by unknown View Post
Besides, this thread is mainly for the hit detection to be changed to default...We were thinking of starting a new thread for ideas from everyone on improving classic in the right direction of development though.

Also, what I am hearing about, "Every classic server has gone the same way"
Well, graal classic servers have only advanced so much, and what I am hearing about classic not integrating what other classic servers have because its not original is a total excuse. Basically you're saying any ideas from other servers will never be added to Classic because they have already been used. If thats the case, classic is done for since there is no pioneering really going on. Who cares if another server has it, its obviously successful and could stimulate activity. Like has been mentioned, biggest issue for most is hit detection. Dark Cloud likes to talk about the one room on classic for default HD, yet more than half of the scripts in that room are broken.
Actually no, its titled levels and detection. Hence why people focused on what they care about the most.

As far as hats and wings go, I don't know when or why it started. Its been that way longer than I've been staff there. Maybe Storm or Tyhm can answer that one for you.
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  #440  
Old 05-08-2009, 06:32 PM
contego contego is offline
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Originally Posted by xnervNATx View Post
id like to know how much btk voted the second option except unknown and contego.
Look at the people who responded on the forums, many are NOT BTK.

Keep in mind, this whole poll is in support of Classic.

The current Classic players have the ability to vote too and I see 2 votes for 'Leave it as is' (safe to say both are Master Storm and Dark Cloud), and we know Laura voted for the 3rd option.
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Last edited by contego; 05-08-2009 at 06:50 PM..
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  #441  
Old 05-08-2009, 06:33 PM
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There's a few ways to look at this.

You can look at this from a sociological perspective and see the repetitive ideas as mere conformity. If something works for one server, other servers are bound to try and copy it in order to stay competitive. People like what they like, so each server feels they'll have to grab every good aspect they can in order to keep as many people as happy as possible. After all, it was once said that (not exact quote) "good artists create, but great artists steal."

You can also look at this from the perspective of trying to break that conformity. Each server wants to have it's own identity and be as different as it needs to be. Era can't add baddies and Classic can't add ak-47s without looking retarded. Each server is going off in it's own direction and tries to have their own 'image' that draws and keeps players.

The problem is, neither idea is completely correct. The former idea is flawed because each server needs to be different, and not all ideas will fit on each server. The later idea is flawed because you can't just ignore good ideas for the sake of "being different," especially if they fit on the server.

So, the best solution is to find the happy medium. Graal servers need to become like Disney World Parks; each having their own theme and each having similar popular aspects, but not including things that won't fit with the theme. If a server A has a good idea that could work on server B, then server B needs to take that idea, change it up a bit to fit their server, then add it. If server A's idea doesn't work on server C, then it shouldn't be added.

How well a hat economy, for example, would work on Classic remains to be seen. I don't play on UN (only been there once,) so I don't know exactly how things look/work there. But I have been on era, and I wasn't impressed. Rob (account: bloodwork) had a house with some friends, and in the back room they had piles and piles of hats. We're talking a couple hundred hats here. That isn't my idea of an economy. Value comes from demand, and clearly there wasn't a heavy demand in hundreds of hats are sitting in rooms around the server. My idea of an economy would be to have a limited amount of items so they would have a set value.

But anyways, enough rambling. Copy and edit good idea that fit, ignore ideas that won't.
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  #442  
Old 05-08-2009, 06:40 PM
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Quote:
Originally Posted by BlackSolider View Post
There's a few ways to look at this.

You can look at this from a sociological perspective and see the repetitive ideas as mere conformity. If something works for one server, other servers are bound to try and copy it in order to stay competitive. People like what they like, so each server feels they'll have to grab every good aspect they can in order to keep as many people as happy as possible. After all, it was once said that (not exact quote) "good artists create, but great artists steal."

You can also look at this from the perspective of trying to break that conformity. Each server wants to have it's own identity and be as different as it needs to be. Era can't add baddies and Classic can't add ak-47s without looking retarded. Each server is going off in it's own direction and tries to have their own 'image' that draws and keeps players.

The problem is, neither idea is completely correct. The former idea is flawed because each server needs to be different, and not all ideas will fit on each server. The later idea is flawed because you can't just ignore good ideas for the sake of "being different," especially if they fit on the server.

So, the best solution is to find the happy medium. Graal servers need to become like Disney World Parks; each having their own theme and each having similar popular aspects, but not including things that won't fit with the theme. If a server A has a good idea that could work on server B, then server B needs to take that idea, change it up a bit to fit their server, then add it. If server A's idea doesn't work on server C, then it shouldn't be added.

How well a hat economy, for example, would work on Classic remains to be seen. I don't play on UN (only been there once,) so I don't know exactly how things look/work there. But I have been on era, and I wasn't impressed. Rob (account: bloodwork) had a house with some friends, and in the back room they had piles and piles of hats. We're talking a couple hundred hats here. That isn't my idea of an economy. Value comes from demand, and clearly there wasn't a heavy demand in hundreds of hats are sitting in rooms around the server. My idea of an economy would be to have a limited amount of items so they would have a set value.

But anyways, enough rambling. Copy and edit good idea that fit, ignore ideas that won't.
I agree with a lot of what you have said, but your disney world analogy isnt really good, seeing as you can label a ride with a different look but its still the same ride, but I get what youre trying to say.

Regardless of what people think, a hat economy cant hurt...it can only help.
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  #443  
Old 05-08-2009, 06:44 PM
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If done correctly I'm sure it can help. Though I'd miss the ability to say sethat hat# whenever and where ever.
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  #444  
Old 05-08-2009, 06:50 PM
contego contego is offline
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Quote:
Originally Posted by Bell View Post
Actually no, its titled levels and detection. Hence why people focused on what they care about the most.

As far as hats and wings go, I don't know when or why it started. Its been that way longer than I've been staff there. Maybe Storm or Tyhm can answer that one for you.
As it stands:

51 out of 54 want change with the HD.

(Levels are 44 out of 54 - HD is included in both.)

And as far as hats go, I think people like the fact that hats are limited. Classic never caught on to that.
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  #445  
Old 05-08-2009, 06:54 PM
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Quote:
Originally Posted by contego View Post
As it stands:

51 out of 54 want change with the HD.

(Levels are 44 out of 54 - HD is included in both.)

And as far as hats go, I think people like the fact that hats are limited. Classic never caught on to that.
I'll pass on the hats idea. I didn't like Graal 2001 8 years ago, and I don't think I'll start liking it now.
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  #446  
Old 05-08-2009, 09:48 PM
contego contego is offline
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Quote:
Originally Posted by -Albus View Post
I'll pass on the hats idea. I didn't like Graal 2001 8 years ago, and I don't think I'll start liking it now.

Well would it appeal to you more if there was an incentive based on time played?

For example, every 100 hours is an extra ___________ (economy item) therefore the exsiting supporters of Classic get an appreication bonus.

The # of ___________'s (economy item) a player would get is just a sign on bonus and only at time you first log in it registers the # of ___________'s (economy item) available for you to choose, this is not ongoing for every 100 hours played. This would give the economy a good jump start.

But please don't bother rolling out any economy out until you've fixed the HD. (i.e. Angel Clan as a PK Default HD and spar rooms updated.)

This isn't asking a lot.

And couldn't hurt to create new events in default HD too.
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  #447  
Old 05-08-2009, 10:22 PM
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Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
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  #448  
Old 05-08-2009, 10:25 PM
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Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
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  #449  
Old 05-08-2009, 10:27 PM
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I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
If they implemented some sort of guild ranking system with some sort of rewards, I would hope it would attract guilds to the server to try to be the best.
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  #450  
Old 05-08-2009, 11:37 PM
BlackSolider BlackSolider is offline
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Originally Posted by -Albus View Post
to try to be the best.
IMO being the "best guild" isn't about tag time; any guild can recruit a bunch of active noobs to gain tag time.

Being the "best guild"(imo) means having respect. Respect is earned by winning, whether its guild wars (not that there is a defined way to win a war,) events, tournaments, rankings, etc.

I've never held too much value on having the most people on tag. I'm more concerned with having people do something while they're on tag. Represent your guild where and when it counts; not while you're idling.
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