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  #31  
Old 07-08-2009, 05:13 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Stephen View Post
As a side point I would like to remind players that this is a return of functionality - not a new feature. Lords used to travel the map, but broke due to poor coding and maintenance by previous administrations. However, with that said - Tigairius and I will be modifying and tweaking all updated systems until we find the "happy point".


While I'm entirely unprepared to indicate the precise position of any quest element or lord, Tigairius and I will discuss the idea of a more generalized position indicator.
Solution to the difficulty in finding the lords: When one visits the npc's which speak about the specific lord locations, a marker is set on that players map writing either BomyL, GlokL etc. Lords still have to be found, but with experience lord hunting can be made alot easier than just running around aimlessly, as if hunting for one of those escort npc's which simply tell you 'She's somewhere on Main Island'.
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  #32  
Old 07-08-2009, 05:23 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stephen View Post
As a side point I would like to remind players that this is a return of functionality - not a new feature. Lords used to travel the map, but broke due to poor coding and maintenance by previous administrations. However, with that said - Tigairius and I will be modifying and tweaking all updated systems until we find the "happy point".
While it may be a return of functionality, it's still a new feature - it wasn't there before, and now it is. Maybe it was better the way it was right before this update rather than how it is now. It sure seems like it right now, but I'm confident you and Tig will come up with a solution or revert the changes so that lords works out nicely again.
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  #33  
Old 07-08-2009, 06:28 PM
kia345 kia345 is offline
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Put a thing in MMT (like the quest board) that gives the current general location of lords.
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  #34  
Old 07-08-2009, 06:59 PM
Mousymee Mousymee is offline
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Quote:
Originally Posted by Tigairius View Post
in a preparation to balance out the melee weapon system.
Is that going to address the issue on weapon damage from deo's thread? if it does then
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  #35  
Old 07-08-2009, 07:25 PM
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When servers like Kingdoms and Zone are creating updates that are actually going to be promoted, you guys should take a step back and think "would I upgrade to play because of that?" For this set I think the answer for most people would be a no. It feels like it's a whole bunch of appetizers and missing the main course that Kingdom needs.

Your windmill looks absolutely fab though!1 10/10!
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  #36  
Old 07-08-2009, 07:38 PM
Deophite18 Deophite18 is offline
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Quote:
Originally Posted by Mousymee View Post
Is that going to address the issue on weapon damage from deo's thread? if it does then
Haha no

That will prob never be fixed.
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  #37  
Old 07-08-2009, 07:45 PM
Noobie8205 Noobie8205 is offline
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Quote:
Originally Posted by Crono View Post
When servers like Kingdoms and Zone are creating updates that are actually going to be promoted, you guys should take a step back and think "would I upgrade to play because of that?" For this set I think the answer for most people would be a no. It feels like it's a whole bunch of appetizers and missing the main course that Kingdom needs.

Your windmill looks absolutely fab though!1 10/10!
Finally someone else gets the point that isn't an everyday player.
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  #38  
Old 07-08-2009, 07:51 PM
kia345 kia345 is offline
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Quote:
Originally Posted by Crono View Post
Your windmill looks absolutely fab though!1 10/10!
I find this funny because months ago Tig made a windmill on Delteria dev that did this.

At least I think it was him
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  #39  
Old 07-08-2009, 08:34 PM
Tigairius Tigairius is offline
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We had quite a few restrictions, which we're trying to get fixed over time; but realize this is not half of what we had originally planned for Q3.

We will be changing the current updates to better suit the players over the next few days though.
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Last edited by Tigairius; 07-08-2009 at 09:00 PM.. Reason: clarification
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  #40  
Old 07-08-2009, 08:49 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by Tigairius View Post
We had quite a few restrictions, which we're trying to get fixed over time; but realize this is not half of what we had planned for Q3.

We will be changing the current updates to better suit the players over the next few days though.
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  #41  
Old 07-08-2009, 08:49 PM
Noobie8205 Noobie8205 is offline
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Neat I hope something useful appears
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  #42  
Old 07-08-2009, 08:52 PM
Cubes Cubes is offline
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more lords than just 4 would be cool ;[
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  #43  
Old 07-08-2009, 09:01 PM
Tigairius Tigairius is offline
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Originally Posted by Cubes View Post
more lords than just 4 would be cool ;[
Well, one of our major restrictions is the lack of help graphically. Unfortunately, creating things isn't as simple as just saying it and we don't have the man power to get a lot of these things done so quickly.
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  #44  
Old 07-08-2009, 09:13 PM
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New maps would be cool if that is possible with the restrictions you have, maybe something harder than a brutal. Something with like crypt vampire guys in it, Not the boss though. I don't care if it's the same stuff just with different monsters or with monsters using player sprites. Whatever would be cool I just need something new to do besides idle in trade and the current maps aren't challenging.
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  #45  
Old 07-08-2009, 09:18 PM
Noobie8205 Noobie8205 is offline
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Rumor going around was that the Crypt was going to be reopened and with everything being kept so hush hush I think a lot of people got their hopes up.. I being one of those people.. I don't care what the new content is just as long as there is actually something to do.. being the day of an update and we're still relying on events to entertain our selves is kinda frustrating...
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