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  #1  
Old 08-05-2009, 02:48 PM
RockPlant RockPlant is offline
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random events set on timers that are also random (could be buggly but nice to try) where monsters or npc warriors raid towns or even a huge monster.
with a despawn times.
then you have to team up with people in the area and you get nation rep for killing it.
like a boss but you need more then 3 people to kill is.

i'd like to see a train that you can take around the gmap (unlikly you'd do this but i think it would a nice look) it would move pretty fast and would stop a spots.

Make fish go up in price but harder to catch and allso make fish heal more.

craftable items good and bad.

i would think this ideas would be supa cool an fresh (in asian voice)
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  #2  
Old 08-05-2009, 06:25 PM
papajchris papajchris is offline
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Originally Posted by RockPlant View Post
random events set on timers that are also random (could be buggly but nice to try) where monsters or npc warriors raid towns or even a huge monster.
with a despawn times.
then you have to team up with people in the area and you get nation rep for killing it.
like a boss but you need more then 3 people to kill is.

i'd like to see a train that you can take around the gmap (unlikly you'd do this but i think it would a nice look) it would move pretty fast and would stop a spots.

Make fish go up in price but harder to catch and allso make fish heal more.

craftable items good and bad.

i would think this ideas would be supa cool an fresh (in asian voice)
A train is a bit to modern imo unless you like have npc mages push it with their magic or something. Or you could get zepplins lik WoW
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  #3  
Old 08-05-2009, 11:58 PM
RockPlant RockPlant is offline
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Originally Posted by papajchris View Post
A train is a bit to modern imo unless you like have npc mages push it with their magic or something. Or you could get zepplins lik WoW
zep like wow cant even come up with you own idea
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  #4  
Old 09-19-2011, 02:21 PM
pokeSMOT pokeSMOT is offline
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I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.

I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles:

Lady of the Night
Lady Guard
Olden Mage
Underlord
Captain Ryzac
I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower

But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun.
  #5  
Old 09-22-2011, 01:18 PM
WaDaFack WaDaFack is offline
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Quote:
Originally Posted by pokeSMOT View Post
I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.

I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles:

Lady of the Night
Lady Guard
Olden Mage
Underlord
Captain Ryzac
I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower

But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun.
v2 project was trashed bro
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  #6  
Old 09-23-2011, 12:08 PM
Zexon Zexon is offline
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Zodiac should have new manager with a new skin tone , by that i mean black.


should add a class called ketsomancer , and it just debuffs .. its like a BC but alls he does is Debuff lmao.
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  #7  
Old 09-23-2011, 01:12 PM
Crono Crono is offline
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Originally Posted by Zexon View Post
Zodiac should have new manager with a new skin tone , by that i mean black.
god its so tempting to get myself banned
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  #8  
Old 09-24-2011, 12:10 AM
Zexon Zexon is offline
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god its so tempting to get myself banned
Say something . zodiacdev.com .
Go cry I already have followers.
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  #9  
Old 09-28-2011, 06:57 AM
Crono Crono is offline
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Originally Posted by Zexon View Post
Say something . zodiacdev.com .
Go cry I already have followers.
kid ur nothing

Quote:
Originally Posted by haro41 View Post
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
ya i agree, but compared to era or un there's no competition
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  #10  
Old 09-29-2011, 11:56 AM
Zexon Zexon is offline
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kid
You already lost.
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  #11  
Old 11-18-2011, 02:18 PM
jkldogg jkldogg is offline
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Quote:
Originally Posted by Zexon View Post
Zodiac should have new manager with a new skin tone , by that i mean black.
k i accept


also i suggest making the max level 70, so everyone on zodiac has to do 10 more levels and make level 65 and 70 armors so it's new content or whatever....yay!
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  #12  
Old 09-28-2011, 06:23 AM
haro41 haro41 is offline
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I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
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  #13  
Old 09-28-2011, 02:37 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by haro41 View Post
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
this isn't exclusive to early content.
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  #14  
Old 09-29-2011, 05:25 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Felix_Xenophobe View Post
this isn't exclusive to early content.
Yeah, pretty much
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  #15  
Old 10-30-2011, 09:13 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by haro41 View Post
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
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  #16  
Old 10-31-2011, 07:46 PM
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Originally Posted by fowlplay4 View Post
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
  #17  
Old 10-31-2011, 09:02 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Elk View Post
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
We implemented Downsider's interpolation to help smoothen player movement (which should be done by client itself) but that doesn't solve the shortcomings of triggeraction.
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