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  #31  
Old 03-14-2009, 10:19 AM
Luda Luda is offline
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I hope NBK, Ventrue, US, Slayers, Rommiel and any other guild gates/bases I missed are removed.

Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)
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  #32  
Old 03-14-2009, 03:30 PM
xnervNATx xnervNATx is offline
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Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)
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  #33  
Old 03-14-2009, 04:26 PM
Darklux Darklux is offline
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The decentral, local guilds have ruined global guilds totally.
I think, local guild should be forbidden, to create a unified graal playership, unified in global guilds.
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  #34  
Old 03-14-2009, 04:49 PM
BlackSolider BlackSolider is offline
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Local guilds are lame b/c you only draw in players from your server. Global guilds extend over servers and thus have a much larger playerbase to draw from. Besides, not being able to represent your guild on other servers is annoying.

Also, do we really need to give staff something else to do (monitoring local guilds)?
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  #35  
Old 03-14-2009, 05:05 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by BlackSolider View Post
Local guilds are lame b/c you only draw in players from your server. Global guilds extend over servers and thus have a much larger playerbase to draw from.
All the major guilds on Classic don't expand too much outside of the server. Ventrue and US are pretty much exclusive to Classic. They aren't drawing players from other servers (I haven't researched, but I wouldn't doubt global guilds only draw players away from Classic).
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Besides, not being able to represent your guild on other servers is annoying.
I can't argue this, if for some reason you wanted to go to another server to prove your guild's might, then you'd be hard pressed to do so without a guild tag. Only real solution would be to create guild backups on the global level so you could use the tag elsewhere.
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Originally Posted by BlackSolider View Post
Also, do we really need to give staff something else to do (monitoring local guilds)?
They'd script a basic system for guild creation, and guild management that the guild leaders would control. The system would be completely automated. Only thing that would be monitored is if inappropriate names slip past the filter.
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  #36  
Old 03-14-2009, 07:01 PM
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Originally Posted by Luda View Post
I hope NBK, Ventrue, US, Slayers, Rommiel and any other guild gates/bases I missed are removed.

Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)
Sorry to disappoint. I was the one that removed the restriction to be able to enter the Catacombs which is technically our base. I also don't really care if milf hill is reopened to everyone. At least Ventrue's area was entirely visible to anyone so we could at least taunt each other and enemies could toss bombs on the hill without us being able to do much but toss them back.

I am entirely against the huge restrictions allowed right now for guilds. I don't mind a few restricted levels per guild but the way it is now is ridiculous.

As far as local guilds go. No, those suck, they have a purpose on some servers such as Zodiac that has nations but global guilds were ruined partially by their sudden use just to bypass the fact you need gold now to make one.
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  #37  
Old 03-14-2009, 08:03 PM
BlackSolider BlackSolider is offline
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@ max.

Well I tend to see US members on tag on other servers. I suppose we're centrally located on classic, but I can imagine the larger guilds having players spread across a few servers. Perhaps they don't have 'guildhouses' or big operations on each server, but I can imagine that not all guilds have 90% of their members play on one server. Maybe I'm wrong, idk.
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  #38  
Old 03-14-2009, 09:58 PM
MysticX2X MysticX2X is offline
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Global guilds were ruined because Graal sucks now. They were also ruined because there is no competition anymore. Graal is just a chatroom now.

Having more limited guilds would promote guild activity + competition. I don't know about the idea of disabling global guilds in total though.

@Gladius:Nobody really cares about repping your own guild on another server. The server you maintain most activity on is where your guild should try to stay.
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  #39  
Old 03-14-2009, 10:09 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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I don't think that guild shouldn't have the right to have an exclusive area for themselves. I also do not support removing guild gates. There is no point in having a guild area if other people are constantly inside of it bothering the guild.
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  #40  
Old 03-15-2009, 02:02 AM
BlackSolider BlackSolider is offline
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The idea of "repping" your guild on another server is more or less based on the idea that "hey, my usual server is boring right now. how bout 3 of my guild buddies and me go to another server and kick some butt?"
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  #41  
Old 03-15-2009, 02:12 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by BlackSolider View Post
The idea of "repping" your guild on another server is more or less based on the idea that "hey, my usual server is boring right now. how bout 3 of my guild buddies and me go to another server and kick some butt?"
that honestly make people whine more about how they owned other servers
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  #42  
Old 03-15-2009, 04:08 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by ff7chocoboknight2 View Post
I don't think that guild shouldn't have the right to have an exclusive area for themselves. I also do not support removing guild gates. There is no point in having a guild area if other people are constantly inside of it bothering the guild.
I don't think there's a problem with blocking people from getting in the guild house itself, but preventing people from walking around it and giving players a large section of the overworld to sit unbothered is a problem
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  #43  
Old 03-15-2009, 04:37 AM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by maximus_asinus View Post
I've been saying for years that multiguilding was going to kill guilds, and not one person listened to me. If you want to increase guild activity, disable global guilds, and then create an ingame system with some actual rules and heavy restrictions on who can create a guild. Disable multiguilding, so a player's choice actually has consequences (I joined US, I can't get into Ventrue now). Multiguilding made guilds meaningless.
Liar, I agreed.
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  #44  
Old 03-15-2009, 05:34 AM
MiniOne MiniOne is offline
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Global guilds fail since you can join as many as you like, as well as the dying playercount.
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  #45  
Old 03-15-2009, 07:15 AM
Remonq Remonq is offline
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i've been meaning to open up the rommiel levels but i just haven't gotten around to it. the only reason i closed mine off was because my guild members wanted it to be like that since all the other guilds had theirs. now it doesn't really matter since the guild is eventually dead. right now i'm just working on condensing the levels and making it looking acceptable to public viewing. just minor stuff. i've already deleted all the "security systems" except for one and the guild gate and the rear entrance from the village (which is also scheduled to be renamed) are all on schedule to be removed
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