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  #31  
Old 11-11-2006, 01:28 PM
Scyinde Scyinde is offline
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I Don't really like it, kinda like a play-do model. for this reason I think the silver is better than the red gun
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  #32  
Old 11-11-2006, 06:54 PM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by killer_dog10
That could be used for pumping out the 40mm's
or to pump out the nerf bullets . I really need to get started on the Zone Gfx Guide. this way people know how to shade "zone style".
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  #33  
Old 11-11-2006, 06:58 PM
Scyinde Scyinde is offline
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don't like it very much.... Is very good though it looks kinda clanky, like teh chaingun....

saiyan, you are kinda critical of others work-
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  #34  
Old 11-11-2006, 07:05 PM
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Quote:
Originally Posted by Scyinde View Post
don't like it very much.... Is very good though it looks kinda clanky, like teh chaingun....

saiyan, you are kinda critical of others work-
not kinda very vut he has a bit of thr right to critizie
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  #35  
Old 11-11-2006, 07:15 PM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by killer_dog10
That could be used for pumping out the 40mm's
or to pump out the nerf bullets . I really need to get started on the Zone Gfx Guide. this way people know how to shade "zone style".

*Edit

I ran outta my trial time on psp11, so i kinda had to do the example in MSpaint. But you should get the idea. Try looking over the weapon, and see where I used the shades/lights. It should help you quite a bit. I learned by looking at the Blue Rifle, alot. As well as the Shotgun, and the SMG, and the Apprices...but that took a couple of months. Anyway, heres how it should look, sorta. (also the guns a little bit to big...next time you make a weapon first open another one, to get the dimensions.)

to get the weapons:

my computer - c drive - graal folder - levels folder - images folder - zone folder

and when you put a graphic up, try hosting it...i think that makes it easier on the viewers... (use something like imageshack.us)



*Edit 2 ;o

the red is a little bright on mine. i just realized try not to go so bright.

and uh that new kid, im not to hard on you guys. trust me... theres alot more **** i coulda said
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  #36  
Old 11-12-2006, 08:04 PM
killer_dog10 killer_dog10 is offline
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Quote:
Originally Posted by SayianOozaru View Post
or to pump out the nerf bullets . I really need to get started on the Zone Gfx Guide. this way people know how to shade "zone style".
Think of the 40mm's as nerf bullets... exploding nerf bullets
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  #37  
Old 11-12-2006, 10:26 PM
ceserthen ceserthen is offline
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yeah nerf gunlike. any way any ideas on te frony/ back view it still looks a little weird whatever way I make it.
I'll kill ya'll with me nerf gun of DOOOOM
Thanks sayian for the advice on the shading.
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  #38  
Old 11-13-2006, 12:33 AM
SayianOozaru SayianOozaru is offline
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i still gotta make that guide for you...damn i gotta lotta **** on my list...
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  #39  
Old 11-17-2006, 12:19 AM
killer_dog10 killer_dog10 is offline
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So this gun ideal floating or sinking??
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  #40  
Old 11-18-2006, 12:37 AM
ceserthen ceserthen is offline
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I'm just waiting on people to tell me what to do with the up-down model. (PEOPLE TELL ME NOW)
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  #41  
Old 11-18-2006, 12:44 AM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by ceserthen View Post
I'm just waiting on people to tell me what to do with the up-down model. (PEOPLE TELL ME NOW)
MAKE IT LIKE THE SIDE VIEWS!!! please!
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  #42  
Old 11-18-2006, 02:17 AM
killer_dog10 killer_dog10 is offline
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I really like the gun alot
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  #43  
Old 11-19-2006, 07:50 PM
seanthien seanthien is offline
hi
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One if its stronger then photon it should be worth a **** load more ;-;
Two Killer dog10 **** kay?
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wow I'm by Sean and Tench...How unlucky can you get?
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  #44  
Old 11-23-2006, 04:25 AM
killer_dog10 killer_dog10 is offline
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10 damage and used like a 40mm from the Gwars but it's for destorying mines that you might think are there it can have like 4 damage and huge area to explode but it will be timed delay so it dosen't explode on contact.
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  #45  
Old 12-19-2006, 05:11 AM
colin012 colin012 is offline
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It's realy great GFX I just don't like the idea of the pull back leaver. Not quite realistic. Like I said great job just needs a difrent outline.....
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Good lord it looks potent...
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