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  #31  
Old 08-30-2006, 01:01 AM
Sum41Freeeeek Sum41Freeeeek is offline
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Back then when trials were able to choose 1 of the default guns, with 1000 ammo, that
attracted a lot of trials into P2ps. I will say myself, I had a lot of fun as a trial on Era and
when I upgraded it got 10x better.
(Keep inmind I'm talking about Era)
A problem is that Trials are soo limited, that when they get a gun on Era and they can't
shoot they think the game isn't working properly and they uninstall it.
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  #32  
Old 08-30-2006, 01:04 AM
smirt362 smirt362 is offline
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We get complaints of people not being able to talk alot...and its because they are a trial.
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  #33  
Old 08-30-2006, 01:22 AM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by Tyhm
I wish I had seen this post like a week or two ago. I was trying to work on something similar where I sent data down to an SQL server and requested some Data back up.

It was going to be used for the exact same reason you pretty much detailed in the post but would have been less intensive and we wouldnt have had to worry about hooking a ton of data onto the player globally (how would you need to choose to load all this data anyways, would it be intensive?)

The main problem ive seen is my php codes that I requesturl cant send data back up to graal, and thats really the biggest problem.

its continually returning 0 (when not starting with http://) and will return a "weird string like http:__www.somesite.com__80__path__to__file" when including the http:// but when returning data from the php, which is what I needed most to finish, nothing worked.

Would like some more info on this if anyone has tried, I want to finish up my project

Was also why i was looking for a player.world identifier to make sure the correct world is always sent.

Also I wanted to say that entire story thing was so great.

Last edited by Andy0687; 08-30-2006 at 02:47 AM..
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  #34  
Old 08-30-2006, 04:42 AM
zim5354 zim5354 is offline
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Quote:
Originally Posted by Sum41Freeeeek
Back then when trials were able to choose 1 of the default guns, with 1000 ammo, that
attracted a lot of trials into P2ps. I will say myself, I had a lot of fun as a trial on Era and
when I upgraded it got 10x better.
(Keep inmind I'm talking about Era)
A problem is that Trials are soo limited, that when they get a gun on Era and they can't
shoot they think the game isn't working properly and they uninstall it.
Yes but alot of them didnt upgrade a trail account is still a trail.
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  #35  
Old 09-08-2006, 12:43 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Andy0687
I wish I had seen this post like a week or two ago. I was trying to work on something similar where I sent data down to an SQL server and requested some Data back up.

It was going to be used for the exact same reason you pretty much detailed in the post but would have been less intensive and we wouldnt have had to worry about hooking a ton of data onto the player globally (how would you need to choose to load all this data anyways, would it be intensive?)

The main problem ive seen is my php codes that I requesturl cant send data back up to graal, and thats really the biggest problem.

its continually returning 0 (when not starting with http://) and will return a "weird string like http:__www.somesite.com__80__path__to__file" when including the http:// but when returning data from the php, which is what I needed most to finish, nothing worked.

Would like some more info on this if anyone has tried, I want to finish up my project

Was also why i was looking for a player.world identifier to make sure the correct world is always sent.

Also I wanted to say that entire story thing was so great.
Glad SOMEbody liked (or Read) my idea...

Hm, a 3rd party server could be a good idea...but of course I'd rather see it straight up integrated. I mean, given that you can only realistically be on one server at a time, it only has to read your global strings in once, then treat them as completely normal strings stuck to your player/account on that server...
and I had such hopes for the Global Gralats...
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  #36  
Old 09-08-2006, 01:47 PM
Elk Elk is offline
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