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  #31  
Old 03-29-2001, 01:29 AM
freddyfox freddyfox is offline
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So the bomy throwing thing would be kinda like the "Team Up" move in DKC2-3. Sounds interesting.

The eating rocks is a great idea, as well as the stomp.

I think the Zulites should be incredibly weak to lightning, as it is very powerful and chips off parts of them.
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  #32  
Old 03-29-2001, 02:57 AM
grim_squeaker_x grim_squeaker_x is offline
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Hmm, so if a zulithe is exploded by a joltbomb explosion it wold do double the damage of a normal explosion? Perhaps, explosions shuold always do mroe damage on the Zulithe's while attacking them normally does near to no damage (Whoever heard of someonhe hacking a rock to pieces with a sword?)
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  #33  
Old 03-29-2001, 02:59 AM
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They should start out weak and respawn weak, and eat rocks to gain power like horses.
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  #34  
Old 03-29-2001, 03:33 AM
Tyhm Tyhm is offline
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If Zulites roll into a ball, they have to be pushed in some direction. Then they continue to roll just like the soccerball, but without the slowdown code so every time they get pushed again, they move faster....rolling out at a speed of greater than 1block/sec results in an instant STOMP attack with a radius based on their speed.

Doable...

As for jolt explosions doing more damage...that's easy stuff...

I think swords should still hurt them, otherwise they would be the ultimate PK race. They're not just rock, they're rock CREATURES, they're alive...the impact of a sword alone would slow them down...
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  #35  
Old 03-29-2001, 03:38 AM
grim_squeaker_x grim_squeaker_x is offline
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Blah.

I didn't think it was hard or anything I'm just thinking aloud here. And yes sword should indeed do a little damage.. And maybe the pick should be able to be used as a slightly more effective weapon against them?
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  #36  
Old 03-29-2001, 05:06 AM
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Here's a list of the effectiveness I think each weapon should have on the Zulites:

Arrows/projectile Zulites should be natural shields to this kind of thing. If you shoot an arrow at a rock, nothing really happens. With Zulites, the same thing would apply, even though, as Tyhm said, there's still a creature under the rocky exoskeleton.

FireLess damage than humans. You've seen it before... pictures of houses that survived a fire, with only the chimney remaining. Zulites would still get damage, but not much.

Swords When you hit a rock with a pick, hammer, whatever, stuff breaks off. Swords should be almost devastating to Zulites. We're talking almost double the damage that a human gets from swords.

Rolling For rolling, I think that the button pressed during a time of no movement should result in the Zulite curling into a ball, which does almost nothing except maybe add a little extra weight to whatever it happens to be standing on. Maybe in some quests there could be a platform that only moves down if the Zulite is in the curled up position. Anyway, the Zulite should be running when the player presses "a" to get enough momentum to start rolling. A push probably isn't necessary, but maybe as the Zulite walks, it gradually speeds up.
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  #37  
Old 03-29-2001, 05:09 AM
grim_squeaker_x grim_squeaker_x is offline
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Talking Zulite Gani's

I've just made some Zulite Gani's with the current graphics which we have (Thanks TrueHeaT), probably there are people out there who'd have done a better job then me. And sory about the extra post but I had to otherwise I couldn't attach the file.
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File Type: zip zuliteganis.zip (8.5 KB, 338 views)
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  #38  
Old 03-29-2001, 10:41 AM
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nice.
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  #39  
Old 03-29-2001, 03:54 PM
Zulithe Zulithe is offline
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Lightbulb Boo

Thym why don't you see to care much for the rolling concept? I think it opens the door to a lot of interesting options for this race. Not to mention it helps to really set them apart from Bomys. Bomy have a speed advantage in water (disadvantage on land), and so Zulites have an advantage on land (disadvantage in water), its balanced and its something new new. I never got the feeling that you didn't like it before, what would you change about it?

And for those concerned yes theres absolutely no doubt that the Zulite *is* inspired by the Goron, and I'm not trying ot deny it ^_^ Now with that said, we've taken things that made the Goron such a great race in the Zelda games, and mixed them with some other concepts and thats how we got what we have. So hey, if anyone doesn't like it, just speak up and tell us what you would do better and it could be wokred in.

On Zulite's throwing: Well the sure are strong enough to pick up bomys (or humans for that matter!) I think it would be too awkward to implement that (the throwing of PCs) myself but it would be fun!

On Zulite's being too similar to Bomys: Other than the template and gani setup we are trying to set them apart from bomys as much as possible. Originally I wanted them to be much larger than they are now to help give them a distinct look. But as it stands now they are about the same size as bomys and true, if you were a new player and saw a Bomy and a Zuilite right next to one another you probably couldn't tell much of a noticable difference. That may cause some confusion in the beginning. Fai if you think that Zulites are too similar to Bomys what would you do to help make them different?

freddyfox: thanks for the comments and I do think that Zulites need a real WEAKNESS, I think lightning would be a great one, but actually it would make more sense for Bomys to be weak vs. lightning (they are water creatures) and Zulites weak vs. ice attacks maybe? But see then Zori AND Bomy would BOTH be weak against lightning. So Maybe Zorbi could be weak against fire or visa versa? Then it could be:

Human weak vs. NOTHING (this is a human advantage)
Bomy weak vs. BOLT (disadvantage)
Zulite weak vs. ICE (disadvantage)
Zorbi weak vs. FIRE (disadvantage)

Of course the Zorbi and Bomy weaknesses could be interchangable but they should each have 1 seperate unique weakness if you ask me. What does everyone think of the "weakness" concept? Notice BOLT is the same as lightning/electricity but it just sounds cooler, heh. Reminiscent of the older Final Fantasy games LOL.

About swords. I do not agree that swords would do MORE damage to a Zulite. A sword is most often a slicking weapon. A Zulite would be susceptable to CRUSHING attacks. Like a hammer or the mace. Another reason why it would be good to give races weaknesses/advantages vs. certain attacks is to help promote different item usage. I mean come on, on Classic NOBODY uses the mace, strategically it just isn't a good choice. But if you were fighting a Zulite, who you KNEW took double damage from it, you may do otherwise.
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  #40  
Old 03-29-2001, 11:13 PM
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The basic zulite boots script & level for testing
is attached. Right now you can only walk,
but the code for attacking, sitting and destroying
bushes/stones is included, you will need to
make graphics/ganis for that.
This is only allowed for use
on Graal2001 and p2p servers.
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File Type: zip zulite.zip (10.9 KB, 435 views)
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  #41  
Old 03-29-2001, 11:40 PM
Aidoggy Aidoggy is offline
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Cool
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  #42  
Old 03-30-2001, 12:04 AM
freddyfox freddyfox is offline
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BOING!!!!
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  #43  
Old 03-30-2001, 12:09 AM
Aidoggy Aidoggy is offline
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Lol cool Vermain
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  #44  
Old 03-30-2001, 01:48 AM
Tyhm Tyhm is offline
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Talking Whoa.....

WE'RE NOT WORTHY! WE'RE NOT WORTHY!

Heh, I thought maybe we'd get a Bomy admin to help splice the script...0.o

Zulithe, my only gripe against rolling is that it's a bit too Goron. Just like if Sælei were pets who could be kept in jars to heal the player for 7 hearts when they died. Ideally, people should see a Zulite and NOT realize how much they look like the Goron mask thingy.

Also, since teamups seems to be such a big thing in G2K1, I like the idea of needing to be pushed. A rock that rolls on its own accord is kind of...anti-newtonian.
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  #45  
Old 03-30-2001, 04:25 AM
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