
03-29-2001, 03:54 PM
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Gunslinger
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Join Date: Mar 2001
Location: San Francisco, CA
Posts: 3,609
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Boo
Thym why don't you see to care much for the rolling concept? I think it opens the door to a lot of interesting options for this race. Not to mention it helps to really set them apart from Bomys. Bomy have a speed advantage in water (disadvantage on land), and so Zulites have an advantage on land (disadvantage in water), its balanced and its something new new. I never got the feeling that you didn't like it before, what would you change about it?
And for those concerned yes theres absolutely no doubt that the Zulite *is* inspired by the Goron, and I'm not trying ot deny it ^_^ Now with that said, we've taken things that made the Goron such a great race in the Zelda games, and mixed them with some other concepts and thats how we got what we have. So hey, if anyone doesn't like it, just speak up and tell us what you would do better and it could be wokred in.
On Zulite's throwing: Well the sure are strong enough to pick up bomys (or humans for that matter!) I think it would be too awkward to implement that (the throwing of PCs) myself but it would be fun!
On Zulite's being too similar to Bomys: Other than the template and gani setup we are trying to set them apart from bomys as much as possible. Originally I wanted them to be much larger than they are now to help give them a distinct look. But as it stands now they are about the same size as bomys and true, if you were a new player and saw a Bomy and a Zuilite right next to one another you probably couldn't tell much of a noticable difference. That may cause some confusion in the beginning. Fai if you think that Zulites are too similar to Bomys what would you do to help make them different?
freddyfox: thanks for the comments and I do think that Zulites need a real WEAKNESS, I think lightning would be a great one, but actually it would make more sense for Bomys to be weak vs. lightning (they are water creatures) and Zulites weak vs. ice attacks maybe? But see then Zori AND Bomy would BOTH be weak against lightning. So Maybe Zorbi could be weak against fire or visa versa? Then it could be:
Human weak vs. NOTHING (this is a human advantage)
Bomy weak vs. BOLT (disadvantage)
Zulite weak vs. ICE (disadvantage)
Zorbi weak vs. FIRE (disadvantage)
Of course the Zorbi and Bomy weaknesses could be interchangable but they should each have 1 seperate unique weakness if you ask me. What does everyone think of the "weakness" concept? Notice BOLT is the same as lightning/electricity but it just sounds cooler, heh. Reminiscent of the older Final Fantasy games LOL.
About swords. I do not agree that swords would do MORE damage to a Zulite. A sword is most often a slicking weapon. A Zulite would be susceptable to CRUSHING attacks. Like a hammer or the mace. Another reason why it would be good to give races weaknesses/advantages vs. certain attacks is to help promote different item usage. I mean come on, on Classic NOBODY uses the mace, strategically it just isn't a good choice. But if you were fighting a Zulite, who you KNEW took double damage from it, you may do otherwise. |
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