Quote:
Originally Posted by jake13jake
Kevin, you're not telling me anything. How would you say that this movement system differs from the default? The only difference I see is the slightly slower sidemoving through tight-squeeze areas. Other than that, it's exactly the same but with more features (ex. you can jump off of ledges backwards with your opposite boots on.)
|
Hits are such total bull****, remove your head from your ass. We're not concerned with how great the coding is, we're worried about how good it's functioning is.
Quote:
As for how it can be used on different objects? We can apply the movement system to any NPC.
|
How exciting, will we see a real NPC added sometime soon?
Quote:
As for how you can add motions to others? Because the wall checking is done so well, you can move the player when default movement is on, ex. some kind of wind effect, and they won't go through any walls.
|
but it's yet to have been done, don't praise potentials, praise the current.
Quote:
Not to mention, the wall checking is more dynamic than any other system in use on any of the Graal servers. I could define all wall tiles to be walkable and all walkable tiles to be blocking. Just stop being a jackass with corrupt intentions, and tell me what differences you see.
|
You're an idiot. Continue praising yourself for this, I suppose.