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  #31  
Old 07-22-2005, 06:58 PM
kenyonandelliot kenyonandelliot is offline
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Quote:
Originally Posted by Zurkiba
2k1 was doing perfectly fine... even as a gold server back when everyone was playing 2k2. They said 2k2 would never come back. (Look at picture)

Why did it return? Because it was the exact same server, with kingdoms. It lasted a good while. Why did Lance's first revival fail?... no kingdoms.
So kingdoms is the key!
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  #32  
Old 07-22-2005, 07:02 PM
draygin draygin is offline
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I know that's what I truly care about I'll be playing which ever one has the better Kingdoms system which so far seems to be more focused on Lance's 2k1.
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  #33  
Old 07-22-2005, 07:35 PM
konidias konidias is offline
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I don't think kingdoms made the server. I was never really active in any kingdom and I played the server for years.

The reason the 2k1 re-releases failed were not just because of no kingdoms. The first time the server was re-released, everyone's account was reset, the ugly pre-GK bodies were used, and all the jobs paid LESS money than they used to.

I'm pretty sure most everyone is going to agree with me when I say that resetting everyone and then making jobs pay even less just so people can buy the exact same items they once had, is not going to encourage many people to stay around. The new bodies and 150HP or whatever just totally ruined pking/sparring. When you ruin the economy and fighting the whole server is ruined. Kingdoms or not.
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  #34  
Old 07-22-2005, 09:45 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by konidias
I don't think kingdoms made the server. I was never really active in any kingdom and I played the server for years.

The reason the 2k1 re-releases failed were not just because of no kingdoms. The first time the server was re-released, everyone's account was reset, the ugly pre-GK bodies were used, and all the jobs paid LESS money than they used to.

I'm pretty sure most everyone is going to agree with me when I say that resetting everyone and then making jobs pay even less just so people can buy the exact same items they once had, is not going to encourage many people to stay around. The new bodies and 150HP or whatever just totally ruined pking/sparring. When you ruin the economy and fighting the whole server is ruined. Kingdoms or not.
People want 2k1 for the kingdoms, not to go and press D all day. The roleplaying enviroment of 2k1 was wonderful because there was a server-player interaction, my most cheerished moment on 2k1 was when the Zormite waterfall was dammed up. We were out there with our hammers and pickaxes breaking that dam up.

They did fail due to kingdoms. Yet again, No one wants a server where you run around and press D all day (you could also make the key S for PKing)

The new bodies actually increased pking and whatnot because it made it easier, it became a game of who could outthink and out maneover your opponet out of who could press S the quickest.
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  #35  
Old 07-22-2005, 10:38 PM
konidias konidias is offline
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You can't speak for everybody. There were plenty of people who were never part of any kingdom. Just because it was the largest part of your experience doesn't mean it made 2k1 popular.

I plan to have kingdoms on my revision anyway. I'm just doing it a bit differently. For the better I think.
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  #36  
Old 07-22-2005, 10:43 PM
Sparkplug Sparkplug is offline
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2k1 owned for the CS game above the admin house
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  #37  
Old 07-22-2005, 11:33 PM
protagonist protagonist is offline
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I agree that kingdoms are really, really important. I was never a kingdom guy anyway, but it is quite important. Kingdom-based events and so on are important. Also, cool incentives to join kingdoms.
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  #38  
Old 07-23-2005, 12:12 AM
Brad Brad is offline
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Quote:
Originally Posted by Sparkplug
2k1 owned for the CS game above the admin house

hell yeah.

Leet was so good at cs
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  #39  
Old 07-23-2005, 04:07 PM
Ken Takino Ken Takino is offline
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Quote:
Originally Posted by konidias
You can't speak for everybody. There were plenty of people who were never part of any kingdom. Just because it was the largest part of your experience doesn't mean it made 2k1 popular.

I plan to have kingdoms on my revision anyway. I'm just doing it a bit differently. For the better I think.
I liked kingdoms in general, but there were a few drawbacks, from my perspective. It got really annoying and to a degree, frustrating, to see leadership change so often. Even constantly invading Karakaze got boring after a while.

Personally, I spent most of my time doing jobs--mining, breadmaking, etc.--so I could buy hats. But after just about every playerworld started doing hats (and virtually everything that originiated in NewMain), G2k1 lost part of its uniqueness.
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  #40  
Old 07-23-2005, 07:19 PM
konidias konidias is offline
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Quote:
Originally Posted by Ken Takino
I liked kingdoms in general, but there were a few drawbacks, from my perspective. It got really annoying and to a degree, frustrating, to see leadership change so often. Even constantly invading Karakaze got boring after a while.

Personally, I spent most of my time doing jobs--mining, breadmaking, etc.--so I could buy hats. But after just about every playerworld started doing hats (and virtually everything that originiated in NewMain), G2k1 lost part of its uniqueness.
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.
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  #41  
Old 07-23-2005, 09:22 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.
None the less, there will still need to be a higher player within the kingdom whom will take the roles of the King. Not to mention, the successes of my kingdoms are because my friends are in power.
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  #42  
Old 07-23-2005, 09:25 PM
Lance Lance is offline
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Quote:
Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.
Can you give some examples of these tasks and duties? Also, how will these awesome NPC kings decide whether or not such tasks and duties were completed well, or completed in an RP fashion (and not merely completed poorly in an I M LEETZ0RZ sort of way)?

Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people.
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  #43  
Old 07-23-2005, 09:50 PM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.
No offense, but that just totally put me off from your version of 2k1. This shouldn't be World of Warcraft where you do quests to get better faction standing. It should be completely player-driven in the regards of RPing. Keep NPCs where they belong.
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  #44  
Old 07-23-2005, 10:26 PM
konidias konidias is offline
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Quote:
Originally Posted by Lance
Can you give some examples of these tasks and duties? Also, how will these awesome NPC kings decide whether or not such tasks and duties were completed well, or completed in an RP fashion (and not merely completed poorly in an I M LEETZ0RZ sort of way)?

Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people.
Repairing a damaged castle wall, fighting off monsters trying to invade, delivering goods to allied kingdoms, donating food or something for a feast, there are plenty of tasks and duties that can be performed.

I don't really see how kings were a very efficient way of enforcing RP in the first place. It's quite possible to have a few RP admins who moderate the kingdoms as a whole, and they could demote people (through the king) if they are acting out of character while on tag.

Quote:
Originally Posted by LilNiglet
No offense, but that just totally put me off from your version of 2k1. This shouldn't be World of Warcraft where you do quests to get better faction standing. It should be completely player-driven in the regards of RPing. Keep NPCs where they belong.
No offense, but I'm not going to change my plan just because you think it won't work. I'm willing to take a risk and make something that might be even more fun than original kingdoms. It's not going to feel systematic or anything.

I'm aiming to make a "realistic" king who is very flexible and you will not be able to level up your rank in a visible fashion or anything. I'm going to try and make it as comfortable as possible. To the point where you feel you are a part of the kingdom and that the king acknowledges your good deeds. As I planned with Oasis, I'm making 2k1 into a server that encourages RP, not enforces it. I'm looking for something that will get everyone roleplaying, Not just the hardcore roleplayers, or people who are friends with the current kings.
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  #45  
Old 07-23-2005, 11:28 PM
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Oh man. I am so excited to see Koni's 2k1 flop.
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