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Originally Posted by Lance
Can you give some examples of these tasks and duties? Also, how will these awesome NPC kings decide whether or not such tasks and duties were completed well, or completed in an RP fashion (and not merely completed poorly in an I M LEETZ0RZ sort of way)?
Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people.
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Repairing a damaged castle wall, fighting off monsters trying to invade, delivering goods to allied kingdoms, donating food or something for a feast, there are plenty of tasks and duties that can be performed.
I don't really see how kings were a very efficient way of enforcing RP in the first place. It's quite possible to have a few RP admins who moderate the kingdoms as a whole, and they could demote people (through the king) if they are acting out of character while on tag.
Quote:
Originally Posted by LilNiglet
No offense, but that just totally put me off from your version of 2k1. This shouldn't be World of Warcraft where you do quests to get better faction standing. It should be completely player-driven in the regards of RPing. Keep NPCs where they belong.
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No offense, but I'm not going to change my plan just because you think it won't work. I'm willing to take a risk and make something that might be even more fun than original kingdoms. It's not going to feel systematic or anything.
I'm aiming to make a "realistic" king who is very flexible and you will not be able to level up your rank in a visible fashion or anything. I'm going to try and make it as comfortable as possible. To the point where you feel you are a part of the kingdom and that the king acknowledges your good deeds. As I planned with Oasis, I'm making 2k1 into a server that
encourages RP, not
enforces it. I'm looking for something that will get everyone roleplaying, Not just the hardcore roleplayers, or people who are friends with the current kings.