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  #31  
Old 12-07-2005, 06:54 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Stevsen
I dont see why races would go unused if the different races gave different stats/abilities, as ReBoRn_SpiRit suggested. And how is it much work? Im sure theres a lot of players wanting to make the bodies/heads/hairs for the different races, if thats the problem.

Without a reset we can't just go around changing people stats, and there will be no reset. Gold Keys would make the stats useless anyway.

And not many players would help, try again later.
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  #32  
Old 12-07-2005, 06:59 PM
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Quote:
Originally Posted by Damix2
Without a reset we can't just go around changing people stats, and there will be no reset. Gold Keys would make the stats useless anyway.

And not many players would help, try again later.

We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.
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  #33  
Old 12-07-2005, 07:27 PM
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Quote:
Originally Posted by Stevsen
We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.
Gold Keys improve your stats. You can get max 20 for each stat, 21 for wisdom. As Damix said, GK would need a reset.
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  #34  
Old 12-07-2005, 07:40 PM
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Eh, I think races should be left to the players to play out through acting and such. If you look at Graal's history, we've already had Elves, Orcs, Zormites, Humans, and various furred races, without the need for special game mechanics to tell us how those races should be.
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  #35  
Old 12-07-2005, 07:42 PM
Stevsen Stevsen is offline
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Quote:
Originally Posted by Butz
Eh, I think races should be left to the players to play out through acting and such. If you look at Graal's history, we've already had Elves, Orcs, Zormites, Humans, and various furred races, without the need for special game mechanics to tell us how those races should be.
You might be right, but does it make sense to you to see a white orc?

Anyway, if it can't be races, we should atleast add orcs, elves and stuff as monsters/baddies.
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  #36  
Old 12-07-2005, 07:49 PM
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Can you produce the graphics Stevsen?
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  #37  
Old 12-07-2005, 07:53 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Stevsen
We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.

Maybe you should learn more about the game before you go around criticizing it?
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  #38  
Old 12-07-2005, 07:55 PM
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Quote:
Originally Posted by Damix2
Maybe you should learn more about the game before you go around criticizing it?
Dude, you didn't even understand what i meant. If you chose a race you would be able to have higher stats. What i meant was, where others got 20 as max, maybe elves has agility at 25 or something.
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  #39  
Old 12-07-2005, 09:28 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Stevsen
Dude, you didn't even understand what i meant. If you chose a race you would be able to have higher stats. What i meant was, where others got 20 as max, maybe elves has agility at 25 or something.

Dude, as I said, try again later, with gear all the players you want to effect already have 30/30/30. If you want to raise the max over 30, then have fun with an even more unbalanced game.

Think->Post
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  #40  
Old 12-07-2005, 10:20 PM
Stevsen Stevsen is offline
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Quote:
Originally Posted by Damix2
Dude, as I said, try again later, with gear all the players you want to effect already have 30/30/30. If you want to raise the max over 30, then have fun with an even more unbalanced game.

Think->Post
If everybody get these stats, it will be the same. 20/20/20 is the same as 30/30/30 if you start with 10/10/10, but i didnt say 30, i said like +5 in one stat, and if it gets unbalanced put -5 in another stat..
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  #41  
Old 12-07-2005, 10:23 PM
Damix2 Damix2 is offline
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If you can't understand what I said then you don't know the mechanics of the game enough and shouldn't be posting here.
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  #42  
Old 12-07-2005, 10:55 PM
Stevsen Stevsen is offline
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Quote:
Originally Posted by Damix2
If you can't understand what I said then you don't know the mechanics of the game enough and shouldn't be posting here.
Oh, so newbies cant post? Thanks for the info.
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  #43  
Old 12-07-2005, 11:11 PM
Damix2 Damix2 is offline
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Where did I say can't?

And no, they shouldn't be, they should have a good understanding of the game before they say anything about it
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  #44  
Old 12-07-2005, 11:18 PM
Stevsen Stevsen is offline
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Quote:
Originally Posted by Damix2
Where did I say can't?

And no, they shouldn't be, they should have a good understanding of the game before they say anything about it
How many newbies knows the game mechanics well?

And i do have, but you obviously dont get my point. If the players choosing a race got the bonus the race had, ONLY these people would get extra, but then get less in another stat, so the players who didn't choose a class will have max 20/20/20, and the ones choosing for example and orc will get 19/23/20. Is that really so unbalanced? I'll give you another example, an elf might have 20/26/18 and so on. This means that WITH items their max is 26 in a specific stat.
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  #45  
Old 12-07-2005, 11:22 PM
Damix2 Damix2 is offline
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Yes, that is unbalancing the game, if you REALLY wanted to do that, thats why we have classes, races are just a needless add-on
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