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  #1  
Old 03-27-2005, 07:54 PM
Inspiration Inspiration is offline
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Quote:
Originally Posted by syltburk
Classic wont be classic becuz the players aren't with us anymore... Its the players that made classic, not the server itself.
But old players can not even feel nostalgia there any longer, because it has been torn apart so badly.
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  #2  
Old 03-27-2005, 09:22 PM
Minoc Minoc is offline
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Quote:
Originally Posted by syltburk
Classic wont be classic becuz the players aren't with us anymore... Its the players that made classic, not the server itself.
Yeah, but many of these players quit because Classic changed.
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  #3  
Old 03-27-2005, 09:29 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Minoc
Yeah, but many of these players quit because Classic changed.
I quit because of the changes that Storm decided to intoduce. I have noticed others quiting aswell.
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  #4  
Old 03-28-2005, 01:21 PM
p2p_Sir_Link p2p_Sir_Link is offline
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lol, let's follow storm around on player and bounce off tables.
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  #5  
Old 03-29-2005, 01:27 PM
p2p_Sir_Link p2p_Sir_Link is offline
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I bet Stryker is editing attributing those eggs, the same way he got all those GC Items.
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  #6  
Old 03-29-2005, 02:31 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by p2p_Sir_Link
I bet Stryker is editing attributing those eggs, the same way he got all those GC Items.
No, he just wastes his life slashing bushes for hours on end.
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  #7  
Old 03-29-2005, 08:28 PM
jake13jake jake13jake is offline
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I got bored today and decided to work on my movement system a little bit. I ended up just adding a diaganol movement exception for walking through tiles arranged as:
NPC Code:

x--x
-x--x
--x--x


The handling of such tile arrangements doesn't use "bouching" (as Storm refers to it), but instead moves you in a straight line when there is a vecx/vecy going simultaneously. This avoids letting the players go through walls. While Storm doesn't like that, he cannot defend his own movement system, which handles diaganol movement horribly.

Edit: Adding that the script I made lets the player "bouch" on walls, just not diaganolly.

I had been working on this script for a while (I've actually set it aside the past month or so), as a learning script.

My movement system is only a standard movement system that doesn't cover hurt, jump, or anything related to ganis. However, Master Storm's movement does handle these separately. Scripting in jumping and damage would be more of a cut and paste from his old movement solution, and even though his gani system has its fair share of bugs, I call it satisfactory for the time being.

The problem is standing, however. Master Storm is avid in using only systems he has scripted. He will not have anything to do with my movement script, no matter how superior it proves to be than his. I would like to know, simply, "Why?"

Time for Jacob's shower and toothbrushing. I am curious to see what response this post gets.

Last edited by jake13jake; 03-29-2005 at 09:21 PM..
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  #8  
Old 03-29-2005, 11:30 PM
Polo Polo is offline
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The issue of 'who scripted it' is irrelevant. I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal. I also find it odd that you put it in a thread currently discussing our Easter Egg Hunt...

Probably the main reason I am not going to use it is that I am redoing the movement for GScript2 anyway...

On the diagonal yours should still do the bouching if the player is holding just one directional key, and it feels wierd (to me) that it doesn't . I have also managed to hop onto walls using it when travelling down the diagonals. I know the conditions my movement breaks down on and why, and these are fixed in the GScript2 version. Also, Its not the simple job of copy and pasting you believe it to be. There is at least one new bug which your movement adds to the gani handling on mine (which may or may not be easily solvable), and there may be others relating to cliff jumping and stuff, although I've not checked.

In short, the effort it would take to put the two together is not worth it considering the GScript2 version will superseed it, and its not like theres any major restrictions with the current implementation.
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Last edited by Polo; 03-29-2005 at 11:55 PM..
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  #9  
Old 03-30-2005, 12:07 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Polo
On the diagonal yours should still do the bouching if the player is holding just one directional key, and it feels wierd (to me) that it doesn't .
It feels wierd to me that the "bouching" doesn't work if the player is holding two directional keys in your movement system. Personally, I'd rather move through a diagonal faster than slower.

Quote:
Originally Posted by Polo
I have also managed to hop onto walls using it when travelling down the diagonals.
I know it will let you hop onto walls, and I didn't initially make it that way. I considered that it would be strange if you didn't have normal speed while moving diaganolly. It is still made so that you don't hop over the walls, however, which is a flaw in the default movement. The default moving uses the "bouching" for this effect, and it's very, very choppy. Also, you would want it done this way, and you've gone and mentioned it like it were a bug.

Quote:
Originally Posted by Polo
In short, the effort it would take to put the two together is not worth it considering the GScript2 version will superseed it
Movement isn't even considerably affected by gscript2. Most of it is calculations. If you would want me to fix your gani system for you, I am sure it wouldn't take more than a day.
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  #10  
Old 03-30-2005, 12:36 AM
p2p_Sir_Link p2p_Sir_Link is offline
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Quote:
Originally Posted by Polo
I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal.
I find it annoying that you refuse to accept others work. I think Massokre is trying to prove that your keeping stuff from being released, because you want everything done your way. I like the idea of at least 1 staff member letting us know what's going on behind the scenes.
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  #11  
Old 03-30-2005, 12:38 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by p2p_Sir_Link
I find it annoying that you refuse to accept others work. I think Massokre is trying to prove that your keeping stuff from being released, because you want everything done your way. I like the idea of at least 1 staff member letting us know what's going on behind the scenes.
I don't think he's not accepting other peoples work, I just think he thinks he can do a better job to the extent that he's being too controlling. (because he probably CAN script it better than I did.)
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  #12  
Old 03-30-2005, 12:40 AM
p2p_Sir_Link p2p_Sir_Link is offline
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Quote:
Originally Posted by jake13jake
I don't think he's not accepting other peoples work, I just think he thinks he can do a better job to the extent that he's being too controlling. (because he probably CAN script it better than I did.)
Then why are we seeing no proof of this? The movement/hit detection is still bugged to no end.
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  #13  
Old 03-30-2005, 12:58 AM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Polo
I find it somewhat annoying that you choose to publicly put this on the forums asking me for an answer even though I gave you one on Graal. I also find it odd that you put it in a thread currently discussing our Easter Egg Hunt...
that's all Massokre ever does
he chats about stuff to the entire forum in random classic related threads when in fact no one cares/would understand what the heck he is saying
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  #14  
Old 03-30-2005, 12:59 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Evil_Trunks
that's all Massokre ever does
he chats about stuff to the entire forum in random classic related threads when in fact no one cares/would understand what the heck he is saying
But I enjoy debating . Why does no one like debating but me? and maybe Rak?
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  #15  
Old 03-30-2005, 01:00 AM
p2p_Sir_Link p2p_Sir_Link is offline
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I understand where he is coming from. Although I cannot claim myself to be near the talents of you, Massokre, and Storm (this isn't the easter egg thread btw, Storm), I think Massokre gets my vote as best staff member. Simply because he tries to keep players included.
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