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  #31  
Old 03-19-2005, 12:12 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Splke
As I see it, it's a uninformed, unorganized attack.
As I see it, it's just someone else's point of view and perspective.
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  #32  
Old 03-19-2005, 01:11 PM
Splke Splke is offline
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Quote:
Originally Posted by GoZelda
As I see it, it's just someone else's point of view and perspective.
I see it as your face and my fist, biiiatch. :}
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Originally Posted by ZanderX
Argo was very right.
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No, that would look stupid, shut your stupid face, stupid.
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  #33  
Old 03-19-2005, 04:25 PM
csod123 csod123 is offline
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round based fighting would eliminate the advantage of speed people get, other than that i like it, i play a lot of games like that and i can just walk away without being attacked.
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  #34  
Old 03-20-2005, 03:37 AM
falco10291029 falco10291029 is offline
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Quote:
Originally Posted by csod123
would eliminate the advantage of speed people get
No, it's called a dodge skill.
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  #35  
Old 03-20-2005, 03:57 AM
csod123 csod123 is offline
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this is how some people fight high level monster, they run around it and hit it and move away before it can attack them, that how i started out.
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  #36  
Old 03-20-2005, 04:49 AM
falco10291029 falco10291029 is offline
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I'm saying that speed should be the main deciding factor in your dodge ability.



Why not make a poll about this?
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  #37  
Old 03-20-2005, 05:08 AM
DrkXFactr DrkXFactr is offline
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Oh dear.
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  #38  
Old 03-21-2005, 02:26 PM
Splke Splke is offline
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Quote:
Originally Posted by DrkXFactr
Oh dear.
Thanks for the useless input man, we've got plenty of it around here too.
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Originally Posted by ZanderX
Argo was very right.
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No, that would look stupid, shut your stupid face, stupid.
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WOOHOO BOOBIES
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  #39  
Old 03-21-2005, 03:45 PM
Malinko Malinko is offline
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Nice idea.
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  #40  
Old 03-21-2005, 03:58 PM
Skyld Skyld is offline
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I'm not sure I like this idea.
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  #41  
Old 03-29-2005, 01:47 AM
Draenin Draenin is offline
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SpIke, just because you're gung-ho about the idea doesn't mean you have to slam mine and call it an attack.

Higher level monsters will not create slower leveling, because they'd be worth more than all the bigworms in Brutal Maps. Sure, they'd require more power to kill, and might actually take you more than one hit to kill, (*gasp*) but at least there'd be a challenge. And why adopt a new system of fighting when Graal already has one that's perfectly fine to begin with? I'm not saying that a skelly should be given 5.6 speed. That's rediculous. I'm saying that the response time and speed should be upped a tiny fraction. A new battle system wouldn't mean that people will automatically level up faster. You have to consider that the new system requires one to wait to attack, which takes up time. Even you yourself say that higher end monsters + a new battle system would help people level up, but if you drop the new battle system out of the equation completely, what are you left with? Lower level people aren't going to suffer if bigworms are replaced by newer, tougher enemies. Instead, they'll benefit from being able to fight the stuff from brutals elsewhere, whereas higher level people will benefit from being able to fight new higher-end enemies worth even more exp. in brutals. It is a good idea, though, to make flying enemies damagable by arrows too. It'd put more usage into bows and the like, but they shouldn't be hittable by melee attacks. If you think the graal kingdoms battle system is screwed up now, wait 'till you get a taste of a system that'll be in development as you play. True, the ganis need to be fixed in the next version of Graal, but there's better glitches to be looking at, such as the ones you mentioned.

Maybe you should focus more on what should be done with the system than flaming one person's post, since you're being so helpful.
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  #42  
Old 03-29-2005, 10:48 PM
DrkXFactr DrkXFactr is offline
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Quote:
Originally Posted by Splke
Thanks for the useless input man, we've got plenty of it around here too.
No problem, sir who lives on these forums. I was simply trying to not be negative about the post above mine, speed=dodge only stuff. So thanks for misinterpreting my post, 'man.'

*EDIT* Not bad, Draenin.
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  #43  
Old 03-30-2005, 03:24 AM
csod123 csod123 is offline
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Quote:
Originally Posted by OasaTor_PK
Sounds sexy stefan, I would definately enjoy this, maybe I will get to level 20 in under 900 hours! (the current leveling is so boring Z_Z)
maybe i will level up one day, it takes me days of leveing to actually level.
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  #44  
Old 04-03-2005, 02:44 AM
ViperZakuto ViperZakuto is offline
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this is a realy good idea. I have some imput on this, that I would like to add.

I like the Idea of battle formations for bow users so they get hit less/take less damage.

There should also be monsters that are really strong that would take 4 lvl 100 people to take down, maybe not that strong but you get the picture.

This would also open up some room for a lot of new monsters. that could also drop different types of items.

You could also totally revamp the pet system so that your pet can actually help you in battle, wether it being the pet actually attacts, or gives you special abilities that up stats ect. The new monsters could also drop items to feed your pet,and/or make it stronger.

Speed should still effect traveling speed. but also should play a factor in dodging and accuracy.

Well those are my ideas, let me know what you guys think. XD
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  #45  
Old 04-03-2005, 01:11 PM
Crono Crono is offline
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Quote:
Originally Posted by Discharge
I think its a good idea.
^ I agree with him
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