Quote:
Originally Posted by amonrabr
I hate seeing you always posting when I post a script trying to change the post content for "how Kai could make it better".
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You hate seeing suggestions on how to make it better? If you'd rather just see gushing praise then I'm sorry, because you won't get that from me. We both know that your script's pretty nifty, but I post under the assumption that you'd like to make it more so.
Quote:
Originally Posted by Polo
Mine was a balloon and not a sphere (The script aslso contains a diablo hehe), and is different from Kai's and Amon-Ra's examples in that mine is shape independant
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Hmm? So is mine. It just won't render properly in some circumstances because I took the more challenging route of projecting all the vertices manually.
Quote:
Originally Posted by Polo
I'd still rather use showpoly2 than go through every single possible situation (2 sided polygons, clipped, obfuscation etc..)
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Two-sided polys are hardly a problem. Clipping is unnecessary if the edges of your screen are the edges of your viewport - hell, Graal probably does it itself. Obfuscation is by far the biggest problem, as there's no Z-buffer to rely on and you can't tell the polygons to draw in any particular order. But part of the fun of scripting is solving difficult obstacles, inventing your own methods so you end up with more than just an adapted generic engine.