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  #31  
Old 03-08-2004, 04:36 PM
Kaimetsu Kaimetsu is offline
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Yeah, a script is a script, regardless of what type of file it inhabits.

I originally submitted it for use on GK, but I guess they never found a use for it. I still think it's snazzy.
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  #32  
Old 03-08-2004, 04:54 PM
WanDaMan WanDaMan is offline
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Ah aight, didn't know that
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  #33  
Old 03-08-2004, 05:23 PM
Loriel Loriel is offline
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It has no fancy sparks and light effects, and it is not finished, and probably will not be useful to anybody without some adjustment, but I still like it.
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  #34  
Old 03-09-2004, 01:21 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Loriel
It has no fancy sparks and light effects, and it is not finished, and probably will not be useful to anybody without some adjustment, but I still like it.
Wow loriel this stuff is amazing.. :O
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  #35  
Old 03-09-2004, 07:52 PM
Dach Dach is offline
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I'll just post this movement script, since I haven't seen or heard of anyone actually using something different from the built in one. I need to finish my Mario project anyway...
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  #36  
Old 03-09-2004, 08:05 PM
Galdor Galdor is offline
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OMG! that one was cool =O
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  #37  
Old 03-09-2004, 08:13 PM
Galdor Galdor is offline
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make so the char will follow the mouse arrow when its hold down. that would be cool =O
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  #38  
Old 03-09-2004, 08:59 PM
Loriel Loriel is offline
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Right mouse button on my one.
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  #39  
Old 03-09-2004, 09:27 PM
WanDaMan WanDaMan is offline
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Wow that movement system kicks ass :O!
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  #40  
Old 03-09-2004, 09:37 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Dach
I'll just post this movement script, since I haven't seen or heard of anyone actually using something different from the built in one.
Yeah? I'd post my grid-based system, but it doesn't have any shiny light effects >.<
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  #41  
Old 03-09-2004, 10:39 PM
Mykel Mykel is offline
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Quote:
Originally posted by Dach
I'll just post this movement script, since I haven't seen or heard of anyone actually using something different from the built in one. I need to finish my Mario project anyway...
Nice. It is alot like the cars on Bravo.
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  #42  
Old 03-09-2004, 11:10 PM
WanDaMan WanDaMan is offline
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Originally posted by Mykel
Nice. It is alot like the cars on Bravo.
It is?
I'll check it later..
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  #43  
Old 03-10-2004, 06:07 AM
Dach Dach is offline
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Quote:
Originally posted by Kaimetsu


Yeah? I'd post my grid-based system, but it doesn't have any shiny light effects >.<
Um, you're the only one who's posted any shiny light effects?

*takes the time to check out Loriel's stuff*
WoW,
that's practically a complete system, hehe I like your comments, and the run animation (even though it's just carry, its funny to run with your hands in the air)

Hmm, the mouse follow is really nice, I mean I can mimmick it with my pathfinder, but that's got problems when you try to go across levels, plus it takes more cpu

Quote:
Originally posted by Mykel
Nice. It is alot like the cars on Bravo.
8-directional movement? It's modelled after the movement system in most 3d games
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  #44  
Old 03-10-2004, 08:34 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Dach
Um, you're the only one who's posted any shiny light effects?
I know. I can't post something if it doesn't include shiny light effects.
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  #45  
Old 03-10-2004, 03:23 PM
Mykel Mykel is offline
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Quote:
Originally posted by Dach
8-directional movement?
Yes, 8-directional movement.
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