you guys are going off topic, but anyways i like the "don't drop anything if you die" idea, but then dieing wouldn't be so bad unless your 2 monsters away from winning the brutal

there would have to be something else to make dieing not profitable by Pkers but not walk away from able, heres some ideas:
1: Death Rate - if you die too much your death rate increses, and if your death rate gets high enough your stats go down BUT ONLY UNTILL THE DEATH RATE GOES BACK DOWN, no permenent stat decreses, and to get the death rate down, kill stuff or wait a long time
2: Injury - if your injured you are unable to do something, lets say you injure your arm, now you can't use weapons of any kind, not even wands, or say you injured your leg, you would move at a crawl, or you hurt your HEAD, now your less intellegent, BUT ALL THAT IS ONLY UNTILL YOU FIX THE INJURY by useing the mend injury prayer/scroll or waiting...
note: both of those wouldn't apply for the sparring arenas